Secret World’s dirty little secret is that it doesn’t work yet

I love the game that Secret World is supposed to be. This new horror themed MMO from Funcom, the developers who launched Anarchy Online, and Electronic Arts, the publishers who designed Star Wars: The Old Republic, is the genre’s freshest breath of air since DC Universe Online. It takes a unique approach to worldbuilding with a world unique among MMOs. It admirably solves traditional problems like stale gameplay, played out settings, and players scattered among multiple servers. It has style, flair, subtlety, personality.

Unfortunately, I haven’t been playing the game that Secret World is supposed to be. I’ve instead been playing the game that was released.

After the jump, unsolved and unsolvable mysteries

Secret World is a distinct enough game that it can bear up under most of the usual launch issues and design oversights. For instance, the intricate combat system needs better documentation, the skills need a better organizational interface, usable items like potions and gadgets need hotkeys, the player vs player needs to be overhauled by someone who understands MMOs with good player vs player combat, the shameless money grabbing Sims style online store needs to go the way of the dodo, and whatever issues are going on with the chat servers need to be fixed the day before yesterday. But none of these has kept me from appreciating the fine game Funcom intended to create. That dubious honor goes to the wonderful and awful quests that make Secret World unlike any other MMO.

Most of the quests in Secret World are familiar MMO stuff about fighting monsters. The combat is your usual MMO button clicking while waiting on skills to refresh. 1, 1, 1, 2, 3, 2, 2, 3, 4, xp. Since this is Funcom’s follow-up to Age of Conan, sometimes you have to not stand in a certain place when you fight a monster. The character development system takes a page from Guild Wars, where you choose two classes and sample various skills from each class. A “no levels” concept is literally true in that your character doesn’t have levels. But taking away the actual number doesn’t mean it plays any differently. It just means you have no shorthand way to say how far you’ve gotten your character. This is all neatly laid out in a generously open world that encourages repeating quests and exploring locations.

But occasionally, and often optionally, you’ll find quests that work like puzzles in single-player adventure games. You’ll have to play with codes, language, riddles, diagrams, and lore. These tie neatly into the game world, giving the place even more of a sense of atmosphere, history, and mystery than it already has. Some of these quests are fiendishly clever for forcing you to think outside the MMO box. Some of them are frustrating. Some of them lead to glorious “a-ha!” moments.

And far too many of them flat-out don’t work.

You’ll come to a fairly simple quest where the trigger simply doesn’t show up, or the quest doesn’t progress, or it somehow just doesn’t work correctly. But you’ll have no idea it’s broken. You’ll naturally assume you just haven’t hit on the right solution in a fiendishly clever puzzle. You’ll conclude that this is where you’re supposed to think outside the MMO box. You’ll trust the developers at Funcom. So you’ll go about trying to parse how the quest works, maybe reading the text more carefully, maybe hunting around the vicinity for visual or aural clues, maybe scribbling down some notes or opening the ingame browser to check something on Wikipedia. You’ll give it the ol’ college try before resorting to Google. And eventually, if you’re lucky, you’ll discover that Funcom has simply failed to make a game that works as intended. You’ve been trying to solve an unsolvable broken puzzle.

At this point, any confidence you have in later quests is rightly destroyed. Any subsequent difficult puzzle will immediately make you question whether you need to keep trying to figure it out, or whether the game is broken. Right now, The Secret World is an exercise in Funcom failing to live up to our implied agreement that if I try hard enough, if I think smartly enough, if I agree to approach their challenges on their terms, if I invest in the world they’ve created, then I can solve the challenges presented. Right now, that isn’t the case.

In any other MMO, broken scripting isn’t a big deal because it’s obvious. When you need to collect ten wolf pelts and the wolves aren’t dropping pelts, it’s obviously broken. When you need to kill Gurgash the Barbarian Lord and Gurgash doesn’t spawn, you know Gurgah isn’t spawning. Less ambitious MMOs break less dramatically. But The Secret World breaks differently, crushingly, almost tragically. There are various explanations and workarounds and excuses, and it mostly comes down to the simple fact that making games is hard and making MMOs is even harder. Funcom is simply unable to make the game they designed. The Secret World shouldn’t have been released until our implied agreement was rock solid. Because in its current state, what should have been a unique experience is instead a uniquely frustrating experience.

