After Diablo III’s first twelve hours in the wild, I can safely say this online only experience is not your Battlechest’s Diablo! Think of this as the new Diablo. Diablo 2.0, if you will. It’s a whole other thing. And as such, you might need some help.
After the jump, I bring you the wisdom that can only come from first-hand experience Continue reading →
We’re running low on food. We need more people to man the walls during the occasional zombie attacks. But every time I send someone out for food, we have to spend a tense night hoping the undead loitering outside the walls don’t hit us tonight, hoping they’ll wait until after everyone gets back, hoping the scavengers will return with enough food to buy us a few more days to try to recruit another soldier. And we’ve just spotted a horde three days from our position. So all told, I have bigger problems than the low morale. Yeah, everyone’s unhappy. Tell me something I don’t know.
But morale doesn’t matter until it matters. Then it really matters. Tonight, tempers flared and a fight breaks out. Our most experienced soldier kills the scientist who was researching a cure. At least the food will last a little longer with one less mouth to feed. But in the morning, with a horde only two days out, it will be the beginning of the end. This zombie apocalypse isn’t going to end well. Maybe Rebuild, a deliciously bleak, gratifyingly intricate, and surprisingly story-driven zombie apocalypse strategy game, should have a less optimistic name.
After the jump, they’re coming to get you, [insert name here] Continue reading →