Where does Conquest of Elysium 3 get those wonderful toys?

One of the reasons I love real time strategy games is because they’re like toy boxes. When you’re a kid, lifting the lid on a toy box is a wonderful moment of possibility. What will you choose to pluck out today? Where will you put it? How will you use it? Will you array a handful of stormtroopers against Han and Chewie? Will Luke fight Greedo? Will a diecast 57 Chevy figure into the action? And what if you throw a swarm of small plastic dinosaurs into the mix? That’s the unfettered kid mind at work. Real time strategy games, at their best, tap into that mindset, but governed by adultly rules about resource allocation and thematic unity and mutually exclusive choices and unit balance and effective interfaces.

When a game of Conquest of Elysium 3 starts, I feel much the same way as I feel when I start a great real time strategy game: here is a wonderful moment rich with possibility. Never mind that Conquest of Elysium 3 is turn-based and visually roughhewn. It’s a generous toy box governed by adultly rules.

After the jump, toy story

Conquest of Elysium 3 is the creation of a tiny Swedish developer called Illwinter Game Design. It’s basically two people, most recently known for a series of games called Dominions. These games were vehicles for their richly imaginative fantasy worlds, cannily expressed in bald math and small clusters of pixels. However modest their production values may have been, however difficult it was to wrap your head around their interfaces, however likely it is that you’ve never heard of their games, their imagination was top-of-the-line AAA stuff. These are the kinds of guys you want running a D&D campaign.

But Dominions 3 was mainly a multiplayer game, and a demanding one at that. You had to really invest time and attention, particularly if you wanted to get to the bottom of the labyrinthine rabbit hole of magic and crafting. I have literally hundreds of pages printed out and arranged in one of those three-ring binders that would normally hold insurance reports or something you have to read in law school. And I punched the holes in those pages myself. But short of test games against the disappointing AI and the occasional multiplayer trouncing from people whose level of investment went far beyond using a three-hold punch on a stack of pages, Dominions often held me at arm’s length. I felt like the younger brother told to go play with his Star Wars figures while the older kids play D&D.

And here’s where Conquest of Elysium 3 really comes into its own. It’s a pared down version of Dominions’ mechanics, but without sacrificing one iota of that games imaginative power. It’s the nearly perfect solution for someone who wants to play with Illwinter’s wonderful toys, to experience the world behind their bald math and small clusters of pixels, but without keeping a three-ring binder of spell lists and magic items. It’s a place to grow a fantastical army and march it around a fantastical randomly generated map, discovering fantastical places and battling fantastical enemies. It’s the older kids letting you play D&D with them.

Do you see a recurring theme here? For all the sophistication of Illwinter’s games, there’s something childlike about the sense of wonder and discovery they offer, partly because they rely on letting your imagination mingle freely with theirs. Mad necromancers, weird dwarven queens, Lovecraftian flopping things, powerful haughty wizards, harsh legionnaires, trolls, blind cave orcs, inviolable giants decked out in magic armor, god-like dragons, all incapable of being captured by Todd McFarlane or R.A. Salvatore, because this world arrives directly into your imagination by way of math and rules. Remember reading, or playing tabletop RPGs, or the best games on the Commodore 64 or Apple II, or text adventures? Illwinter’s games sure do.

Conquest of Elysium 3 is not the sort of deep long-term strategy game as one of the Civilizations. You never really build anything except armies. You’re not founding cities or managing empires. But neither is it the sort of canned puzzle strategy game as a Heroes of Might & Magic. There’s no ideal solution to any given game and there are certainly no corridors passing for maps. Conquest of Elysium 3 exists in its own wide space. Think of yourself as a fantasy conquistador, leading a small army out into a randomly generated hostile world. It’s all about discovering the map, beating back armies, protecting your territory, and growing your own army. Could this be a latter day Seven Cities of Gold? And would you even know what I mean when I suggest that?

Not to say the game isn’t demanding. It’s definitely one of those games where you have to read the manual. When was the last time you did that? You also have to accept a lot of randomness, and not just during the hands-off battles (although there is some gratifying magic management that reminds me ever-so-slightly of a card collecting game). Many games you’ll lose before you really get started. Oops. Other games you’ll hardly break a sweat because you got a great starting location, or maybe the AI factions suicide themselves before you even meet them. These are short matches, almost throwaway to a fault because there’s no persistence, or scoring system, or even a post-game debriefing. The end of a game of Conquest of Elysium 3 will be a crushing disappointment even when you win.

