Will Sony strangle potential wunderkind Twisted Metal in the crib?

There is no game quite like Twisted Metal. Except, of course, for games already called Twisted Metal. This superfast, superdeep, superskill-based series has been dormant for ten years for a reason: if people want to play deathmatches, they tend to pick up a shooter in which dudes run around shooting each other. But the Twisted Metals are shooters in which cars — or “cars”, given the loose approximation of driving — zip around like greased lightning while they’re shooting each other. Well, trying to shoot each other. It’s never a given that you can keep your sights lined up on your target. If you thought Quake was too slow, Twisted Metal is the shooter for you.

Is there an audience for a game like this? For an odd turbodeathmatch game with no meaningful singleplayer content, a needlessly steep learning curve, questionable online integration, and the sort of launch woes that Sony should have figured out how to avoid by now? These connectivity issues will be ironed out eventually, but in a game as niche as Twisted Metal, the most effective way to prevent a community from forming is to botch the launch. I don’t have much faith that Twisted Metal will have any sort of online presence in a month beyond a handful of dedicated players who are too good for you. As I said, Twisted Metal is oh-so-skill-based, with a mandatory unlocking system to boot.

So why bother? I’ll tell you, after the jump.

It’s nice to see a Twisted Metal on the Playstation 3, which looks considerably better than any Twisted Metal has ever looked. Which isn’t saying much. The priority is clearly on speed over beauty, but at least there’s a fair amount of detail and even atmosphere in the game.

A hallmark of the series is the in-your-face grim psycho-killer horror cutscene storyline. Here it’s as ill-fitting and ridiculous as ever. But this time, there’s not much of it and it’s hardly worth getting. It’s spaced out over a truly wretched series of single-player missions, which involve you trying to work your way out from under a dogpile of AI cars who have nothing to do but shoot at you, ram you, freeze your car, and get you killed in some really cheap modes designed to stack the odds against you. If you like reading the words “pound buttons to restart engine”, Twisted Metal’s single-player storyline is for you! Also, terrible boss fights. “Must like terrible bossfights” is a prerequisite for the single-player.

If you want to appreciate Twisted Metal’s actual gameplay, stick to online multiplayer, which is the best way to experience the variety and rich interaction among vehicles and weapons. This is the greatest strength of this Twisted Metal, and it’s truer here than it’s been in any Twisted Metal.

Most of the vehicles have distinct handling characteristics, which substitute neatly for anything resembling driving physics. It’s a joy to drive around the generously sized and intricate levels, exploring nooks and crannies and scooping up weapons. Twisted Metal is a bit like Unreal Tournament, in that when you spawn, the first order of business is to get strong by gathering weapons. Only then are you ready to jump into the fray.

But learning to drive — “drive” — is just the start. Beyond that, the barrier to entry is steep. All of the vehicles have two superweapons, some of which are entirely new ways to drive. For instance, the evil clown in the ice cream truck — Sweet Tooth to Twisted Metal fans — can fire a homing missile. Which seems like no big deal if you don’t realize that the homing missile can move through obstacles, making it utterly unique among homing missiles. However, you can toggle the superweapon so that Sweet Tooth instead turns into a flying robot. Now you have to figure out how to fly, as well as what attacks you can launch while you’re in flight, as well as how to do your superslam attack. All the while collecting and mastering about a dozen different weapons. The game is terrible at helping you with this stuff. You’re entirely on your own. There is no single-player campaign that encourages you to use the ice cream truck, there are no tutorials about its unique abilities, there is nothing in the manual, there are no weapon demos. There are, instead, browsable tooltips you may never see. For all Twisted Metal cares, you can just trundle your ice cream truck around, none-the-wiser that it does anything but shoot a boring old homing missile. Now multiply that by about fifteen vehicles.

It’s a bit like a fighting game that offers distinct player characters, but no information about what the characters can do, or how you should play them, or their relative strengths and weaknesses. That’s all for you to figure out because, apparently, the developers were too busy making the game to teach you anything. You have to take the initiative and set up solo games against the AI bots. Here you can play around with the different vehicles, test the various weapons, and learn the level layouts. Since the game doesn’t tell you to do this, a lot of new players are going to drive around in an ice cream truck, only firing homing missiles, and dying frequently to people who actually understand Twisted Metal. At which point they will stop playing and go back to Call of Duty for their turbodeathmatch needs.

