MMOs are fundamentally broken. Like the free-to-play model, they all too often put commercial demands in front of game design. Which is great if you’re a publisher. It’s not so great for those of us who play games. The good guys in the MMO sphere are few and far between: Guild Wars, Eve Online, and, uh, am I forgetting anyone?
So, anyway, Bethesda is finally making Elder Scrolls the MMO it hasn’t been for so long. Imagine Skyrim with a dozen players running in the opposite direction, another dozen players racing towards that dragon you’re trying to kill, instanced housing, everyone sporting his own Lydia, and a faction grinding bar where your title Thane of Whiterun would have been. And probably a subscription fee. Bethesda strikes me as arrogant enough to figure they could charge $15 a month.
After spending 120 gratifying hours in Xenoblade Chronicles, which offers almost everything you might want from an MMO without being an MMO, this is about as exciting a prospect as using Kinect to play Skyrim.