Where have I heard the wind in Tomb Raider before?

, | Games

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I remember hearing an odd sound in the wind at certain points in Tomb Raider, as if the wind was blowing over broken glass pipes, as if someone was running a wetted finger along the rim of a wineglass. It sounded almost like stringed instruments playing a single keening note, but very faintly. It was off somehow, unresolved, eerie. It didn’t belong. It might have even been a music cue. So much of Tomb Raider’s music is subtle.

And what I most remember about that sound is that I’d heard it before. It was from some other movie or game. Where did I hear that? I couldn’t figure it out. Until today.

After the jump, mystery solved

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Rubber, Quentin Dupieux’s subversively absurd horror movie, opens with people in the desert watching for the movie to start, and you can faintly hear that “finger on a wineglass” keen. Then one of them see a location that sets the movie’s events into motion. As the credits play over scenes of the location — a dump littered with detritus, a bit like the island in Tomb Raider on a smaller and more mundane scale — the sound builds up to the title card, which then leads to the main character lifting himself up out of the dirt.

That’s the sound I heard at some point playing Tomb Raider. I’m almost certain that just as Crystal Dynamics is a fan of The Descent, someone over there working on the sound design is a fan of Rubber.

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