Diablo III unfurls a long narrow stairway to heaven

I was one of those guys who played the Diabo III beta and decided — harumph — I liked Diablo II better. So I played a little Diablo II. I sulked for a bit. I resolved not to overly care about Diablo III.

Now that Diablo III is out, it turns out Blizzard was right and I was wrong.

After the jump, one of us really knows what they’re doing

Diablo III is a socks-on-hardwood-floors slide down a long corridor full of stuff to break and squish: earthenware pottery, old barrels, bubblewrap, honking squawking critters that need killing. It is the product of more than fifteen years of Blizzard whittling away at a genre they arguably invented, weighing carefully how best to get it right for the most people. It is a velvet smooth, resistance free glide without the tough choices an RPG demands. “Sacred cows and longtime fans be damned,” Blizzard cried. “Let them sulk and play their copies of Diablo II!” I love it when a developer does this. I love it when a developer has the confidence, experience, vision, competence, and balls to not listen to us.

Not to say Blizzard has turned their back on what makes a Diablo game great. They still know how to let you freestyle your way through a symphony of gratifying thwacks, crashes, thuds, tinkles, and dings. They still know how to bring you the joy of a hammer smashing skeletons, a machinegun bow mowing down demons, a wizard’s magic beams frying whatever those things are, a pet class shuffling along with her ridiculous and glorious entourage in tow. Diablo III is still the crackle of flames, the swish of an axe, the twirl of a barbarian, the obligingly eager charge of a zombie dog, the satisfied burp of a giant frog. Some of these things are new, but they are as right and ancient as anything from 1996. Blizzard knows we love this stuff and they dole it out perfectly. The reason to level up your Diablo III character is not just the grind. The reason to level up your character is to discover the delight of new ways to break stuff and kill critters. That’s the secret of Diablo III’s new leveling system.

Which is the first and most important way I was wrong. I didn’t want to play Diablo III. I wanted to build my own character by choosing my skills from a list, or a tree, treating it like a menu where I have to decide if I want the fish or the steak. I wanted to be held to mutually exclusive this-not-that either-ors. I wanted to put points into strength or dexterity. I wanted to be able to play a barbarian one way the first time and another way the second time, but never either way the same time. I wanted to make difficult choices. I wanted Diablo III to work like those other RPGs, action RPGs, and MMOs. I wanted to play Diablo II.

But Diablo III instead pushes every character down the same rail, both geographically (this is an oppressively narrow world compared to Diablo II) and in terms of character development for each of the classes. A witch doctor, barbarian, demon hunter, monk, or wizard of any given level will have the exact same skills and attributes as any other witch doctor, barbarian, demon hunter, monk, or wizard of that level. Which seems like a terrible idea to those of us who sulked and booted up Diablo II for a while.

But in Diablo III you will start to get it after about ten levels. You will wallow in it gleefully after about twenty levels. You might roll up your sleeves and start poring over wikis after thirty levels. I expect we’ll be arguing about it online after forty levels, discovering new options after fifty levels, and unable to let go even after hitting level 60. The simple fact of the matter is that Blizzard was right to unfurl class skills in a set order and to instead give us the option of equipping any six at a time (hello, Guild Wars!). And to furthermore let us modify each of those skills with runes to tweak how they work, and then passive skills to further tweak how they work. Diablo III is built for people who want to tinker rather than people who want to just cop out and decide. Tinkering can be every bit as effective a hook as deciding.

Diablo III looks great. Also, water is wet. But it runs really well on what I’d call lower end computers (i.e., my crappy gaming laptop and my desktop with an old GeForce card). The multiplayer is really slick. Also, the sky is blue. Just as I expected, the effective battle.net front end for Starcraft II is in full effect here, even if it is just achievements and a silly customizeable banner. I’m already eyeing those hardcore challenges. And I care far more about my banner than I should. What an anemic meta-game reward system. But you can bet I’ll occasionally tap the G key to drop my banner because, dammit, I unlocked that pattern and I’m going to use it.