2 stars
PC

(Note: The Secret World game diary begins tomorrow. Stay tuned for more specifics about the game, which will include ongoing updates on any fixes.)

  • Pogue Mahone

    I just can’t decide: do I want this game to succeed so that Funcom has additional resources to dedicate to concluding The Longest Journey’s story, or do I want this game to fail so that existing resources are freed up to conclude The Longest Journey’s story?

  • tomchick

    Oh, lordy, *all* the cutscenes? And *all* the zones? Each of the characters? Do I have to? Also, how much do I have to think about the story? I’ve already skipped a bunch of the stupid cutscenes. At least the ones without Jeffry Combs. Do I need to go back and rewatch those?

  • http://twitter.com/IrelandMichael Michael O’Connor

    It won’t.

    Every single potential MMO starts off strong on the subscription front due to all the hype and promotion, but they all die a quick death as soon as people reach the end game content and realise that there is absolutely nothing left to do.

    It is going to take a miraculous MMORPG with a giant team of people capable of churning out insane amounts of content in very short spans of time to sustain any MMO long term.

    I don’t believe for a second that this is going to be that MMO.

  • Bakker

    Why didn’t you wrote that in your review too, quite odd?

  • http://twitter.com/IrelandMichael Michael O’Connor

    Why? It’s a perfectly valid complaint.

    “The game is buggy. My sense of immersion in the game has been completely broken because of that fact. I’m no longer enjoying the experience.”

  • Claven

    With a name like Tom Chick, I’d churn out trashy misinformed reviews like crazy too.

  • tomchick

    Tim, reviews are never timeless. They are almost always a snapshot of a single person’s opinion at a single point in time. Hence the date and byline. I gave the game well over a week since its launch. Do you feel that’s too soon to run a review?

    That said, I’ll happily cover whatever updates come along while I’m doing the game diaries. I really like a lot of things about this game and I want it to succeed.

  • MT

    I feel like I have some valid concerns here, I’d appreciate if you could answer them and clear some things up.

  • MT

    Again, I never said it wasn’t a valid complaint. You’re still basically ignoring what I’m saying. I actually completely agree with the author about the bug issue – it’s frustrating and sometimes it just makes you want to close the game in frustration. But that DOES NOT excuse leaving out everything else in your review. It doesn’t excuse not touching on the positive aspects of the game. It doesn’t even excuse not touching on the other negative aspects of the game. And it certainly doesn’t excuse basing your ENTIRE score on the bugs, of which all MMO’s have tons of at release.

  • http://twitter.com/IrelandMichael Michael O’Connor

    “I call people liars for having a different experience and then saying that THEIR experience is the only experience you’ll have.”

    And where exactly was this said?

  • tomchick

    Well, I don’t agree with your premise, since I consider some of the other complaints major.

    As for how many broken quests I ran into, the three that pretty much destroyed my confidence in the game were the Men in Black Vans, Black House, and Big Terrible Picture errors. I had a broken telescope in the lighthouse quests whose name I can’t recall. I submitted petitions multiple times and never received a single response. There were other quests that I simply skipped once I saw the potential for how broken they might be. Gravity, for example. I have no stomach for trying to solve puzzles that might not even work in the first place.

  • tomchick

    If you think I didn’t mention any of the game’s favorable points, I’d invite you to reread what I wrote. I can quote it here if you’d rather not.

    And as I wrote to someone else above, the broken puzzle quests aren’t the only major problems with the game. Those are instead the problems that destroyed my confidence in the game as it was designed.

    And, yes, you’re absolutely right that if the game is patched, it will be a better game. It’s a shame they couldn’t have released it that way, isn’t it?

  • superslug

    did you read the same review I did? An MMO with glorius aha moments that goes on to compromise them because the player is unsure they are actually the puzzle they are in. Sounds like it describes exactly what Tom liked and how it was broken.

  • tomchick

    MT, you seem to have skipped the first paragraph. I can paste it here if you like.

  • Tom Burgs

    Terrible review. What quests did you find that don’t work? The only one I encountered that had issues was Something Wicked, and a quick port to another server fixed that right up. It’s an MMO for gods sake. Interact with the players and ask for help.

