Game breaking macro events, or “why there should be more fungus among us”

, | Features

In the latest Of Phalanxes and Hydralisks*, my strategy gaming column on Gamespy, let’s look at how the best games break.

The earliest example I can recall is Master of Orion II: Battle at Antares. You’re trucking along, playing a great 4X space opera, when annoying ships start to gradually trickle out onto the map, messing up stuff and then leaving. These are the Antarans, a malicious extra-dimensional race of jerks with ships way more powerful than yours. And they don’t stop coming.

Read the column here.

* Are you accustomed to that title yet? Does it no longer sound tortured and awkward to you? Me either.