Oh, and crafting. Crafting in Diablo? Ha! It’ll never work. It’s bad enough in MMOs. It’s not going to work in Diablo. It’s just not. No way. Oh, hey, look at me being wrong again. To be fair, it’s a bit misleading to call it crafting given what we usually call crafting. It’s more accurately a combination of collectibles, money sinks, and — here’s the real hook! — the gambling that you probably never used in the previous Diablo games. It gives you a sense of control and calculated risk in the loot chase, which used to be a matter of kicking monsters until they dropped a thing you wanted. Diablo III even has an auction house, although I like to think I’m above that madness. Except look at how cheaply this guy listed his legendary item. I’d be a fool not to at least bid on it. So, yeah, I was wrong and Blizzard was right about crafting.

I do think Blizzard made a bad call about some things. It’s a pretty short game if you think it consists of playing through the story on normal difficulty (it doesn’t). The basic progression consists almost entirely of stuff you’ve already seen in the other Diablos. And stuff that doesn’t vary much. The world is mostly dull, unless you’re endlessly fascinated by castle corridors and caves linked by slightly fat outdoor corridors. Diablo III’s geography doesn’t afford much sense of exploration, or discovery, or even the option to veer left or right very far. For all the great work Blizzard did on characters, they didn’t extend much of that to the actual world, which is disappointingly linear, or the story, which is awfully Blizzard. And why bother with these cinematic cutscenes, most of which are sepia-toned concept art, when they’re nothing like the experience of the game?

At least the events, which are hand-made vignettes that may or may not appear, lend a bit of unpredictability to repeated trips down the same hallways. Diablo III doesn’t have the wide-open replayability of a tile-based randomly generated world, but neither does it have the occasional awkward slapdash of a tile-based randomly generated world. It’s all very handbuilt and it shows. And the events are a lot more exciting to discover than a passageway that goes left instead of right.

Then there’s the fact that Diablo III is an online only game, even if you’re just in it for the single-player. I understand this decision from a business perspective. But I don’t play Diablo III from a business perspective, so it’s a real thumb in the eye to have to suffer through a launch that was exactly like any MMO launch. It’s a sad reality that too many of us have accepted DRM with gritted teeth and open wallets, so this is likely the price of AAA gaming for the foreseeable future. Us sheep get what we deserve, which is a Diablo III, a fine game for playing solo, with all the pitfalls of an online game. So I reserve the right to replace this review with an angry screed if I ever lose my hardcore character to lag.

4 stars
PC

  • I. Smith

    Tom, I’d be interested to hear how you think it fares against its competition.  Is it worth my $60 to suffer the DRM when there is Path of Exile (free to play), Torchlight ($15), Torchlight 2 ($20 whenever it comes out), and probably in about a year Grim Dawn (about $20).  What does Diablo 3 give me that those games don’t?

  • Bluddy

    I think Blizzard would have loved to do skill trees, but skill trees with so many skills are impossible to balance, and players would have abandoned the less viable branches, so instead Blizzard decided to use their strengths (aka massive financial resources) to provide the player with as many toys as possible to play with. I think this could really hurt the game’s replayability in the long run.

  • http://twitter.com/jdhas jdhas

    I agree with Mr/s. Smith — I’d love to see/read Tom spend some time picking apart the embarrassment of riches currently unfolding for fans of ARPGs.  (Please add Krater to the list above.)

  • tomchick

    I haven’t tried Path of Exile — they aren’t out yet, are they? — but I liked what I saw in the Torchlight 2 beta.  However, I think the character system in Torchlight 2 is going to suffer in comparison to what Diablo was doing.  It looks like a lot of incremental numbers improvements instead of Diablo’s more dramatic tweaks and all-new tools as you level up.  I did really like how different the weapons felt in Torchlight, whereas Diablo III all but ignores whatever weapon you use in favor of your skills.

