Archive for May 24th, 2011

Dirt 3: Mytube

, | Game diaries

Having just started Dirt 3, I can’t race a race to save my life. This is partly because I have too much pride to dial down the realism settings, which means I’m using a handling model that ensures I spend a lot of time getting up close and personal with Finnish trees. Fortunately, unlike the previous Dirt games, I can set the realism separately from the skill level of the other drivers. So for now, I’m my own worst enemy. My kingdom for a patch of asphalt!

And although I haven’t figured out the driving, I’m already in love with the ability to snip a piece of a replay and then upload it directly and without fuss to a YouTube account. So what you can see up there is the single most impressive feat I’ve accomplished. I’m sure the people who live in that house were impressed.

Nethack: prey, then pray

, | Game diaries

I’ve started a new game as an orcish barbarian. One thing I’ve run into early on is an altar. Your character can gain benefits from his god by sacrificing his kills on these things. This altar-sacrifice “feature” is shared among many roguelikes, including Dungeon Crawl, frequently cited as the most “user-friendly/modern/fun/not stupid/actually playable” example of the genre. And I wonder if anyone actually likes doing it? It just feels like homework to me. You’re an adventurer exploring a dungeon and thwacking baddies, I get the allure of that. But to then pick up your victims and lug them to an altar for brownie points just feels like taking out your recycling, and it’s about as much fun.