Secret World: good-bye, cruel World

I’ve been playing Secret World steadily for three weeks, hoping Funcom and Electronic Arts will fix it “any day now”. Today, I’m done. Over the weekend, three things convinced me to throw in the towel.

1) A quest called The Black House is still bugged and I can’t complete it. It’s not the only bugged quest, but it’s the one I care about most. I consider it a barometer for the state of the game given where it’s located (along a major thoroughfare), how simple the fix should be (an item doesn’t appear at the third stage of the quest), and how much I like it (a lot). That it remains broken after three weeks is unconscionable.

2) As of the latest patch, the chat system is broken in an entirely new way from how it’s been broken since release. I’ve previously used a custom chat channel to talk with friends on different servers, who are members of a different faction. Now custom chat channels don’t work. The chat system has had plenty of minor issues, but this latest issue is one step forward, fifty foot plummet back.

3) Where other games might have a level cap, Secret World has a system of combat builds using different abilities. It’s an intricate bit of statistics wrangling wonkery that I am more than happy to engage in. Except that for the last three weeks, Secret World routinely decides I want to see simplified information for many of the skills. In other words, it will randomly close the statistics I’m supposed to wrangle, leaving me with vague text descriptions. This has been the case for three weeks, so if I want to create and manage character builds — in other words, if I want to play the game as it’s designed — I have to frequently log out and log back in to fix the tooltips. How is it that one of the many patches hasn’t fixed such a serious interface issue?

All of this is an example of how not to release an MMO. So I’m done for the time being. There are plenty of games that work correctly. I’d just as soon spend my time playing them instead.

After the jump, the things I’ll miss.

Visiting Seoul to collect lore tokens and stopping off in the hotel lobby to sing karaoke:

This creature in a bog, which turned out not to be an Elder Thing once I read the text more closely and realized I was fighting an Ender Thing:

It’s nice to play a game that’s willing to be truly M-rated. In another videogame, the seaweed would be more strategically placed.

Installing a new videocard which more gracefully handles vistas like the entrance to the City of the Gods:

Slaughtering zombies for no other reason than to get to the top of the “most zombies killed” leaderboard among my friends:

Which didn’t always go as planned:

I like to imagine that last screenshot happened to the tune of Yakity Sax. I never cared much for the main storyline, which included dramatic cutscenes in which I was inappropriately attired, nearly as good as Dead Rising:

In case you can’t tell, that’s me on the left. I appreciated the occasional sense of humor, which wouldn’t be out of place in Garth Marenghi’s Darkplace:

And huge props to Funcom and EA for making Innsmouth Academy one of my favorite places, thanks in part to hiring Jeffrey Combs to be this guy:

Some fetch quests were more ridiculous than others:

But I never minded, given how rewarding it was to explore the world. I love how the gameplay changes in some interesting ways when you get to the first big quest hub in Egypt, but I can’t say I approve of terrorist plots to blow up donkeys:

Secret World gets a new episode next week, so maybe I’ll drop in at that point and see how Black House, the chat system, and the skill tooltips are coming along. Not that I feel the game is hurting for content. I’ve spent well over four days /played and I’ve still got plenty to do in Egypt, the second of the game’s three worlds. To paraphrase Sam Neill, I would like to have seen Transylvania. But on the whole, I’d rather be someplace that works more reliably.

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  • Jeckal

    Sorry to see you go for now Tom, but totally valid concerns.

    I hope funcom gets their act together and actually fixes what is otherwise a pretty fun game.

  • Barac Wiley

    I was willing to deal with the quest bugs, although they’re frustrating, but custom chat channels breaking makes the game a really, genuinely solo affair that I don’t particularly want it to be, so I think I’m out for the moment as well. I mean, I’ve been adventuring largely by myself, but I had people to talk to along the way, and maybe the potential to group for a tough quest or two, and right now I don’t.

    I have a lifetime sub, so I’m not going anywhere for good. I’m just gonna let them fix it some first.

  • Chris H.

    I think what causes me the most despair is that Funcom doesn’t seem to actually know what’s causing their major bugs, and so obviously they don’t seem to have the foggiest of notions about how to go about actually fixing them. I love so much about this game and want to see it succeed, but there needs to be some accountability here. I’m tired of reading patch notes that enthusiastically proclaim that the Black House quest is fixed. I’m tired of having them seemingly fix their chat issues, only to have a routine maintenance break it again. I’m tired of having the team not acknowledge the shortfalls of this game.

    TSW required tens of millions of dollars in investment to get to its current state. At some point along the chain of coders and programmers is a startling lack of competence that is threatening the survival and longterm health of that multi-million dollar baby. Someone in the highest echelons of Funcom management needs to make things clear to the folks who are paid to program this game: fix this for good, or risk seeing someone else who can fix it coming in to take your job.

  • Tim W.

    There was inadequate testing of the multi-server world thing, which seems to be what drives the bugs. They’re in there… somewhere… but there wasn’t enough testing in beta to ferret them out. I’m in a similar boat to Tom, but I’m making my decision tomorrow after the 1.0.3 patch has hit. If they fix the bugs, they’ve got me for a couple of more months, otherwise, the wife was wanting to try out SW:TOR, so I’ll be doing that for a bit.

  • Sean

    Tom I have had the same bug with missing ability descriptions. It might explain why I have had so much trouble trying to build a functional chaos/fisting build that allows me to survive in Transylvania.

  • KeysE2S

    I know three writers who use subtext. All of them are cowards.

  • http://www.facebook.com/people/Nathan-Phoenix/100001009669803 Nathan Phoenix

    I kind of feel like whoever feels that Funcom might actually fix these problems has never played a Funcom MMO before. If they had, they would realize Funcom rarely fixes anything, and if they do, it’s at a glacial pace.

  • Miramon

    More importantly, one of memories in one of the story quest cut-scenes claims to be from Socrates Scholasticus in 400-something BC.

    For heaven’s sake. Socrates Scholasticus lived in Constantinople. That would be AD. What a distressing mistake!

  • Jeckal

    Was that a “The Hunt for Red October” reference at the end?

  • tomchick

    I consider obscure references worthwhile if at least one person gets them! Thanks, Jeckal!