The ten best cards in Ascension: Immortal Heroes

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Immortal Heroes is a pretty terrible name for this latest expansion to Ascension, the deck building game that has effectively ruined most other deck building games for me. But it’s a title that gets to the main new gameplay mechanic, a deck of cards representing soul gems that sits off to the side of the table. Each card in the soul gem deck is from the previous Ascension sets. So when you draw a soul gem, as many of the new cards allow, you’re basically invoking an immortal hero. Hence, Ascension: Immortal Heroes. It’s a touch of randomness within the randomness. Draw a card that lets you draw a card. I like it. Let’s hurry up and get this puppy onto the iOS version!

There are two more gameplay tweaks in Immortal Heroes. Ongoing trophy monsters are the equivalent of constructs that cannot be destroyed. And placeholder event cards let you control the frequency of the global events that shake up the rules and bring fanatics into play, which are now a fundamental part of Ascension’s combat dynamic.

Immortal Heroes works great as a standalone set of cards, but loses its punch when shuffled into the other decks and your soul gem deck can go untouched for so long. But it demonstrates that the developers at Gary Games haven’t yet run out of good ideas.

After the jump, ten reasons to get Immortal Heroes

Askara of Souls

Askara_of_Souls I don’t know what an askara is, but Ascension is lousy with them. They’re freaky looking enlightened women who do crazy magical things, often to help you manage your deck better. I imagine Master Dhartha has a harem of askaras, or at least a coterie, or maybe a pack. At any rate, this askara just gives you a soul gem. She is simple and aptly named.

Wandering Askara

Wandering_Askara
So this askara seems like she’s lost. At least that’s the impression I get from the name and the card art. On it’s own, this is a pretty vanilla card, basically duplicating the power of the Elemental Adept from an earlier set. But what makes the Wandering Askara unique is that she becomes incredibly powerful if she meets another Wandering Askara. Now you can banish both of them to take an additional turn. Basically, a pair of Wandering Askaras is a Tablet of Time’s Dawn. But don’t expect this to happen to readily, as there are only three cards in the deck, and they have to appear at the same time. You’re more likely to dual wield an Umbral and Penumbral Blade. Which is just another cool touch you’ll probably lose if you shuffle your Immortal Heroes cards into general population.

Aaron, the Godslayer

Aaron
This is an awesome card for how it lets you simply defeat any monster, with no power limit on the monster. Any monster. Any one. You pick. No monster is immune. Many monster slayers have their limits. Not Aaron. Gary Games could add a monster with a combat power of 100 and Aaron will still handily smack it down. Also, I believe this card is named after someone who won a contest in the real world. I’m glad the winner was named Aaron, which is the bare minimum for the name of a godslayer. Imagine if the contest had been won by someone named Jeff, Earl, Rupert, or Tom.

Kythis, Rebel Godling

Kythis
This fella is my favorite ongoing trophy monster. An ongoing trophy monster sits in front of you and gives you a bonus every turn, much like a construct. But unlike a construct, it can’t be destroyed by the usual construct killers. Kythis is a soul gem dispenser. Every turn, he spits out a new soul gem. I’m sure he loves to think of himself as a rebel godling, but I think of him more as a gumball machine. He’s also the cover athlete for Immortal Heroes, appearing on the box. And he’s got a cool name. Kythis is way better than Aaron, Jeff, Earl, Rupert, or Tom.

Spider Witch

Spider_Witch
She’s inexpensive, hugely beneficial if you get her early, a perfect addition to any deck with a few lifebound cards, and sexy in a weird gothy spiderfetish way. Hey, did she trap and dessicate an askara in her web?

Arha Medium

Arha_Medium
I didn’t like this card at first. What a waste!, I thought. Get this card and then banish it for a card you could have gotten when you got the Arha Medium in the first place? What? Why? But like some of my favorite cards in Ascension, I didn’t appreciate how it worked until I saw it in action. The benefit of an Arha Medium is that it can become something meaningful later, when you have more information about what you need. It lets you delay the decision about getting a Mystic or a Heavy Infantry until you know more about which you’d rather have. And if you end up wanting a Mystic, you got it for one rune less! That’s what I call a bargain! The Arha Medium is on my short list of cards I always always always grab, alongside the Nook Hound and Temple Librarian.

