Three things that make Xenoblade Chronicles an RPG you must play

One of the biggest liabilities Xenoblade Chronicles has to deal with is that it’s a JRPG. The first letter in that acronym comes with a lot of baggage that will deter many people who enjoyed Skyrim, Mass Effect, and The Witcher. It’s also only on the Wii, and only available from Gamestop. Yet what Xenoblade Chronicles accomplishes, what makes it as great as it is, are the things that make any RPG great, regardless of their culture of origin, their platform, or an annoying clerk steering you towards a pre-order.

Three of those things, after the jump

The three pillars of Xenoblade Chronicles’ greatness are the combat, the relationship system, and the world. The lifeblood of almost any RPG is its combat. As much as you might enjoy talking to barmaids and kings, spelunking dungeons, and inventorying your treasure, the main vocabulary of an RPG is how you kill stuff. The means of killing might be a JRPG style numbers game, or an MMO style cooldown watch, or maybe an action brawler like The Witcher and Kingdoms of Amalur. The other alternative is all that fumbling about in Skyrim.

Xenoblade Chronicles is a combination of all of the above, except for the Skyrim fumbling about. It’s very real time, but also very numbers based, with clear feedback on who’s hitting and how hard and with what bonuses. It’s very positional, very tactical, and surprisingly thoughtful, but with the speed and pace of an action game and the character interdependence of any good MMO. You always only control one character, but you also always have two AI companions, and you almost always choose who these will be. You eventually have seven characters, and choosing three at any given time can be agonizing, much less choosing which one you’ll play. It often comes down to what you’re feeling today. Tank? Healer? Ranged attacker? Mage? Rogue? These classes aren’t in Xenoblade Chronicles by name, although the roles are implicit in certain characters. But it’s almost never that simple. Each character has a lot of flexibility, with an equal emphasis on customized gear and evolving changeable character builds.

You usually mark progress in an RPG with your character’s level, how much of the world you’ve explored, or how many quests you’ve done. These are all in Xenoblade Chronicles, but the overarching measure of your progress is relationships. You know, those things that unlock embarrassing romance options in a Bioware game. And not just the relationships among your party members. There’s an entire display far too big for a single screen to chart the relationships among the NPCs in the world. You fill in that chart with people you meet. You draw the lines between them to describe who they are to each other. It’s like a giant family tree. Or Facebook. Consider it a form of social networking.

But the real gameplay substance of the relationship system is among your party members. Your characters of choice will interact constantly, complimenting each other, encouraging each other, weighing in on quests. This is a chatty game, and as you listen, you realize that these comments are usually accompanied by an improvement in two characters’ relationship.

This matters because when two characters like each other, they can equip each other’s skills. The type and number of skills is based on various factors, but the main factor is how much the characters like each other. Their relationship. Skills are passive bonuses and not active combat abilities; skills are like a talent tree in World of Warcraft. So characters always retain their distinctive roles, but you can modify them heavily using skills unlocked by relationships.

Relationships also figure into crafting, exploration, cutscenes, and especially the quest system. It’s a pretty impressive feat that the “starting area” remains relevant throughout the game. Heck, any area. There are no throw-away levels in Xenoblade Chronicles. This is a huge game, ridiculously huge given that it’s on the Nintendo Wii. And for all its real estate, it is not a series of places through which you pass. Like Skyrim, it is a world that lingers and invites you to explore, return, and explore some more.

The setting is that typical JRPG blend of fantasy and sci-fi, but it isn’t just a setting. It’s quite literally a pair of characters in the story, which is about two warring titans frozen in mid-battle. Each of them has become a world, each spawning its own form of life, one mechanical and one organic, and now these forms of life are at war even though the titans themselves are frozen. Or are they?

It all starts simply. The warring titans are presented as a brief creation myth that gives way to a doodad-based story. For many hours, you might think Xenoblade Chronicles is about a yet another young hero traipsing around with yet another magic sword. Which is fine in a game with combat this good. But as the story progresses, it folds in some political intrigue. In fact, the guy with the magic sword seems to stop mattering much. Here come new lead characters with more interesting stories. And even the political intrigue gives way to larger themes about war, revenge, technology, mortality, religion. By the time it ends — and Xenoblade Chronicles does end, decisively and irrevocably — you can see how director Tetsuya Takahashi would name his previous games after Nietzsche’s works. That’s the kind of guy who’s telling you this story. But he knows how to earn your attention, to make you care about characters, to make you interested in what happens before he starts holding forth on things like gods and destiny and free will. Xenoblade Chronicles is epic only gradually, without being tedious or presumptuous.

And since the story itself is the world, which is itself a character, this world unfolds in surprising ways. This story is under your feet and suspended in the distance, stirring to life and sometimes changing dramatically. As much as Xenoblade Chronicles resembles an MMO, it is nothing like an MMO.

It all culminates in a trippy and satisfying ending, even if it does rely on a final boss with a crazy spike in difficulty level. Although, to be fair, when you finally get to the option to progress to the last boss, the world is still full of stuff to do. Like with so many of its other features, Xenoblade Chronicles opens the door to its conclusion not to show you out, but to allow you to step through at your leisure. Is it the game’s fault that I left so many places unvisited and so many levels unearned in my hurry to find out what happens? And can you really call it a hurry when it took me well over 100 hours to get there? Freedom and generosity should never be a liability in a good RPG.

