Now that reporter Darrell Simmons and famed archaeologist/adventurer Monterey Jack have gone stark raving mad — a proud tradition for any Lovecraft hero — I’m left with two investigators running around trying to gather elder signs. One of them, private detective Joe Diamond, is clearly the hero of the rest of the game. The Graveyard, Something Has Broken Free, You Become That Which You Fear Most, Stay Away From The Windows, The Pleateau of Leng. Joe Diamond defeats them all, amassing relics, spells, weapons, powerful clues, and even elder signs!
Meanwhile Ashcan Pete, his pockets empty and his sanity waning, spends a lot of time failing adventures and then hanging out at the entrance to heal up.
In the end, one man is no match for Cthulhu, even if that man is Diamond Joe Diamond. One fateful midnight, we draw our final doom token and the world is devoured. My final score is 2,980, which is actually one of my better scores.
Shortly after my defeat, I play another game with the same team. No dice are ever locked. No one goes insane. We handily gather the required elder signs for a win, while the bad guys only ever get a handful of doom tokens. The stars align and I save the world. My final score is 4,540. That’s the thing about dice-based games. Sometimes you roll a one. Sometimes you roll a six.
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