One welcome bit of streamlining in this Twisted Metal, which is also mostly untaught, is each vehicle’s secondary abilities. These include mines, shields, and that goddamnablebastardthump freeze ray, which shuts down a vehicle for a few crucial seconds. In earlier Twisted Metals, these powers were triggered by entering d-pad combos, which meant you had to be a pretty accomplished player to remember in the heat of battle whether it was left-right-left or right-left-right. Now each secondary power is a single button press on the d-pad, drawing from your vehicle’s reserve of slowly replenishing mana. I say “slowly replenishing”, but this apparently varies by vehicle and is, of course, undocumented.

So much to learn in Twisted Metal and almost no way to learn it! For instance, jumping. Cars can jump. And they should, given how this is a crucial part of getting around the levels. Want to get to the other side of that freeway or over the lip of this building’s roof? Just hop over it. Don’t forget to master rear firing, boosts, and the superboost, which is activated by yanking the controller to trigger the Sixaxis’ motion controls. Can’t I rebind my superboost to a button? No? Perhaps it’s just as well, since the controller layout screen is a nightmare of Japanese robot sim proportions. Fortunately, I haven’t found any sort of tilt-control flying controls or anything yet. Not to say they’re not in there. Just that I haven’t found them. Twisted Metal is nothing if not full of surprises.

If Twisted Metal were to build up a large online community, the current online set up would work fine. You can browse a server list for games, many of which you can’t join due to network errors. Alternatively, you can jump into a quick match feature that will, at this point, dump you into a lobby to sit there until more people show up. They probably won’t. Especially if you’re looking for any sort of game beyond vanilla deathmatch. Twisted Metal has some really cool team-based modes, where some vehicles and powers really come into their own. For instance, a tow truck that drops health, or an 18-wheeler than can carry friendly cars to activate its powerful turrets. Unfortunately, as is the case with most shooters that don’t somehow guide players into different game modes, it seems like the Twisted Metal community is clustering around the less interesting deathmatch games, which will leave the team based games to languish and wither. And you have to unlock most of the vehicles by leveling up, which means grinding match after match in starting cars before you can avail yourself of one of the game’s greatest strengths: variety.

But for all the kvetching, a funny thing happens while you’re actually playing Twisted Metal instead of complaining about its disappointing shortcomings. There is nothing quite like this experience. It’s unique sense of speed not only means you’re going to have a hard time targeting enemies, but it also means you can often get away easily. Or if that’s not your deal, just take Darksider, the slow powerful semi, and plow into the fray. And when you’re ready, you can take on something funky like the motorcycle or the helicopter. A helicopter! With the ability to rain down missiles from on high and activate a door gunner superweapon. How is it that fair? I can’t say, as I haven’t really figured out how to do it all yet, and there’s no help in the game. Plus, I haven’t unlocked them in multiplayer yet, since I can’t get online due to the botched launch.

But asymmetry is inherently interesting, and extreme asymmetry is even more interesting. Second only to the game’s sense of speed, this is the governing design principle in Twisted Metal. It’s fast, rewarding, immensely varied, and arranged along a long skill curve, set in arenas wide open to be explored and exploited, like an edgy Tony Hawk with the black humor of Death Race 2000 instead of skateboards. There’s nothing else like Twisted Metal and when it finally works right, assuming anyone is still playing, it will be exactly the sort of unique online experience that deserves an audience. Because we can only keep playing Call of Duty for so long.

3 stars
Playstation 3

  • Marlowespade1

    This game is maddening and exhilarating in equal parts.  For example. the best way to learn the game is deathmatch – but the single-player for some reason is desperate to have you do anything BUT deathmatch, instead relying on races (!!!) and gimmicks like the Electric Cage match and boss fights far too frequently.

    I applaud the addition of the garage, though – it’s like having extra lives per level, but with strategy in the choice of vehicles (and really the only way to even come close to balancing the atrocious AI).

    But the strengths of TM are present and accounted for – massive destruction, the asymmetry of the cars (I love the fact that some cars I will never, ever play because they just don’t fit my style), the weapon variety, the inhuman speed of play and the just-barely-controlled chaos that is multiplayer. TM split-screen remains one of the best multiplayer experiences ever.

    Most importantly, despite the terrible single player, lack of documentation, and overly complex controls, this game has a soul. It feels like it was made by people who knew what they were – pardon the pun – driving for, not another sequel churned out by a balance sheet. And these types of games are increasingly rare.

  • Anonymous

    Very well put, Mr. Spade!

  • Rock_beast666jp

    Did you even check out the training mode?

  • Anonymous

    I did. I dutifully got the three check marks for each of the controls inputs. I deserve at least a bronze colored PSN trophy for that!

  • Rock_beast666jp

     Then why does the review says this game has no tutorial?
    You do know the training changes from vehicle to vehicle, right?
    They also explain how to fly with the transformered Ice Cream Truck, too.