    I love how a lot of the players spam “Quest XXX does not work” simply because they are not smart enough to figure it out.

    I have been playing TSW almost non stop for a few days now. Having a broken leg and a reprieve from work gives me plenty of time to experience what is quite possibly the best MMORPG I have played in years.

    In over 50 hours of play time I have only encountered one broken quest, and like I said – A quick question and I was ported by another player to an instance where it worked.

    Long story short – how come I managed to do the quests you say are broken?

  • superslug

    that is an interesting question. I have been waiting for them to get back to that ever since I hit the non ending to dreamfall.

  • http://www.facebook.com/sinkytown Roy Jones

    What about an MMO with gameplay that is inherently interesting and not reliant on a web of psychologically

  • amanda_chen

    Each time someone posts a comment, that Tom Click guy gets 50 cents. Stop posting. Now.

  • http://twitter.com/gndwyn Urthman

    Are you under the mistaken impression that Tom works for MetaCritic? Or that he decides whether or not they use his reviews? Tom writes for his readers, the people who value his writing and opinions, not for MetaCritic.

    If you find yourself regularly disagreeing with his reviews, then find another reviewer whose taste in games is more like yours, read that guy instead, and ignore Tom. Internet 101. Having a variety of kinds of reviewers who write about games in different ways is a feature, not a bug.

  • Margo

    I agree with your comment. Love the game so far and am about 30 hours in. Only encountered one broken quest so far.

    Gave up on Something Wicked but I will take your advice and see if anyone can port me to an instance where it isn’t broken.
    Thanks!

  • KeysE2S

    Also successful: Nickleback.

  • Tim W.

    You’re quite lucky. I have run into broken quests in every zone I’ve been in, often several per zone. In FM, it’s Something Wicked and BiBV was broken (but got fixed). In SC, Life Imitating Art and the Black House are both broken and the Jack quest has some serious bugs to it (and I keep thinking there’s another I just can’t remember). In BM, the one with fire team Beta (I think… the ones on the beach) breaks on the last step pretty often. In Egypt, Terrible Picture and the one at the loch are broken (and I’m not that far in). Those are just the ones that I’ve personally had break on me.

    If you haven’t run into a lot of broken quests, then you’re lucky. However, I know just from the group I’ve been chatting with that you’re not in the majority.

    I don’t agree with Tom’s review score, personally, but that’s his opinion and it’s defensible. Anyone that acts like the bugs don’t exist are either very lucky to have not seen them or they’re deliberately ignoring the game’s flaws.

  • Tim W.

    Well, TSW had virtually no promotion going on for it. Does that count for something? You almost literally had to search it out to find it was going to be released.

  • Bakker

    Maybe he wrote the review like this to just earn som money.

  • MadSkillGamer

    While I agree that the game has flaws, I finished all of the quests you mentioned. Three quests required a port to another instance, but that is a minor price to pay for such an awesome game. I still finished the quests, I just had to ask other players for help. I wish Funcom would allow us to port to different dimensions instead of begging in the Help channel.
    The only bugs I encountered (that really suck) are the broken chat issues and the stupid full screen to windowed bug. But that’s it. Those are the only two bugs I can’t really fix.
    The quests can ALL be completed if you simply go to another instance.

  • noobinator

    Don’t forget how he stiffed combat. The guy is an idiot. Combat is all about combining skills into a working combinations. It’s fluid and evolving.

    If you just jam your keys, you will die quite often. But applying some effect to the enemy, then synergizing that effect with another like a heal or a damage reduction, etc. is what the game is all about.

    The combat is awesome, and so is the PvP.

    A bit more on the quests. There are a few that are broken but like you said asking to go to another instance or re-doing it again fixes the problem.

  • tomchick

    Tom, one of things I’ve been told — this came up during out Secret World podcast, which you might enjoy listening to — is that some of the scripting errors came from the way they propagate their shards, or whatever. Basically, scripts that worked fine during beta were broken when the game went live across multiple shards, servers, dimensions, or whatever you want to call them. Whereas some people like you didn’t have many issues, some of us can’t swing a dead drauga without hitting an impossible puzzle quest.

    Hope your leg gets better!

  • Prince Charming

    ” Do you feel that’s too soon to run a review?”