I would normally be reluctant to widely recommend a game this long, but the beauty of Xenoblade Chronicles is that none of its 100+ hours felt like filler. There was no grinding. There were no empty stretches. If an area got tedious or felt overlong, I could almost always do something else meaningful. It’s astonishing to me that the pacing in a game I played for 120 hours is so much better than the pacing in 30-hour games like Mass Effect 3 or The Witcher 2.

There’s a lot more to recommend Xenoblade Chronicles. The dialogue, the humor, the artwork, the prophecy system, the music, the variety of environments, the character progression, the crafting system, the crazy quest density, the quest quality, the memorable characters, the collectibles, the secrets, and so on. This is a landmark achievement in the genre. As of its release, you can no longer talk about great RPGs, or maybe even great games, without also talking about Xenoblade Chronicles.

5 stars
Wii

The Xenoblade Chronicles game diary starts here.

  • http://twitter.com/danamcrane Dana Crane

    God dammit! I just finished sinking 100+ hours into Skyrim, and now I have – HAVE – to play Xenoblade Chronicles too after this ode. You may now expect flaming hate mail from my wife.

  • Pogue Mahone

    Hey, you think you could upload your play to YouTube or something? I’m intrigued but not enough to buy a Wii for, I don’t think. Maybe I can just live vicariously through you for a hundred or so hours.

  • wisdomchild

    My copy finally came on Tuesday.  Although I haven’t gotten very far, I’m just loving it.  It’s simply a joy to play, and I can’t wait to see all the cool things it has in store.  Although at the rate I’m going, it’s probably going to take me like a year to see them…

  • Zero

    I really did like the game and I consider it to be a major improvement for jrpgs in general. That said I did find this game to be grindy, and the combat to be rather boring. Good story and good characters though.

  • Nightgaunt

    Okay, the two titan-worlds… that’s just… cool.

    I haven’t played a JRPG since Dark Cloud 2 (also on Tom Chick’s recommendation, if I remember correctly), I only got two-thirds of the way through it, and that was before I had four kids.  I don’t think I could play this, but I’m glad to hear it exists.  It sounds pretty special.

  • Joe

    Damnit Tom, now I’m going to have to dust off the Wii. Thanks for the good read.

  • Laughingman

    You can order it directly from Nintendo. I did.

  • Barac Wiley

    There is an ongoing Xenoblade Let’s Play on Something Awful’s Let’s Play subforum (because the game’s been out in Europe for ages), and no doubt there are plenty of other people doing the same thing on Youtube and elsewhere.

  • terpiscorei

    I like the world, the story, and the characters so far, but I mostly with you about the combat — I actively dislike it. There’s very little that’s more tedious to me than modern MMO combat and aggression management; I just have no interest in playing most regular MMOs, let along single-player ones.

    Glad everyone seems to be enjoying it; wish I could say the same on this one.

  • Rick

    Since when is being a JRPG a “liability”?

    Non-Japanese RPG developers have serious trouble in being able to create
    a storyline which is even remotely compelling, or that, along with its presentation, approaches the
    epicness of, say, most of the Final Fantasy titles, along with many
    other awesome JRPGs including this one.

    Skyrim is a sad joke compared to this game, or the best RPGs of all
    time, which are all Japanese (common consensus is for Final Fantasy VII
    and Chrono Trigger in the top 2), and which now include Xenoblade as
    well.

  • Dishsia

    It ends irrevocably and the director has a thing for Nietzsche (or “Mr. Nihilism” as they called him on the softball team): thanks for giving away the ending.  That’s 130 hours I can spend doing something else.

  • Ben

    Planescape Torment is still # 1.

  • Snowcrash22

    Another fine addition to the growing list of greatest game I have yet to play.

  • Guest

    It’s the silly, massive, out-of-proportion weapons that I really object to in JRPGS.  Every single time I see one, the little Freud in my head starts lecturing.

  • tomchick

    Sometimes a sword three times as tall as the guy wielding it is just a sword three times as tall as the guy wielding it.

  • Pogue Mahone

    So there is! Good call, BC.

  • Len

    Me, too, Laughingman.  Screw Gamestop.

  • Hihi

    Well, the Japanese indeed tend to have small dicks, so this might be a sensible theory.

    That said, medieval two-handed swords were up to 180 cm long (as tall as a man), which is pretty much as long as the Monado in this game.

    Of course, real swords weren’t as wide as it, and couldn’t be activated to be lightsabers, but that’s magic for you.

  • Ben

    and sometimes it’s a E-peen extension.

  • Thomas

    I thought modern Japanese games suck.