  • Anonymous

    Fair enough. There is a tutorial that shows you the basic controls, like accelerate, brake, and fire. Thanks, developers! There isn’t a tutorial for the weapons and vehicles.

    Where is the tutorial for Sweet Tooth’s alternate special weapon? If you mean the little tips onscreen, those don’t cut it. The bottom line is that Twisted Metal does a horrible job revealing and explaining all its detail to the player.

    But, yes, you’re right that there’s a tutorial showing you each of the buttons on the controller.

  • Rock_beast666jp

     Nope, wrong again.
    Choose the Ice Cream truck and go to the training mode.
    They will show you the special weapons.
    They will teach you how to fly and do a power slam attack.

  • Joobers

    You do realize there was a tutorial and weapon demos were actaully in the game?

  • brownfacer

    WOW.  Every single paragraph I wanted to faceplam my self to death. 

    Really, really bad review.  Lots of hypocritical statements and doesn’t even mention training mode for learning the game.

  • Gasstownmanner

    How is this blog considered a real website to put a review up on metacritic?  Unbelievable.

  • mtc

    You clearly do not know what you are talking about. The “live training” mode gives detailed descriptions of every cars function, what is assigned to each button, and how to control each special. Sweet Tooth’s special, to say the least, is better described than any other cars special. It shows you how to fly and how to use each weapon in his “mech-mode”, in big lettering too. Whoever allowed this review on Metacritic, shame on you. Every part of the game should be explored when trying to write a professional review, which I see you lack of.

  • Estabon89

    Tom, there’s never been any hand-holding in TM. It’s a skill-based game. Yes, you have to learn how to use different weapons, what works best in what situations, and the finer aspects of each vehicle. You also have to learn where all the hidden locations are in the maps, all this is part of the fun. BTW, in the manual that comes with the game, it breaks down every regular weapon on pages 18 and 19. The tips in the game’s training menu break down specifics on each vehicle, typically focused on how to use their individual specials, including Sweet Tooth’s bot moves. Please, do read these tips and start learning.

    Also, after reading your comments, I’m even more surprised! I didn’t even know the live training changed based on the vehicle you use, that just makes it even better. Regardless, please do come back and right another review – after you understand what you’re doing, no offense.

    I can’t believe this is what we’ve devolved into… gamers rely on hand-holding and info being forced down their throats so much that a game is chastised for having to learn aspects of it. -_-

  • Tanner H

    rock_beast wins. Turns out most reviewers make many assumptions that are incorrect. Did you go to community college?

  • Anonymous

    Your absolutely wrong, mtc.  The “live training” walks you through only the basic controls.  It gives you no information about the car’s functions beyond “press this button to do this”.  For instance, I just tried it for the motorcycle and it tells you nothing about the wheelie function, for instance, or how to use the rocket launcher.  Furthermore, if that info were in the live training, there is no reason I should have to walk through each control function three times.

    If I want information on a weapon or car, I have to manually browse the tooltips.

  • Anonymous

    I know about the tutorial for the basic controls, but I didn’t know about the weapon demos.  I suspect you’re wrong about this, but I’d love to see them if they’re in there.  Where can I find the weapon demos?  

  • Rock_beast666jp

     Wow, seriously Tom?
    When you have the special weapon selected for the Reaper (the motorcycle) it says in yellow letter “Left Stick Down for Wheelie”.
    And yes, it also does tell you how to use the rocket launcher as well.
    It’s right there on the screen.

    This is getting ridiculous.

  • Steve

    Wow, stick to playing Call of Duty and not reviewing video games. 

  • Anonymous

    Not in the live training, which is what mtc as talking about.  Go ahead and try it if you don’t believe me.  Have fun going through the three-step process for each of the other controls!  

    By the way, where does it explain *why* you would even want to do a wheelie?  Go ahead and have a look, I’ll wait.  If you can’t find it, let me know because I eventually figured it out.  And, yes, this is getting ridiculous.  If you really think Twisted Metal does a good job teaching the player how to use the various vehicles and gameplay features, you’re out of touch with how most contemporary games work.  

    I really like Twisted Metal — I get a feeling you guys are blowing off a little internet rage about the rating — but the presentation does a real disservice to new players and, ultimately, the player community that Twisted Metal needs to thrive.

  • Anonymous

    Estabon, you’re right there’s never been any hand-holding.  But the industry has come a long way in the last ten years.  There’s more competition.  It’s harder for niche games like Twisted Metal to find a community.  Therefore, it’s all the more important that players are given an easier point of entry into the gameplay.  It’s one thing for an establish game like Marvel vs. Capcom to treat new players this way.  A reboot like Twisted Metal really can’t afford this sort of glib treatment of new players.  Because, frankly, after ten years, we’re all new players!