Recyclicrab

Recyclicrab
This is one of two cards that breaks the interface in Ascension. P.R.I.M.E. is a crazy mechana hero who can jump directly from your discard pile into your hand. Now the new Recyclicrab in Immortal Heroes can do the same thing. To take advantage of these cards, you have to remember the text of the card when it’s not in front of you. What kind of savant can wrap his head around that sort of mindgame? But this makes the Recyclicrab an ideal construct to power cards that destroy constructs.

Nothing Man

Nothing_Man
I mostly like this guy’s name. What a perfectly existential title for a demon skulking about with a single soul gem.

Moment of Clarity

Moment_of_Clarity
Immortal Heroes includes new events. This enlightened event makes enlightened cards all the more valuable to buy. And I really like abilities that replace a card in your hand with a more useful card. During Moments of Clarity, apprentices can immediately morph into mystics before your very eyes.

Growmites

Growmites
Two points of honor for a three power monster is not a bad exchange. But what makes Growmites unique is that the more you kill, the more you want to kill. Growmites are like a pyramid scheme of monster slaying. There are five Growmite cards in Immortal Heroes. If you don’t water down these new cards with the other decks, you can pretty much bet that at least one more swarm of Growmites is going to show up. The lucky Growmite hunter can rack up quite a few victory points if the cards align. Also, let’s examine what’s going on in that card art. A man overrun by toothed beetles/worms with glowing eyes? How wonderfully horrible!

4 stars
Boardgame

Custom photography for this article provided by Chez Chick Studios.
  • http://twitter.com/Triphibian Gus Mastrapa

    I love these posts, Tom.

  • wisdomchild

    Isn’t Kythis the gatekeeper?

  • Tony M

    I prefer the simplicity of the original game and Return of the Fallen over the comparatively complex Storm of Souls. Where does Immortal Heroes fit on that scale?

  • tomchick

    It’s definitely on the more complex side of the scale. This is an add-on for experienced Ascensioneers.

  • LCG PLAYER

    OVERRATED! go play Thunderstone Advance!

  • Barac Wiley

    It might be worth noting that they’re currently Kickstarting Android and PC versions of the game, free for initial download (presumably with expansions paid) that will include a singleplayer campaign (hopefully backported to iOS). Backing will get you things like promo cards, digital expansions, the next physical expansion earlier than anyone else (and maybe cheaper? I dunno), all the digital releases forever ($100 and up), or if you are absolutely made of money, the $3500 tier will get you all the physical releases forever.

  • Mercanis

    One day, Ascension will come to Android, and it will be glorious. For me, anyway.

    Does Chez Chick Studios do weddings too?

    Corrections:
    “which [is] the bare minimum for the name of a godslayer”
    “[An] ongoing trophy monster sits in front of you”
    “But this makes the Recyclicrab an [ideal] construct”

  • Mercanis

    At first I thought it was 30-day Kickstarter with 10 days left to go. This made me sad because the project was barely half way to its goal.

    But it’s actually a 10-day Kickstarter with 10 days left to go. Awesome!

  • tomchick

    Eww, really? Thunderstone? That game didn’t really work for me, and not just because I’m an Ascension fanboy. What’s Thunderstone Advance?

  • sid

    Love the artwork, though I never did get into the game enough to get over the random draw deck. Then I played Legendary, which is in essence a Marvel superheros deck-builder wearing an Ascension bodysuit and a cape with a big A on it. Same concept of random draw deck (but 2 decks not 1) and the same two types of currency, but with several different scenarios, and different loss conditions where the game (i.e., the evil mastermind) can win. I find the tension and variety makes the game so much more interesting even though they are about 90% the same game.

  • Barac Wiley

    Thunderstone suffers really badly from a design where certain types of monster pretty much demand certain types of hero and village cards but all three categories of card are selected randomly so there’s absolutely no guarantee they’ll line up. (And even if you do have village/hero/monster synergy, the big monsters can easily come out first and gum up the works for many turns.)

    It’s a shame, because I love the rest of the game and I find it more inherently appealing than Ascension, art style of the latter aside (Ascension is so gorgeous). You can kind of alleviate the first problem by using an internet intelligent randomizer, but I’m not sure you can solve the other problem without stacking the monster deck in a way that’s probably just as detrimental to enjoyment.