    We really do have an embarrassment of riches, as jdhas says.  I’m a big fan of Sacred 2, and it’s sort of the anti-Diablo: intricate difficult skill trees and a wide-open mostly narrative free world.  I couldn’t help but think back to that while playing Diablo III.  And after seeing The Avengers, I’ve been meaning to dig up my copy of Marvel Ultimate Alliance 2, which was a good console action RPG.But as far as production values, and appealing to that whole comfort food familiarity and thrill, and the ease of multiplayer, and long-term potential, Diablo III sets a new standard and I can see myself still playing it a month from now.

  • Eko

    wow thx for spoiling act 4 in a screenshot. -_-

  • Vaath

    Wow thx for spoiling act 4 in a screenshot…

  • tomchick

    Well, there really is no replayability once you’ve leveled up all five characters, so I agree.  At that point, I guess you’re supposed to grind for loot to get through the hardest difficulty level, or you can work your way up the hardcore leaderboards. 

  • I. Smith

    Path of Exile is technically in closed beta and has been having open beta weekends.  If you spend money in their cash-shop (any amount, if I understand it correctly), you can have access to the closed beta.  The whole game isn’t available to testers, just the first two Acts and three difficulty settings, but all the character customization stuff appears to be in. 

    I’ve been playing it for about a week with friends, and it is scratching the itch quite admirably, but it does have some beta-issues (primarily a camera that’s a little too close to the action, as well as some truly horrendous pet-AI).  But there have been very few game-busting bugs and I’d be very surprised if it didn’t release within the next few months.

  • wisdomchild

    For a game that I really don’t want to play, I sure do want to play this game.  Your pretty words will not make me yield!

  • http://twitter.com/Bahska Bahska

     I keep hearing this game is short yet it took me and a friend 35 hours to beat normal, did you spend time exploring or did you rush through?

    If you rush through the game yeah its gonna be short but your also missing most of the game and the point of the game.

    And yes grinding loot is this games end game, it’s been that way with every Diablo ever released. Im not sure what people were expecting…..

    The talent system isn’t as bad as this review says imo
    I liked the customization you have, for example as a barbarian tank i went armor/dps with talents set as a healer.
    Though there are many other play styles that show themselves early on either through gear, talents, runes or a mixture of all three.
    Till i hit act 2 i switched play styles at least 5 times, though even into act 4 and now nightmare i have needed to change up my talents to meet specific needs depending on what the next mobs abilities are.

    The server issues are very exaggerated, sure there shouldn’t have been issues but it happens, the servers were down 3 hours on late Tuesday night and that maintenance was the longest the servers have been down (Usually a hour tops)
    I would be more upset if they weren’t fixing issue’s.

    Overall i have played this game 39 hours over the past 3 days im in act 1 of nightmare difficulty and i don’t see my self slowing down anytime soon.

    If i had to pick 2 things i would say  1. Take it slow and explore 2. Explore different playstyles there isn’t just one way to play each class.

  • http://twitter.com/frankstendal Frank Stendal

    Just for reference, what is your crappy gaming laptop?

  • Mike

    Im rocking a crappy 1.6ghz i7 Hp dv6 with 1gb radeon 5650 and 2gb ram. It runs diablo 3 at max settings with no slowdown. The problem for me is server latency, but it’s not too bad.

  • Barac Wiley

    I haven’t accepted the DRM, and I have not and will not purchase Diablo III unless they fix that. Which is a shame, because it sounds like an awesome game. But I want awesome games to survive, and DRM of this sort ensures they will not. It’s a slow, delayed suicide.

  • MikeO

    Agree with pretty much everything you wrote here, Tom. I love the talent system, and I love the game to death — it just reminds me of how other action RPGs, good though they may be, don’t hold up well in comparison.

    When the servers are online, the party multiplayer is so perfectly implemented that it’s hard to find suggestions for improvement.

