Like a thief in the night, Storm of Souls has appeared as an in-app purchase for Ascension. This sequel/expansion is a new set of cards for Ascension, the current nonpareil of deck building games. Storm of Souls addresses some balance issues in the basic game, adds some cool new gameplay concepts, and gives Eric Sabee all new canvases for his unique artwork.
Since the iPhone and tabletop versions are functionally identical, you can read my review for more specifics. New rules for events and trophies place greater demands on the screen real estate, but it’s handled as well as can be expected, even on the teensy iPhone’s screen. Ironically, it’s a bit easier to play Storm of Souls on the computer, with usable cards highlighted and a helpful end-of-turn nag reminding you when you’ve missed something. The add-on also adds Gamecenter achievements that recognize feats like defeating Samael with Adayu (called “don’t mind if Adayu”), collecting one of every trophy monster (as if!), and getting both Umbral blades into play (like I need another reason to want to make this happen).
You shouldn’t be in any rush into Storm of Souls if you’re new to Ascension. But once you’re ready to wrap your head around something more complicated, more demanding, and ultimately more satisfying, Storm of Souls is just what Master Dartha ordered.