    And you’re right that the manual gives you very basic information about the weapons.  I think it’s not enough.  For instance, I still have no idea how the little PIP camera for the remote drones and stickybombs work, and those look to me like very useful tools.  And where’s the information about the special weapons, which are arguably just as important, if not more important because you’ll use them more often?  Why is that stuff in a bunch of separate tooltips that most players will never read?

    Look, I like the game enough that I’m willing to practice and learn this stuff.  For the most part, I have. But I’m concerned that Eat Sleep Play and Sony have shot themselves in the foot by making a game that doesn’t help new players appreciate its depth and variety.  That, to me, is a cardinal sin that needs to be called out in a review.

  • Rock_beast666jp

     Actually, yes, it does tell you to wheelie by tilting the left stick down in the live training.
    And yes, I double checked!
    I can even take a picture if you want.

    Also lol at the rage comment.
    We are pointing out that this review is factually incorrect.
    I’d suggest you to try and take constructive criticism from people and handle them better next time.

  • http://profiles.google.com/twist3drick Richie Rich

    Dude how is the electric cage a gimmick? It add so much depth to the experience! With all due respect but you guys are idiots!

  • Anonymous

    Ah, you’re right about the wheelie tooltip. It’s not part of the training process, though, which just supports my case even more. If it’s an important part of playing the motorcycle — and I feel it is — why doesn’t the game do a better job of conveying that to the player? A brief tooltip that isn’t integrated into the tutorial and that goes away as soon as the tutorial starts isn’t going to help much.

    And I’ll ask again since you missed it the first time: Where does it explain the importance of doing wheelies? I actually know the answer to this, because I think it’s important. Do you?

    Furthermore, if you see any factual inaccuracies in the review, I’d be happy to correct them.

  • Anonymous

    It’s a gimmick because it only applies to the player’s vehicle and leads to cheap deaths because the AI cars are swarming you so you can’t get to the cage. BTW, why isn’t there an electric cage mode in multiplayer, where it would actually be kind of cool?

    And with all due respect, your comics aren’t funny.

  • Anonymous

    And I *still* can’t get into multiplayer games.  So frickin’ aggravating…

  • Rock_beast666jp

    Nope. Whenever you switch to Reaper’s Special it will show the message about the wheelie. EVERY TIME. Yes, it does go away after 5 seconds or so, but that doesn’t change the fact that it does give you instructions and tips in the game while playing.

    And whoever actually tried the wheelie will know that the game will give you a flaming chainsaw. (and the fact that the message shows up when your weapon is in special is pretty much self explanatory).

    Also the weapon descriptions are in the manual.
    You say that’s not enough (even though in your review it clearly says that such a thing doesn’t exist), but the game will also give you tips on other  functions while playing (and no, I don’t mean in the Tips menu).

  • Antagonist

    You sure do make a lot of assumptions here Tom.  I understand that you’re entitled to your own opinion and that some of your comments are justifiable, such as the plot points in the story mode and the online connectivity.  The only thing that irks me is how you talk about the game not giving you enough tutorials?  Some of your gripes make no sense.  It’s called experimenting?  Games have always been about game-play and experimenting.  That’s the whole point of getting better.  By the way, the training mode, bots, and in-game hints, as well some tutorials are more than enough to get even the most of video game noobs acquainted with the game enough to enjoy the game and make it at least 2/3 through the game.  Take my girl-friend for example, as she thinks its like Mario-kart on steroids.  Here are my gripes about your review, because I see that you have some sort of agenda going on here, either that or you’re just looking to give a bad review.  Going to quote your article.

    “Since the game doesn’t tell you to do this, a lot of new players are
    going to drive around in an ice cream truck, only firing homing
    missiles, and dying frequently to people who actually understand Twisted
    Metal. At which point they will stop playing and go back to Call of
    Duty for their turbodeathmatch needs.” 

    “So much to learn in Twisted Metal and almost no way to learn it!”

    TRANSLATION – The majority of gamers as well as new players are all incapable of learning…  I almost want to use the “R” word, but its too strong of a word for sensitive people.

    “And you have to unlock most of the vehicles by leveling up, which means
    grinding match after match in starting cars before you can avail
    yourself of one of the game’s greatest strengths: variety.”

    You do know why they do this right?  They don’t want you to use vehicles like Sweet Tooth or Talon until you’ve built up your skills, enough to where you’re comfortable with each level and the weapon layout.  Also, it definitely makes sense to balance the game out, so that everyone starts out building their skills with a small roster of cars before getting to the more advanced vehicles.

