Archive for December 21st, 2012

eBay value of Brian Reynold’s Alpha Centauri plummets

, | Games

It’s a sad day for us owners of Brian Reynolds’ Sid Meier’s Alpha Centauri. The complete version, not the incomplete basic version without the notoriously hard-to-find Alien Crossfire add-on. You could easily get a copy of the base Alpha Centauri, one of the last century’s classic strategy games, from a variety of places. But that meant you were playing without several of the cool new factions. No Data Angels, Cult of Planet, or Pirates for you. Your version of Planet was missing the fabled Borehole Clusters and Manifold Nexus. You would never stumble across the wreckage of the Unity. You would never launch Geosynchronous Survey Pods over your cities. You would never find a Battle Ogre. Is there any occasion so joyous as an early Battle Ogre on the field? Perhaps most importantly, the Planet you were trying to tame was never the stage for a war between powerful alien factions that gave Alpha Centauri unique shape as a strategy game. And, of course, you could never take control of one of the warring alien factions.

The Alien Crossfire add-on has been difficult to find and/or expensive to buy. So guys like me with our own copies, complete with the vast fold-out tech tree poster, were sitting on a potential gold mine. Today, Good Old Games ruined all that. Today, Brian Reynolds’ Sid Meier’s Alpha Centauri includes the Alien Crossfire add-on when you buy it from Good Old Games. Today, Alpha Centauri, one of the finest sci-fi experiences you can have in any medium, is finally available in its complete form. Today, I’m a little poorer, and strategy gamers everywhere are considerably richer.

(Thanks for the heads-up, Scott!)

Playstation All-Stars at the front line of the clone wars

, | Game reviews

Super Smash Bros. Melee and specifically Brawl are such generous, enthusiastic, and ongoing donnybrooking arenas that you’d think imitating them would be a great way to make a game. Who wouldn’t want more of that?

So Playstation All-Stars: Battle Royale starts the comparison early. As soon as you boot it up, an announcer enthusiastically bellows the name of the game in the exact same voice that introduces a Super Smash Bros. The only difference is that he’s saying different words. That sense of familiarity, the forced imitation, the shamelessness of the homage, never lets up. Neither does the sense that you aren’t playing a Super Smash Bros.

After the jump, the sincerest form of imitation Continue reading →

Skyrim director’s cut: thieves like us

, | Game diaries

Look, I know Mercer Frey is the head of the Thieves Guild, but he has got to be kidding with this one. He wants me to investigate this dude in the city of Solitude. No big deal, right? Well, except for the fact I’m in Riften (where the Thieves Guild is located) and Solitude is all the way across the entire map. This is not some jaunty day trip to the corner store–this is a serious journey, one that should take me across three or four separate climates in Skyrim. This is some serious Lewis & Clark exploration, and it will require some actual planning and attention to detail.

After the jump, join the thieves guild, see the world Continue reading →