Last weekend, Guild Wars 2 tried something new with a one-time event that was variously spectacular, clever, and disastrous.
I have the utmost respect for how ArenaNet puts drama, action, and storytelling into its open worlds. But [last weekend’s] battles against the karka on Southsun Shoals were a misbegotten spectacle of epic misproportion. I was there for four hours on Sunday afternoon, and it was four of the worst hours I’ve spent in Guild Wars 2 thus far, because I knew what ArenaNet was trying to do. I could tell how it was supposed to go, and so I was keenly aware of how it wasn’t going.
Read about it in this week’s Guilded.