    Yes, of course it is. This is an MMO, slapping an unchangeable Metacritic score on it after a week is pretty much irresponsible. Doesn’t matter that others do it too, it’s just as wrong.

  • tomchick

    I really want to do the Jack quest, but it requires Something Wicked, and I don’t have the heart to tackle that until I’m sure it’s going to work.

  • tomchick

    That’s not true, Mr. SkillGamer. Otherwise, I’d have finished Big Terrible Picture by now.

  • tomchick

    My response to that, Mr. Charming, would be that if it’s too soon for a review, it’s also too soon to sell the game. Once a company starts taking money, they can also take whatever lumps they get for the state of the game.

  • Tim W.

    If you can find someone in a working instance that’ll group you over, yes. As long as the second instance works. Or you can find someone that just completed it and knows it works willing to bring you over. I wasted probably an hour of playtime trying to do so with these quests, and that was a very unfun hour of playtime.

    Actually, come to think of it, I spent an hour of play time on the bug in BM alone because I had no idea that the quest was broken (well, about half an hour of that was scouring the mob infested area, the other half was trying to find an instance where it worked). Part of the problem with the “change instances” work around is that you pretty much have to know the ending to the quest before you know to ask.

    How does that equate to “not smart enough to figure it out”, as you so politely put it?

  • Stephen Williamson

    How long did you leave your petitions open before deleting them? Unless I’m mistaken you can only have one open at a time, so the fact that you submitted many without a response indicates you deleted them before support got a chance to respond. I’ve put in a few petitions myself and have received responses to each within 24 hours (usually much sooner). Sure, the response was usually a frustrating “we’re aware of it and working to fix it”, but it was still a response.

    So from what you’ve said, you only actually hit four bugged quests, and simply assumed that others would be bugged based on hunches? How many did you complete? Since there are over 50 missions just in the first area and the latest quest you mentioned is in the fourth area, four bugged quests seems like a very low proportion to me. Also, none of those quests are main story quests, so they’re hardly game-breaking.

    I think I can be forgiven for assuming the bugged quests are your major complaint since that’s what made up the bulk of your review. Your other complaints are contained in a single off-hand sentence and don’t go into specifics.

    The cash shop is silly to complain about as it doesn’t impact gameplay or the balance of power; it’s entirely optional and only offers cosmetic silliness. The lack of hotkeys for consumables is a legitimate complaint, but hardly a major issue. The only other complaints you voiced were about the chat (which I agree is a major issue), PvP (which seems fine to me), organization of skills (which I actually like) and explanations of combat (which seem pretty clear to me via tutorial videos and the Tokyo Incident intro). Could you maybe go into specifics about what makes those major issues for you?

  • Borgar

    The Secret World gets 2 stars. Why? Because the reviewer claims TSW is buggy. And that’s a “dirty secret” according to him. So why did mr. chicken give Diablo III 4 stars some weeks ago? I mean Blizzard didn’t have any launch problems whatsoever, did they? This has to be the most biased and dishonest review I’ve ever read.

  • MikeO

    I feel like I am reading comments under a Fidgit article. People must be linking this all over.

  • Tom Burgs

    Thanks. Lol there are very few dangers in my IT job, but slipping and falling down the stairs is apparently one of them. Like I told my boss, that’s what happens when he wants me to stop messing around in AD and go help someone.

    But back on topic. Yes I heard the same thing, and whenever I see someone asking for help, I invite them into group and have them come over to my instance. According to some of the people I spoke with, I have been very lucky in the quest department. Others say they have not encountered any issues with the game at all.

    I can only speak from my playtime with the game, as you with yours. In mine, I have had one problem and I got around it by instance hopping.

  • Unrelevant Nobody

    I was quite intrigued by the game before I read that flow of silly comments.
    No way I set foot in an MMO filled with such a crowd.
    Why did you turn off “general chat”, already, Mr Chick?

  • amanda_chen

    Yeah, his rent was due or whatever. If you check, you’ll see he does one bad review on the 8th/9th/10th of every month.

  • http://www.facebook.com/chase.dahl.10 Chase Dahl

    Good lord, you’re right!
    Why didn’t anyone else think of this!
    Your explanation makes COMPLETE SENSE.
    It is totally reasonable!
    THANK YOU FOR OPENING OUR EYES, AMANDA_CHEN.