    “There is no single-player campaign that encourages you to use the ice
    cream truck, there are no tutorials, there is nothing in the manual,
    there are no weapon demos. There are, instead, browse-able tooltips you
    may never see.”

    Nothing in the manual?  Something tells me you don’t have the game…, since it clearly states some weapon usage and description between pages 18 and 19.  As for weapon demo, isn’t that what training with bots is for?  So what I’m getting is that you think that even newer players who even have a clue on how to play video games won’t do this when they want to know what a specific weapon does?  Also, each vehicle only has 2 main specials.  The main one and the alternative.  And there are tips to use these weapons in the game, and that’s all you need.  Vehicle stats are already posted, telling you which vehicles are fast and maneuverable and which have more durability.  What more do you need man?  All I can say is you seem to base the game’s faults on your own inability to play a challenging video game?  By no means is this game as inaccessible as you make it out to be to even the most “green” of video game players.  Even my girlfriend can play this game and the only game she likes is Mario-Kart. 

  • Anonymous

    Antagonist, you’re quoting that last bits out of context.  Where in the manual and tutorials does it explain the unique properties of Sweet Tooth’s homing missile?  I’ll grant you that, like the wheelie on the motorcycle, there’s a tooltip during the tutorial that shows the controls for Sweet Tooth’s flying form.  But my point remains: most players jumping into Twisted Metal will have no idea about the unique properties of the vehicles and weapons.  
    And that’s my main complaint.  This game is poorly explained to new players.  If you’re okay with complex and unintuitive games relying on player experimentation, that’s great.  Have fun with your niche online community dying out over the next few weeks.  But there’s no reason a game like Twisted Metal can’t do a better job making itself accessible to new players.

  • Anonymous

    Unfortunately, the comment system has run out of allocated replies to Mr. 666 Jr, so I’ll have to take it to a new comment.

    I see you still haven’t found out where the game explains *why* you’d want to do a wheelie in the motorcycle.  Fortunately, I can help you.  If you read through the tooltips, you’ll see that the wheelie briefly charges up the chainsaw to do more damage.  There’s no reason Twisted Metal can’t somehow explain that to new players in an effort to make the game more accessible. Every little bit will help.  I can figure this stuff out on my own.  But I’m not pleased when an already niche and primarily multiplayer game shoots itself in the foot because the developers have done a terrible job teaching their game.

    Also, I never said the weapons weren’t listed in the manual.  The comment about the manual is supposed to apply to Sweet Tooth’s unique abilities, so I apologize if it wasn’t written clearly.

  • Antagonist

    Just finished the game on normal.  Very challenging if anything else.  Haven’t played a challenging game like this in quite some time.  Notice I use the word “challenging” not frustrating.  By the way, I know for a fact that you probably haven’t even finished the game.  The way you rave on about stuff that doesn’t make sense.  I just checked the training mode of the game by the way, but first let me quote you on a comment you made.

    “Fair enough. There is a tutorial that shows you the basic controls,
    like accelerate, brake, and fire. Thanks, developers! There isn’t a
    tutorial for the weapons and vehicles.
    Where is the tutorial for
    Sweet Tooth’s alternate special weapon? If you mean the little tips
    onscreen, those don’t cut it. The bottom line is that Twisted Metal
    does a horrible job revealing and explaining all its detail to the
    player.
    But, yes, you’re right that there’s a tutorial showing you each of the buttons on the controller.” – Tom Chick

     Let me make my judgement on your review and article.  I now know for a fact that you were disinterested with the game from the start.  Also, there is a very likely chance that you haven’t played the game or even own it, or maybe you played it for like 10-30 minutes and then decided to make a judgement on it based on whatever you heard or read.  I’m fucking disgusted by people like you.  How in the world, do you botch up a review by saying there is no tutorial or something in the game that helps you understand the controls and game-play?  I know how, you probably have never played it…   Training mode gives you nearly all the hints and tips that explains at least 90% of the game. 

    Where is the tutorial for Sweet Tooth’s alternate special weapon you may ask in one of your comments?  In the effing training mode if you even bothered to look at it….  I almost want to put you on the same level as those trolls that gives game 0/10 just in spite, but you’re part of a different more sophisticated breed.  Get a life man.

  • Antagonist

     It’s pretty funny how you say that most players jumping into TM will have problems with what you stated.  You forget, that everyone who just bought the game, including myself is a new player in the sense that the controls were somewhat new as well as the vehicles.  The only thing that they managed to keep was the look and feel of the past TM games.  Jumping is new, boosting is new, air combat is new, even half the controls are new and several other welcome additions are all completely new to the series. 