    I have a six year old computer, basically, and all I did was replace my ancient 9800 card for 80 bucks, and I run in max resolution with just a couple of things like shadows turned down. I was shocked it ran that well.

    I wonder — is anyone going to spend real money on the auction house?
     

  • Charmtrap

     I’m still rocking my ancient 9800GTX, and it’s running at 60fps with everything  turned on except shadows (it ran at 45fps with shadows, but it would get intermittently jerky…sadface).  This game runs extremely well and looks great.

  • Charmtrap

     Path of Exile is also online-only, so you know.

  • Mini-Cyn

    No amount of praise and pretty words will ever cover up “Hey servers are coming down, you can’t play your single player game”. I disliked cataclysm in wow, and they’re continuing a trend of pushing me away.

    Blizzard can blow it out their ass with their always online drm which only serves to funnel you to a place where you’re always in contact with the real money auction house.

    Not pleased with what blizzard has done with Diablo 3. Rubber banding, lag, and server disconnects should NEVER interfere with my SINGLE PLAYER GAME.

  • Mini-Cyn
  • Tazamiga

    There is no excuse for this . Blizzard could have signed up with a decent site like GOG and released it through there. Being forced to be online is useless if you want to take your laptop away as now i can’t play it so it will probably be the last blizzard title i ever buy.

  • Timeaisis

    “Then there’s the fact that Diablo III is an online only game, even if
    you’re just in it for the single-player. I understand this decision
    from a business perspective. But I don’t play Diablo III from a
    business perspective.” Haha.Great review.

  • Laplace245

    Yet another proof that Tom can write a good article, but still has crap taste in games.

  • amandachen

    Like you say, the game was developed in a rush on a tight budget, but I’m kinda enjoying it.

  • kornick
  • Eznark

    Tom,

    Kind of disappointed that you glossed over the DRM issue, which to the point has acted essentially as a game breaking bug.

  • tomchick

    How so, Eznark? I had my share of problems logging on the night it came out. Since then, I’ve been able to play pretty reliably and with only occasional stutters.

    I guess it depends on what you mean by “game breaking”. But, yeah, I’m not happy about it.

  • jazzbrownie

    Just so you know, if you pre-order Torchlight 2 on Steam you also get the original included in the $20.

  • I. Smith

    And also free, so you know.

  • mroooo

    I didn’t think about hardcore characters and the always-online aspect; wow that might cause some serious problems for Blizzard..

  • ScottDobros

    Best sound effect so far: basket of severed heads.  That’s all I’ll say…

  • mroooo

     That was a great article, nice find.

  • http://twitter.com/frankstendal Frank Stendal

    I’ve got an old Asus G1S that I dropped an i3 into. I guess I’ll give it a shot, and if all else fails, my wife will have to share the good box.

  • Emberwake

    Tom, could you please explain to me how Diablo 3 is ANY more linear than Diablo 2?

    Apart from this and a couple of other seemingly bizarre comments, a great write up. I’d love to hear more about how you feel the connection issues will effect the future of DRM.

  • tomchick

    Doesn’t Diablo II have more latitude in terms of moving around among the different areas, and making side forays? I’ve certainly ducked into the odd cellar and cave in Diablo III, which I’ve played through twice on normal, but they always felt like little pockets. In Diablo II, it seemed like I could get lost if I wanted to. Am I misremembering?

    And, yeah, I think you’re right to wonder how this will affect DRM. I’m guessing Diablo III’s commercial success will be seen as proof that we’ll willingly swallow always-online DRM.

    What other bizarre comments did I make?

  • Me

    I’m sorry, but you seem to have as much bad to say about the game as good.  Why do you give it 4/5 ?  I see a lot of sites that review the game fairly high, a lot that give it 5/5 or 10/10.  How can a game be perfect?  Just with the critics would actually be critical instead of what seems to be a new phenomena of sucking up.