  • Matt Smith

    You gotta be kidding. Rock Paper Shotgun had full-page background ads for the game and has run several features on it. Not exactly under the radar.

  • Matt Smith

    Keep telling yourself that, buddy. If you just wish for it hard enough maybe the problems will magically go away.

  • Tim W.

    And if you don’t follow RPS (which I don’t, but probably should)? I wouldn’t have known the game was releasing if I hadn’t had a masochistic urge to re-install Anarchy Online (which lasted all of ten minutes before I uninstalled it again).

  • JFrazer

    When a review is written, the score basically means “buy it or not” to me. In this case Tom played the game, got extremely frustrated by the broken quests (that aren’t obviously broken because, well, you don’t know if you’re doing it wrong or if it’s broken), and gave the game a 2-star review. 2-stars would translate, for me, into “Close but no cigar, don’t buy this”. And having read the review, I can see why he is saying that.
    The last part of the review is a perfect summary for me as a potential customer: ” The Secret World shouldn’t have been released until our implied agreement was rock solid. Because in its current state, what should have been a unique experience is instead a uniquely frustrating experience.” Reading that tells me that if I’m interested in the game, I need to wait until this “pay to be in our extended beta” phase is up.
    If Tom gave this a 3-star review which, for me, says “not perfect, but worth buying” and I ran into game-stopper bugs, I would be pissed. Especially since it’s an MMO where I would pay retail AND $15 a month while I wait for the game to be finished.
    Do MMO reviews need a “3-months later” followup? Absolutely. That goes for positive and negative reviews; imagine a ‘how I feel after 3-months of gameplay’ review of SW:TOR. But you can’t write a review based on how the game will eventually be after it’s patched or how you’ll feel about an MMO after you hit the endgame (or lack thereof). You have to review the state it is in right now and your experience playing it so far.

  • amanda_chen

    Okay, but why ignore all the other reviews?

  • Bakker

    I totally disagree. What about the potential? This is just a review that has not understood the meaning of the game. If you take a lookat other review they highlight so many other things.

  • JFrazer

    That’s why you have to read the review and not just look at the scores. Tom’s review clearly spells out his issue with the game (broken quests and buggy chat servers). If someone reads that and says “Oh, that’s his issue with it. That’s not big deal to me”, fine and dandy. Buggy quests and not being able to talk to others are big deals to me though, so I appreciate them being called out.
    Frankly I’m tired of the philosophy of “expect major things to be broken on release”. That’s what betas are for. To see that these issues were identified in beta and they released anyway, that’s just selling a broken product to me.
    If I bought a car and the cruise control and wipers didn’t work, you wouldn’t say “dude, the seats are comfy, the ride is smooth, and just don’t drive while it’s raining. Besides, they will fix the wiper issue for you after you drive it a few weeks”.
    I’ll likely buy the game a month from now when it’s been patched a few times. And it will likely be great and I’ll be happy I waited for the initial issues to get fixed. If that happens, I’ll encourage others to buy the game. Until then, are folks honestly telling me I should buy it knowing things are busted and just be happy for what works?

  • thebigJ_A

    So exactly how many broken quests does he have to run into before he’s allowed to lose confidence? Stop being silly just because someone doesn’t like a game you do.

    (Off topic, why isn’t it letting me sign in? The little ‘connect with’ buttons aren’t doing anything)

  • amanda_chen

    So the other reviewers are lying?

  • tomchick

    I filed probably four petitions over the course of playing the game, some days apart. I never received any response, nor did I get any sort of notice that filing a new petition would cancel an existing petition.

    If you’d like to look at my character profile, Funcom just launched the game’s Chronicle feature. My character’s name is ShadowChick. You’re welcome to peruse my stats over there if you need to uncover some sort of evidence of my negligence to play efficiently, sufficiently well, or just sufficiently.

    As for whether my other complaints are major, I can only say that I take a game’s business model, interface, long-term player vs player viability, and documentation seriously enough that I consider them serious problems. It sounds like your review would have been very different from mine, which is to be expected given that we’re not the same person.

    By the way, when in the tutorial did it explain penetration, glancing, focus, chains, channeling, and attack value? I must have missed that part.

  • Bakker

    Chase, good that you agree and has you eyes open. Go Amanda:)