    Now, you’re argument is that you’re saying that most of us gamers are completely incapable of learning?  No one ever jumps into the game expecting to know everything right off the bat, which is funny.  Oh wait, you do…  By the way, can you explain to me why sports games such as Madden or any sports games for that matter are so damn popular, but require tons of hours for players to invest in before they get really good at the game?  Of course, there is a large audience for sports, but besides that, the controls aren’t intuitive and a training mode is needed, just like in TM which you so despise.  The enjoyment comes from learning and putting that knowledge to use and the reward comes from the success of that am I right?  By your consensus, probably not… Also, TM is easily more intuitive than most of those sports games and the depth of the game is in its combat and learning the little things such as timing.  It’s what separates the great players from the good ones.  Another comparison would be Starcraft or some of these moba games like LoL.  They don’t give you everything you need to know about the game, and its up to you to come up with different strategies and builds, probably something you’ll never ever realize.

    Anyhow, gamers aren’t as incompetent as you make them out to be.  You’ll probably try to make a point and I can already guess what that is.  As for the niche online community dying out, it’s going to have a long life or at least more than a few weeks as you would suggest.  Either way, I’ll still be enjoying my copy of Twisted Metal.  Look at Smash Brothers or Mario-Kart for example, those games are still a blast to play with friends in short bursts.  TM is the same way, you don’t need a large community to enjoy the multi-player, just a few friends and you’re good to go.  By the way, you aren’t related to Rush Limbaugh or Glenn Beck are you?  Closed mindedness seems to run like that.

  • Ryan

    Great review! The haters on here are just mad you didn’t like the game as much as they did. I’ve been a huge TM fan since the first one back in ’95 and although there seems to be a lot of fun to be had here, there are definitely some problems too. The actual gameplay is as superb as ever and the variety of vehicles is nice though, it’s just an awkward balancing act at times.

    The story mode is full of gimmicks and modes that just seem tacked on and out of place. The boss fights are tedious and frustrating and 2 of them don’t even allow you to go head to head with anyone, it just takes you to a place that is outside of car-combat, the very genre we all bought this game to play! I also really miss being able to take any car parred with a specific driver into the tournament to learn their story. That was alway the staple, I guess they ran out of time so they just went with a half-assed 3 contestant tournament this time.

    Online is fun but I’ve never even played back to back games yet due to the infamous server problem. And of the games I have played in my stats were never tracked for so every time I play I’m starting at level 0. Add in only 3 of 17 cars in the starting lineup and it’s all quite frustrating ( tenfold since I can’t even work my way towards some new rides!)

    This game does not deserve a high score for it’s gameplay alone. Too many issues regarding every other aspect of this game. I’m still going to put a good amount of time into it, and hopefully the servers are running smoothly soon.    

  • Rickross77

    I have to agree with the reviewer. I love TM just as much as the last guy. But this game is somewhat of a letdown to me. He’s right the game does a crappy review at showings you how to do certain thing. Like Death Warrants alt. It tells you nothing.

  • Antagonist

    Arguments aside, I just noticed something that was obvious from the start.  

    “Will Sony strangle potential wunderkind Twisted Metal in the crib?” – Tom Chick

    The heading of this review makes it clearly obvious.  Last I heard from David Jaffe, it was Eat Sleep Play who developed Twisted Metal, with Sony being the publisher and licensure of the game.  Correct me if I’m wrong, but didn’t the developer create the game according to their vision?  I’ll admit that Sony was responsible for the online mishaps since it’s their servers, but I think what you’re insinuating is that Sony is responsible for some of the game’s mishaps with the story and game design choices.

    Anyhow, if anything else, the one main saving grace of Twisted Metal is that it is a blast to play online and gets better with each play, because there is so much depth to it that you constantly get better the more you play it.  The online problems have been somewhat fixed and are a lot more tolerable with only 2-3 server disconnects out of 10 games, so about 70-80% workable.  This isn’t excusable by any means, but at least when you are in a game, it makes the game worth the $60 and its missteps. 

  • SHOCKERSOK

    BURN!!!!!

  • BigBlackGreggy

    Well, looks as if Tom is done defending any of his “review” points.

    Honestly Tom, you start by saying there is no way to learn this and that, not a good enough tutorial, someone posts and shows that there is indeed a tutorial and that it does show each special move in specific detail, yet you still won’t budge.  What else do you need?  Or are you just that much of a baby that you won’t admit when you wrote something that was just plain wrong. 

    Twisted Metal honestly has way more than most games do when it comes to teaching how to play the game and tutorials, especially for being a “niche type game”.  It really has more than enough when you include the manual, heck if you really want you can include the website tutorial videos which show even more stuff over again.