  • Funboyy

    I hope you wake up someday soon with your room completely full with human feces/diarrhea making you freak out and slowly choke and puke to death.

  • Funboyy

    Of course your are misremembering, you have poop in your mouth.

  • Jeffrenson

    Well said.  I do not understand how you came to a 4/5 score with the review you wrote.  As “Me” said, you wrote at least as much about how bad the game was as it was good.  I have read many of your reviews Tom, and when I read ones like this, it seems as though there is bias (or “sucking up” as “Me” puts it) being considered in your part when scoring. 

  • tomchick

    Hey there Jeffrenson/Funboyy/all the other alias’ you’ve used! Thanks for dropping in from the several replies you posted in the comments section for the Journey and Twisted Metal reviews, also under various names, and also with a similarly scatological fixation.

    In the future, if you want to pretend to be different people, you might want to try an IP proxy.

  • tomchick

    Mr. Me, we have an explanation of the ratings system posted at the bottom of every page.  Just click the link that says “Our ratings system”.  

    But to answer your question, I gave Diablo 3 the rating I gave it because I really like it.  It’s that simple!

  • RogerH

    So it doesn’t count as DRM if it’s a F2P game?

  • Mercanis

    Oh, snap! Forget demon hunter; Chick’s new Diablo 3 class is troll hunter!

  • http://www.pdchq.com Kent Bardo

    Trollhunter! That is excellent, Mercanis. Tom (Mr. Guy Who Doesn’t Want a NickName) might be ‘Hans’ forever more. 
    http://en.wikipedia.org/wiki/Trollhunter

  • Mark Guest, a guest

    I decided to buy this game after much internal conflict, after reading all the criticism on the Internet, and I have to say it is incredibly good, and I recommend it to everyone. I use the darkd3 mod which improves the graphics tremendously. I really like how the game looks (use balanced, sharpening and effects on) and this should be the official look in my opinion.

    I didn’t originally wanted to buy this game also for the horrible way blizzard reacted to LEGIT criticism. For example, about the stupid wow-like color scheme, they responded with snark and by stupid injokes like that diablo 3 shirt (the one with the rainbow logo) and the stupid secret level. Or just see how they responded to the day one fiasco. Or how they are responding to the account stealing and hacking on their forum. I enjoy this game tremendously but I still think they are shitheads

    Mark Guest, a guest.

  • Jack Nicolaus

    You’ve still deviated from his question, guess you’re one of those Blizzard whores who sucks up to their incremental pile of shit that’s more or less the same it was ten years back.

  • Why do people like bad games?

    just a question: have you ever played Diablo 2 and Lod? You know, games where you can actually tell that time and effort went into developping them? Games that were all about that dark atmosphere, a world that you lose yourself in and forget to keep track of time. Well judging by the review score I guess not.

    So now let’s get to Diablo 3. What is worse than a shitty game? A shitty game that forces you to play through it 4 times when even the first playthrough isn’t fun at all.

    You know what I really like about games? Browsing the auction house of course, it’s so much fun to do that, oh you don’t like it? You better get used to it because 50% of your gaming time will consider of staring at lists of virtual items. How silly of you to think that this game is about killing stuff and looting when it’s about browsing lists of virtual items to be succesfull.

    BS story BS characters that you don’t give a shit about BS bosses BS talent trees (jk lol no talent trees I mean that would have actually taken some creativity and effort). Plot twists that are so bad and bland that you saw them coming 10 years before the game came out lol.

    So to summarize: Diablo 3 – pros: I laughed one time because of silly physics of dead ennemies flying around. cons: everything else. I feel sorry for everyone that doesn’t realise that this game was never meant to be any good, all this game is is a marketing tool for the annual pass of WoW (to keep people playing that game in a time where there was no content at all). Score: ”fucking disgrace/5”.

  • afrosamurai

    how could a F2P game employ DRM? its a paradox. DRM is a system to prevent piracy (illegally sharing a PAID product).