Six amazing strategy games each made — and published! — by one dude

At GDC, I moderated a panel on the future of strategy gaming. My opening premise was that the genre is in a golden age, thanks to the range of great games spanning AAA big-budget titles, mid-sized developers working with larger publishers, garage developers working with smaller publishers, and even some amazing titles developed and published by just one person.

During the panel, I mentioned six such games. I mentioned them again on the latest episode of the strategy gaming podcast, Three Moves Ahead. And I’ll expain here why you should play them. Although, to be fair, at least two of these games hired artists, so it’s not entirely accurate to call them one-man projects in terms of the development process. But they are all self-published and well worth playing.

After the jump, six great strategy games made (mostly) and published by one dude

AI War by Chris Park

I still think AI War is a revolution in terms of how RTSs play. It’s built like a comp stomp in a more traditional 4X environment in which the AI doesn’t have to play by the same rules. Instead, it’s a huge implacable foe that you have to carefully manage by pushing, probing, and surgically striking, but not too hard and not too indiscriminately lest you piss it off. Although it’s got a considerable learning curve, Park has given it an artwork and interface overhaul since its released. It’s even gotten a few expansion packs.

You can buy it here for $20. It’s also available on Impulse, Direct2Drive, Gamers Gate, and Steam.

Ancient Trader by Peter Levius

Ancient Trader sports a regal boardgame elegance in portraying a race against other traders to track down the artifacts you need to beat the ultimate sea monster. But it’s main claim to fame is its production value, primarly the cardboard cut-out cartography graphics that look like something from a Terry Gilliam movie. This is the sort of gameplay perfect for the iPhone, but with visuals and sound you’ll want on your PC.

You can get Ancient Trader here for $10. It’s also on Xbox Live

Atom Zombie Smasher by Brendon Chung

Like Ancient Trader, this is a best-case example of production values in an indie game. Former Pandemic level designer Brendon Chung has far too distinct a creative vision to be making maps for a three-quarters-baked Lord of the Rings action game. In Atom Zombie Smasher, he combines his unique vision with bite-sized real time strategy puzzles, a white-knuckle boardgaming meta-game, and a canny take on how zombie mythology fits into the modern world.

Atom Zombie Smasher is available here for $15. It’s on its way to Steam.

Creeper World by Virgil Wall

Creeper World isn’t exactly a looker. But that doesn’t matter. Because it’s an example of focused gameplay shrewdly based on a simple accessible concept. I’ve often complained about AI in strategy games. But what is AI? Really, it’s just a set of rules for the computer to follow. What if the AI governing the other side in a strategy game was just physics? Simple physics we all know and understand, like water running downhill and forming pools. In Creeper World, you build a logistics network to hold back fluid dynamics. And while that might sound simplistic and boring, Virgil Wall manages to use the concept to create a cool game that plays a bit like a city builder or puzzle game, but without betraying the core feel of an RTS.

Creeper World is available here for $10, or you can play a free browser version. Wall is currently working on a sequel.

Gratuitous Space Battles by Cliff Harris

Cliff Harris used to make these sort of text-based, decision tree, statisticky games about politics and boring daily life. Interesting diversions, mostly for the chin-stroking indie games set. So who knew he’d come up with a glorious orgy of real time space battles fought by the AI with fantastic toys carefully pieced together by you? Setting up a battle is almost like composing a score, which you then turn over to the orchestra, at which point Beethoven’s Ninth plays. And while you wonder if these tactical interludes feel naked outside a larger strategy game, you’d be wrong. The unlockables, challenges, and social metagaming stuff is more than enough context for Gratuitous Space Battles to be anything but gratuitous. Harris has done a wonderful job with post-release support and reasonably priced add-ons.

Go here to get Gratuitous Space Battles for the PC or MAC for $20.

Solium Infernum by Vic Davis

Although it’s of questionable value as a single player game (see Davis’ Armageddon Empires for your single-player needs), Solium Infernum is a clever multiplayer marriage of theme and gameplay. You and other players will fight to control hell, which isn’t just a matter of casting spells and moving armies. You’ll have to scheme, duel, negotiate, bully, and bluster, all expressed in the context of the game’s rules. Davis has taken all the petty, gratifying, and infuriating psychology of gaming with and against your friends, and he’s turned it into gameplay.