  • Anonymous

    I stand by exactly what I wrote about the inadequate tutorials and the rest of the game. And I am more than happy to discuss my reviews, or anything else I’ve written here. But one of the problems various commenters in this thread — yourself included — is their tenuous grasp on the concept of discussion.

  • Antagonist

     Give me a break man.  Most of the comments on this thread were spot on about how the review was inaccurate on such things such as the tutorials not giving enough information about certain things.  I’ve quoted you over and over about your comments on such things.  I don’t give a crap what your point of view is, but some of your statements were inaccurate to the point where there was a need to mention such things. 

    Even if we did take things out of context, isn’t it your fault for such things since you were so vague in your descriptions?

    “Fair enough. There is a tutorial that shows you the basic controls,
    like accelerate, brake, and fire. Thanks, developers! There isn’t a
    tutorial for the weapons and vehicles.  Where is the tutorial for
    Sweet Tooth’s alternate special weapon? If you mean the little tips
    onscreen, those don’t cut it. The bottom line is that Twisted Metal
    does a horrible job revealing and explaining all its detail to the
    player.  But, yes, you’re right that there’s a tutorial showing you each of the buttons on the controller.” – Tom Chick

    “Where is the tutorial for Sweet Tooth’s alternate special weapon?” – Tom Chick

    Um, in training mode, when you pick Sweet Tooth?

  • Anonymous

    u mad bro?

  • Meowtomeow

    We heard your rant – now hear mine
    A- there is a training mode (that goes through all the moves) did you miss it?
    B- Unlike BF3 where you can’t practice anywhere but online – TM allows you to create offline games.
    C- A big hook is split-screen. 2 people can tackle the boring story, 2 people can go online simultaneously, and you can have an offline match of up to 4 people on 1 tv/console with a bevy of host options(or 1v1, or you and your bud in a FFA with 10bots). Not to mention LAN options. The host options aren’t as extensive as I had hoped – but at least single gun options, and unlimited weapons are in.
    D-The actual mechanics of the game (the gameplay) work very well and are all fine tuned. Cars are balanced, maps are great, weapon lay-outs are great, and their “shooting system” from rams, to your jumps, to your specials are all blended together to make very deep and compelling multiplayer. 
    The game is indeed very rough around the edges – but it is Jaffe’s first time making a full  priced game for the ps3, and I think the final product is good enough. Maybe not 65$ good enough, since the game isn’t user-friendly and what not – but the replayability added to what it does well is solid. Jaffe has done many puiblic events and livestreams explaining the game  and its complexities. He has suggested using the forums and youtubing to bring the newbies up to speed. And all-though very poorly presented – many of the points you brought up like Sweet tooths ability to fly and and his drop attack in that form(did you know his mounted guns do more damage in SweetBot form? lol), and the motorcycles ability to ignite his chainsaw IS told to you – during the loading screens. Tier 2 is unlocked at level 16 (giving you enough points to unlock everything tier 1 has to offer) and you can get there pretty easily. Team Modes are ridiculously fun, Nuke is very addicting and good teamwork is vital. And yes different vehicles recharge energy at different rates – they also have different cooldown periods (the motorcycle can shield again right after a shield quicker then the rest). The helicopter is kind of annoying but you can move your right stick to aim upwards, and he is fragile. A shock also sends him to the ground. Lastly – the matchmaking errors ARE borderline unacceptable - mostly because they have been aware of the bugs and issues since the demo was released. Join my clan and you will have a-lot more fun =)
    Oh and to add to another point you made – it’s a UNIQUE multiplayer experience. Something that is always refreshing in this FPS-dominant era.
    You can also customize your soundtrack in the audio options ^^

  • Meowtomeow

    but you’re part of a different more sophisticated breed. 
    LOOOOOOOOOOOOOOOOOOL

  • Meowtomeow

    Tom, I respect video game journalists – and your review was well written for the most part. I even respect that you reply to these comments – but ”
     Have fun with your niche online community dying out over the next few weeks.” <— Makes you sound like a child if not – prove that you are. You sound bitter – like your WISHING for the downfall of the online community.

  • Meowtomeow

    Goooze-Frahba 
    Have patience my child – Try quickmatch, next best thing is to either create a game yourself – or spice up your filters

  • Meowtomeow

    This one sounds less irate and more rational. The cameras are simply displaying the object. If it’s a remote bomb – the camera is showing you where it landed. Yellow light means – still setting up – will do moderate damage. Red light means – fully ready to do max damage.
    As for the cars, they will explode if they hit a vehicle, but you can manually detonate them since they have a wide radius.

  • Meowtomeow

    LOL. I came here from GameRankings =)

  • Meowtomeow

    Many of the aspects had to be cut because of the small size of the team. Jaffe also said the cage used to shrink and expand, and was constantly on the move – instead of just teleporting.

