Victoria 2 is one of Paradox’s greatest games partly because it’s great, but partly because it has such a unique sense of identity. No game models the interplay of population and politics quite so cannily as Victoria 2.
However, the last time I played, it had a couple of frustrating issues that killed my interest. The first is that I was able to max my spending on bureaucrats just long enough to optimize their effect, at which point I could lower the spending to zero with no apparent detrimental effect. My society would run smoothly with an unpaid bureaucracy. Wisconsin would be so proud.
The other problem I found was a global shortage of liquor, which made a lot of production difficult. You need liquor for artillery, for instance. It may not seem like a good idea to mix liquor and heavy firepower, but them’s the rules. If you want artillery, you gotta get your men liquored up.
So during a recent trawl through the Paradox forums to see what’s up with patches, I was pleased to discover the following in the notes for the latest beta patch.
– Beuruecrats will demote quicker to farmer and labourers if no current spending.
– Increased liquour output a little bit further.
I’ll refrain from putting [sic] in there, since I’m American and therefore have trouble distinguishing between the Queen’s English and a typo.