I don’t mind in the least the game’s modest production values, but I do wish that Illwinter was more hip to certain modern game design principles, like how to play us out of a game. There are also various problems with the interface that have been solved wonderfully in other games. Although Conquest of Elysium 3 is primarily a single-player exploration game, more options for multiplayer could have made it so much more. These things are all the more disappointing because the game has so much to offer. This should have been the Illwinter game for everyone. Instead, it’s mostly the Illwinter game for people who aren’t quite ready for Dominions.

4 stars
PC

(Click here for the Conquest of Elysium 3 game diary.)

  • http://www.facebook.com/rjellinghaus Rob Jellinghaus

    AAAAHHH!!!  When you said “you’re a conquistador” I *immediately* flashed on Seven Cities of Gold.  And then you went and mentioned it later in the same paragraph!  Plus I was curious about Dominions 3, but intimidated.

     Now I am very interested indeed in this game….

  • Anonymous

    I have yet to play this or any of Illwinter’s games.  However, for me the visual style is a strength – it feels strangely inviting.  Looking forward to finding some time to sit down with this one.  

  • amandachen

    When I play against the AI, I sometimes get the feeling that neither of us knows how the game works.

    And the manual is terrible at explaining the game mechanics.

  • http://twitter.com/SESSpackman SamSpackman

    von Chickenstein?

  • Ono

    Spot on. Excellent review, fair in all respects, good metaphors and comparisons. You might have mentioned the AI, which is, sadly, subpar. This is a good game, and it wouldn’t require much more to make it fantastically fthagn-tastic.

  • tomchick

    Thanks, Ono!

    And while I certainly understand your reservations about the AI, it doesn’t bother me so much given what kind of game it is. Here’s a bit more about that:

    http://www.quartertothree.com/fp/2012/02/17/conquest-of-elysium-3-i-came-i-saw-i-totally-got-pwned/

  • Paul Weimer

    Could this be a latter day Seven Cities of Gold? And would you even know what I mean when I suggest that?
    Yes, Tom, I do :) And that’s the sort of comment that makes me very interested in this. I seem to recall that 7 Cities’ graphics were pretty rough. I loved the random continents feature of that game, though…

  • http://oneguytoomanygames.blogspot.com/ Rob C

    Tom, you definitely did a nice job writing about CoE 3 and I enjoyed your game diaries. In fact your game diaries almost succeeded in making me think I should like CoE 3 more than I did! Your explanations of the game mechanics (collecting Hands of Glory for one) make the game sound wonderfully imaginative. I think this is true for the game’s back story and reasoning for the mechanics, but it just doesn’t translate into particularly engaging game play.

    Unfortunately for me there just are not enough choices to make in the game to elevate it beyond an average time filler to play in between other games . I think the game play boils down to:  
    - Decide how much protection you leave for the assets you have found (and your citadel), and how many troops you take along with you on your offensive movement. 
    - Can my stack beat the enemy stack?
    - Decide when to use resources to ‘level up’ (for a class like the witch) vs getting troops for immediate gratification. 
    - Once you find the other AI players, you can try to fill your army stacks with troops good at countering their troops. 

    Perhaps I oversimplify a bit, but not too much. There is no arguing there is a nice variety of creatures to battle and the abilities of those creatures just make sense. I just wish I enjoyed CoE 3 as much as I did reading your diaries about it. I don’t think it is a bad game, but for me it doesn’t really get much beyond ‘just average’. 

  • tomchick

    Good comments, Rob, and I can completely understand your perspective. However, I think the way you break it down into component mechanics overlooks part of what makes this game special to me. Namely, the sense of exploration and discovery.

  • Bob

    What the heck does “like how to play us out of a game” mean?

  • Gandalf Parker

    I love your reviews. They are not dry and spreadsheet numbers. They are as fun as the game itself is. Thank you.

    I am wondering. You seem to understand the difference between Dominions 3 and Conquest of Elysium 3 so I am guessing you have played both. But I cant seem to find a review by you for Dominions 3. Has it rolled off? Would you consider another? Particularly with the new sources (Desura and GamersGate), and the new updated DEMO being available. But with the loss of a paid Press Release person that info does not seem to be getting out.

    Or maybe, you could do one in conjunction with the release on Steam (hopefully hopefully hopefully sometime soon).