Weekly Little Big Planet: through a glass brightly
‘Neath the black
the sky looks dead
In addition to all the crappy cinematic levels that seem to have infested Little Big Planet since the PSN went back up–look, once again, I do not play LBP2 in order to see your crappy homemade sack-movie. I own stacks of movies and the backlog of films I need to see is…well it’s more movies than you can imagine. I came here to play, get it? Stop. Just stop–I’m experiencing a ton of levels that are just too damn dark. Enough of that too. I can’t see what my little sackboy is doing! So unless you’re making a McCabe and Mrs. Miller homage level, cut it out.
That might be why when I came across this week’s level, white dust sea, I was immediately into it. As you can see from the above shot, darkness is not this level’s problem. If anything it was almost annoyingly bright, but after all the gloomy levels it was a welcome change. That and the fact that it is a long level. I’ve been seeing a good deal of that lately, which is also a welcome change, especially when accompanied by a reasonable uptick in difficulty. This one took me a few tries to finish, and I still cannot figure out how to get most of the golden apples, but it won me over by being bright, long, and hard. I know, I know. TWSS.
So, to recap: long, bright levels = good. Sack-movie adaptations = bad. Hmm. Speaking of movie adaptations…
after the jump, the cunning use of flags Continue reading →