  • MyBodyIsReady

    Bullshit, really bullshit. The memorable characters? the dialogue and humour? You’ve gotta be kidding me. Or should i repeat what iv heard about a million times playing this game “What a bunch of jokers”

  • http://www.facebook.com/people/Corian-Sanchez/100002177222700 Corian Sanchez

    What fumbling about in Skyrim?What the hell does that even mean?You equip a weapon, you attack with one button and block with the other, where the hell is the fumbling about?Seems to me all you did was pick the RPGs that are the most popular right now, state that XC is better than those RPGs, without explaining why it’s better.Which is a really cheap thing to do.It’s like saying your favorite FPS is better than Call of Duty just to score points with people who don’t like it.

  • http://twitter.com/Darkarm66 Ken Wesley

    There’s no strategy to the combat in Skyrim. You just attack with triggers and if your level is higher than your enemy, they fall. That’s it.

  • Ben Leggett

    I have to say, 2 hours in and I don’t find it in any way rectifies the major Achilles heel(s) of JRPGs: Banal dialogue, absurdly formalized narrative structure, and terrible minute-by-minute plotting.

    It may get better later on, but why should I sit through hours of genre-specific narrative formalism (all of which I’ve seen many times in many games, even down to the protagonist and his love interest) before it gets good?

    I don’t quite understand how this is a renovation of the JRPG. It’s still a tepid Teenyboppers Versus God affair with no respect for its audience’s maturity or intelligence.

  • http://www.facebook.com/people/Corian-Sanchez/100002177222700 Corian Sanchez

    That has nothing to do with what I said.Thank you for completing missing the point.I said the combat doesn’t have any fumbling about, I didn’t argue that it was strategic at all, I said it wasn’t clunky.You want a game where you fumble about with the combat?Play Two Worlds, there you’ll see fumbling about.And as for not having strategy, why the frak should it have strategy?It’s not a RTS game or a turn-based strategy game.It’s an open-world RPG.And for the record, pretty much every JRPG ever made can be made a lot easier by grinding repetitively on enemies.The same is true with MMOs.Again, you comment completely missed my point, I wanted to know why the author stated that Skyrim was nothing but “fumbling about.Look at the section of the article I’m referring to:

    “The other alternative is all that fumbling about in Skyrim. ”

    It completely comes out of the blue, he never explains the comment in the next paragraph.It’s just a cheap jab at what is currently one of the most popular RPGs out right now in order to appease fanboys.It’s just bad writing.

  • cusman

    I stopped reading this article someone linked me to promote Xenoblade Chronicles the moment the author said fumbling about in Skyrim. Completely lost all respect or credibility to me.
    To me Skyrim combat system provides deep immersion and the game does require skillful uses of combat options and since the game dynamically levels enemies based of your level it manages to maintain a healthy balance of difficulty until you get too strong at which point there are less frequent enemies that are capable of really posing you any real threat which to me is also part of the immersion.
    I am glad I am not the only one who found this authors dismissal of Skyrim to be ignorant uninformed uneducated self-serving banter.

  • cusman

    Complicated with lots of depth and unique, but not necessarily more immersive or fun.

  • http://twitter.com/Darkarm66 Ken Wesley

    You do know he reviewed Skyrim, right? And why would fanboys be appeased if someone attacks a popular game?

  • Vampiric

    jrpgs have been the best rpgs this gen

  • JacketNest101

    Get to about the 20 hour mark and you’ll see. Your not even at the first big event in the game yet.

  • rover1920

    If you meet a monster with level 77 when you at level 74 it will take HOURS to level yourself up. It gets to be such a grind you may give up and move on to other games.

  • jimmy

    most people who come here to comment are skyrim trolls hell bent on destroying the nintendo name. SKYRIM IS A TERRIBLE GAME BY COMPARRISON TO XENOBLADE. ive played them all, skyrim, chrono trigger, knights of the old republic, final fantasy, paper mario and over 20 more RPG games but
    xenoblade is hands down the greatest RPG ever made. forget it everyone, those complaining about the game either never played it or decided they were going to hate it from start. this masterpiece on the ”low powered wii” is by far the best RPG ever made. ive been playing it for over 300 hours and im still finding and opening up incedible areas and quests.

  • Zeldafan1414

    I literally sunk HOURS into even just filling in the map and going anywhere. And don’t get me started on the relationship map. I systematically did every single quest in Colony 9 that I could possibly find and watched as the city grew from a dull ‘first town’-esque area into a thriving and lively city. It became alive. I absolutely ADORED that game. And he lied, there was some grinding near the end. I personally used (to avoid spoilers, I’ll give them code names you should be able to figure out as you play through) Blossom (playable character), Medic, and Lightsaber. Worked well for me.

    PRO TIP: NEVER play as Shulk. Once the visions start occuring and you can do the whole warn someone thing, get off Shulk. If you warn Shulk, NO MATTER WHAT, his Monado bar will be full. Otherwise, you’ll get screwed when you just use Monado Buster before you get a vision that’ll decimate you.

  • Juwahl

    If Old Man Murray still existed, this would be at the top of their list of “odd, buttkissing” reviews of Xenoblade Chronicles, a review that describes the 5/10 forgettable game it is, and claims it’s 10/10 groundbreaking no one will ever forget. There’s a reason JRPGs aren’t selling. It’s because everyone’s had enough of them, their stupid characters and endless slogging through identical enemies.