“After you land, immediately down, down special, cancel with special and — boom! — You’re nine frames up.”
My friend Mike is sitting on the couch beside me while I kill some time in training mode. On “boom”, he slaps the back of his hand into his palm, for emphasis. Mike’s generally quite a bit better than I am at fighting games. He knows the jargon and has a group of dedicated players he talks shop with. He has a big honking arcade stick, and will bring it with him when he knows he’s going to be playing. I always enjoy discussing games with him, but I usually understand, on average, about 60% of what he’s saying.
“If you finish her air combo with her butt splash, you can hit special right when you hit them on the ground. You’ll whiff her tag-out attack just as you hit the ground, so you’ll get the recovery frames and can combo into her super.”
After the jump, maybe you can Continue reading →