  • BigBlackGreggy

    Wait, so a few commenters proved you wrong that certain things were in fact in the game, regarding how to play, (when you claimed they were not) yet you still sit here and say you stand by exactly what you wrote about the tutorials? 

    I stand by what I wrote, you won’t budge, and you just proved it again.

  • Anonymous

    I realize that it’s hard to read when your skulls is rattling because you’re gnashing your teeth so hard, but I suggest you read the review again, because two or three of you seem to have missed the point in your frantic rush to find some sort of hypocrisy or “factual” error or evidence that I never even cracked the shrink wrap on my copy of Twisted Metal.

    I’ll repeat it in short words: the tutorial does a horrible job of teaching you the unique elements of each vehicle.

    It’s that simple. I see no need to budge from something so evident that only an angry inarticulate internet fanboy with a ridiculous moniker and an axe to grind would miss it.

  • Anonymous

    On the contrary, Mr. Meow. I honestly hope Twisted Metal does well because I quite like it. If I sound bitter, it’s because I’m worried Sony is throwing the game under the bus. :(

  • BigBlackGreggy

    Tom, just one perfect example of your just plain false information in your review:

    “So much to learn in Twisted Metal and almost no way to learn it! For
    instance, jumping. Cars can jump. And they should, given how this is a
    crucial part of getting around the levels.”

    The tutorial shows you how to jump! It even did in the frikkin demo for cryin out loud.  It shows you how to do all those alternate abilities like turbo, jump, freeze, mine etc.  

    Yet let me guess, your opinion still stand because for some reason forcing you to do the jump action multiple times until you get it right isn’t good enough of teaching?  What else do you want it to do?  Have a whole level dedicated to platforming around a map 100 times?  Give me a kitkat

  • Anonymous

    Mr. Greggy, here, have this candy bar and let me try to explain it to you in a bit more detail.

    Dumping a list of elaborate controls into the players lap all at once isn’t going to cut it. If you’ve ever tried to teach a group of people a new game, you know it doesn’t work that way. Just because I’ve pressed R1+R2 three times to check it off a long list of controls doesn’t mean I’ve learned it. Neither does printing it on a crazy overbearing mess of a control layout screen. Jumping is a huge part of the game — which does sometimes play like a platformer, considering the level design and the placement of some weapons! — and it’s also new to the series, if I’m not mistaken. If Sony and Eat Sleep Play want Twisted Metal to find an audience for this indepth and demanding game, they need to be very careful about how they present all that detail to their potential audience. You and I are fine figuring this stuff out on our own. That’s not the case for a lot of contemporary gamers.

    I can attest to this by the number of times I played that city map with the highway and was able to easily evade pursuers by simply hopping over the median and watching them try to ram through it. Or driving up the freeway and hopping the lip at the edge of the elevated areas. I don’t doubt that dedicated players will eventually learn this stuff, but how many more players are just going to be frustrated at not knowing you can switch lanes or get off the freeway that easily? How many will conclude this game is too hard or too esoteric?

    That’s the main substance of my complaint: Twisted Metal is a deep detailed game with an elaborate control scheme and little interest in effectively communicating that control scheme to new players.

    (And let’s not even get into the fact that it’s got an Online Pass system, so potentially interested buyer who rent first have to pay a fee! What’s that going to do to the player community?)

    Now you ask me what else I want Twisted Metal to do, so let me try to answer that. Keep in mind I’m not a game designer, but I do have a few ideas.

    1) Do you play any fighting games? Twisted Metal reminds me a lot of fighting games for how it features unique “characters” with unique move sets. In Capcom’s games or the BlazBlue series, each character has a series of challenges. These start off easy and get progressively harder. I’d love to see something like that in Twisted Metal for folks who want to learn a particular vehicle, or how the weapons work. What a great way to teach jumping, and all the other things that are instead tooltips no one will bother reading.

    2) A single player campaign is the ideal place to teach players the mechanics — if not the dynamics — of a multiplayer game. Yet the single player in Twisted Metal is only ever about all the AI cars piling on you. Why not have various modes in the single player game like “get from point A to point B in x seconds”? This would let the players figure out optimal routes, and it’s a way to fold into each player’s toolset the idea of jumping as a way of taking shortcuts.

    3) How about a mode to encourage players to explore the maps? Litter the map with collectibles and give the players a trophy, or a series of custom skins based on how many collectibles they find? This would be a great way to show off the cool maps and it would push them to learn how to jump.

    So there are a few suggestion. And I disagree with you that I’ve somehow presented “false information” in my review. I stand by what I wrote.