Go here to get Solium Infernum for $30.

  • BabySis

    Pretty pictures, but I have no idea what you’re saying here. :-)

  • http://www.flashofsteel.com Troy Goodfellow

    Great list, though we disagree on whether Ancient Trader is amazing.

  • Wolfox

    I agree it’s a pretty good list, and I like the fact that Armageddon Empires got at least a mention.

    By the way, Tom (or Troy), do you have any direct contact with Vic Davis? His last post in his blog was in January, and that’s when we had the last news about Six Gun Saga (and no news about the Solium Infernum mini-expansion he was planning to release). His silence is killing me. ;-)

  • Greg Bemis

    So glad you gave a nod to Creeper World. It’s really a fantastic concept the plays out in a far more easy to understand way than something like Perimeter (with which it shares some DNA). Good choices all around.

  • http://www.giantbomb.com/profile/mercanis/ Marcel

    A Perimeter reference, Mr. Bemis? Wow. That game is the pinnacle of RTS weird.

  • Otagan

    Since I already had five of these six before listening to TMA last night, I found myself buying a copy of Creeper World within moments of it being mentioned. If it falls anywhere near the class of these other games, there’s no way I can be disappointed.

    Assuming I ever get around to actually playing it, that is. We’ll see about that one.

  • Nightgaunt

    I spent more of the last three months playing Creeper World than any other game. It’s stupendous and any buyer will not be disappointed. I hadn’t heard about the sequel! Great news!

  • Vino

    Dear Mr. Chick,

    You forgot one.

    Love, Vino

  • Jarmo

    It’s worth mentioning that Gratuitous Space Battles now has a single player campaign available as an add-on: Galactic Conquest. It adds a map context and strategic layer for the separate battles.

  • http://www.giantbomb.com/profile/mercanis/ Marcel

    I tried out the web version of Creeper World, and yeah, it does remind me of Perimeter, especially when it comes to energy networks and power distribution. Even the plot is similar: a great city-ship making its way from world to world by powering warp gates.

  • http://knucklecracker.com/forums/index.php?topic=978.0 UpperKEES

    I’ve been playing Creeper World for 15 months now and still can’t get enough of it. While it’s relatively easy to learn the basic techniques, it takes some more time to truly master your skills, so you can keep improving for months.

    It’s very hard to get bored with this game as thousands of very interesting maps have been created by the dedicated Creeper World community. These can be downloaded for free and can be played when you’re done with the 20 story missions, the 25 conquest missions and the 10 special OPS maps that come with the game. Besides that there’s a daily map from the year 0 to the year 10,000 included in the latest version!

    It’s not hard to realize that these $10 are my best spent money ever. Only one thing will be able to change that and that is Creeper World 2: Redemption. This game currently is in beta stage and looks very promising. With new cool graphics and most important: an even larger selection of units and options which allows for even more versatile strategies and gameplay!

    You can already have a look at Virgil Wall’s blog about CW2 development (including video’s) or visit the forums where all of your questions (technical or strategical) will be answered.

  • Fisherck

    Yeah, Creeper World is definitely the best 10$ I have ever spent. Even after beating the ingame story and all the bonuses that came with the game, I have had a great time beating and making my own custom maps. Great Game!

  • SPIFFEN

    Creeper World is definitely the best $10 i ever spent also ,
    it has keept me busy for over 15 months so far .
    And making and playing custom maps is the reason for that =D http://knucklecracker.com/creeperworld/viewmaps.php

  • Ginger Yellow

    Damn. I was listening to the podcast and thinking to myself: “That Creeper World sounds really interesting.” Then I come here and find out I’ve already played it. And yes, it is great. Still, I’ve only played the free version, so I think I’ll be putting some money down.

  • Michionlion

    I can’t believe all the people who love creeper world! It is just amazing what Virgil did with that simple idea. I bought the full version after playing the sim in about a minute, and have no been disapointed yet! And not with the sequel coming out, it just keeps getting better and better!

  • Dreamshadow

    There was another tower defense game that was similar to creeper who’s name escapes me right now. You built solar generators and then linked them in a network to various towers. The system could get very impressive.

  • Keenno

    Creeper World is a wonderfully simple and very complex game. Easy to learn and has a lot of legs