Tags: Metal Gear Solid 5

Get all the Metal Gear Solid V you can handle in one shot

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Metal gear Solid V, the definitive Hideo Kojima experience, is being bundled up by Konami into Metal Gear Solid V: The Definitive Experience. The full package comes with The Phantom Pain, Ground Zeroes, the multiplayer, and all the DLC. This includes all the goofy costumes like Naked Snake, (hur hur) chicken hats, and alternate Mother Base staff uniforms. That’s a ton of stealth gameplay in one convenient box. Sneak around, snatch people up with balloons, and marvel at the ways Kojima’s psyche worms its way into the narrative in unexpected ways. Bikini dance-off time!

Metal Gear Solid V: The Definitive Experience will launch on PlayStation 4, Xbox One, and PC on October 11th.

The Game Awards 2015 may have been the most dramatic videogame celebration ever

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The Game Awards 2015, the Geoff Keighley produced industry awards show, was on last night. If you watched, you may have seen one of the most incredible spectacles that has occurred in a videogame promotion, but it wasn’t anything planned. Double Fine announcing the start of funding for Psychonauts 2 was a long-rumored reveal. CD Projekt RED taking home awards for Best Developer, Best RPG, and Game of the Year for The Witcher 3 was predictable. Even the news that Telltale was making a Batman game with Warner Bros. as well as a three-part series for The Walking Dead: Michonne was just okay. Rocket League finally coming to Xbox One was long overdue. Shadow Complex: Remastered being a free download on PC was a pleasant surprise. An extended preview of Rock Band VR by Harmonix and Oculus including an on-stage boost by Palmer Luckey was endearingly awkward. Repeated segments with back stage guests talking about Star Wars Battlefront were clumsy and annoying. The show as scripted was the usual collection of marketing and fluff. Mostly harmless.

If that’s all there had been to the show, you could easily dismiss it for its obvious commercial ties. Luckily, there was something better than the trailers, announcements, or thank you speeches. The big event was this amazing moment. After awarding Best Action/Adventure Game to Metal Gear Solid V: The Phantom Pain, and letting Kiefer Sutherland accept the honor in designer Hideo Kojima’s place, host Geoff Keighley took a few moments to publicly chastise publisher Konami.

“Mr. Kojima had every intention of being with us tonight, but unfortunately he was informed by a lawyer representing Konami just recently that he would not be allowed to travel to tonight’s award ceremony to accept any awards. He’s still under an employment contract. It’s disappointing and it’s inconceivable to me that an artist like Hideo would not be allowed to come here and celebrate with his peers and his fellow teammates.”

This was followed with a live performance of “Quiet’s Theme” sung by Stefanie Joosten, the voice actor for the character in the game. The falling out between Konami and Hideo Kojima began shortly after the announcement of the now cancelled Silent Hills, and culminated in the studio head’s apparent dismissal and muzzling despite the publisher saying he is “on extended vacation.” Konami has declined to comment on The Game Awards 2015 dust-up.

Would you use a Metal Gear Solid V robot arm for good or evil?

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Konami is working with a prosthetics artist to create a bionic arm for a gamer. James Young, a 25-year-old Metal Gear aficionado, lost his arm and leg in a metro rail accident. Sophie De Oliviera Barata is an artist who specializes in creating personalized artificial limbs for amputees that want something more than the standard solution. Konami’s Metal Gear Solid V: The Phantom Pain features a main character that has a badass robot arm. This sounds like the makings of a documentary. Oh hey! It is. The Phantom Limb Project seeks to get James Young his Venom Snake arm in a three-part video series.

The Phantom Limb Project was born out of a desire to create something innovative, on the cusp of future technology, which would explore the themes present within the series and more specifically, the themes and ideas referenced in the latest incarnation: Metal Gear Solid V: The Phantom Pain. We also wanted to tell an uplifting human story of what it means to be an amputee, to feel phantom pain, to overcome loss and how technology can change our perceptions of ‘disability.’ Moreover, the story of how one gamer known as James Young, never let his condition get in the way of his passion as a gamer.

On the subject of phantom pain, players of Metal Gear Solid V may be interested to know that the latest patch allows them to get a certain silent someone back on their team that they may have been missing.

Metal Gear Solid V adds extortion to its feature set

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That’s a really nice Forward Operating Base you have there. It would be a shame if something bad happened to it. You’ve spent all that time and energy building up your online Metal Gear Solid V: The Phantom Pain FOB into a stronghold of armed men, equipment, and resources. It would really be terrible if some jackass infiltrator came in and stole all your plants, metal, and specialist soldiers. Maybe if you grease the wheels a bit with some real money, there might be something that can be done? If you’d like some peace of mind, Konami is offering FOB insurance in the latest update to the game.

Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service). If you sign up for insurance, then during the insurance period you will be compensated for any materials and staff lost due to rival infiltrations.

The patch adds higher grade weapons, more equipment options for your security teams, and special infiltration missions. Wouldn’t you like to use that stuff without worrying about online rivals jacking your FOB? It’s a dangerous world out there. A little money can go a long way.

Metal Gear Solid V’s upcoming online mode is missing the most important feature

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Where are the sheep in Metal Gear Solid V: The Phantom Pain’s Metal Gear Online mode? In the video above, you can see the team vs. team gameplay, but there’s nary a ruminant on display. How will these stealthy Metal Gear operatives function without the comical bleats of balloon extracted sheep echoing in the sky? The video shows cute plushies that distract enemies, alligator head hats, and a surprisingly competent looking buddy system. Sure, you can use the Fulton device to kidnap enemy soldiers, but without sheep to harass, it seems a bit hollow. As anyone who has spent a few hours in 1984 Afghanistan knows, the most important combatants are the livestock.

Metal Gear Online will be launching on October 6th as a free update for consoles players of Metal Gear Solid V, but PC players will have to wait for early 2016.

Metal Gear Solid V: The Phantom Pain could not be more Hideo Kojima

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No matter what you may have heard about the messy breakup of game designer Hideo Kojima and publisher Konami, Metal Gear Solid V: The Phantom Pain is Kojima’s game. This is evident throughout. Despite it’s serious stealth gameplay, it’s filled with all the zaniness that Kojima has become infamous for like a cardboard box anime pinup girl distraction tool, balloons that comically whisk people and animals away to become part of your army, and a bikini-clad sniper. The tutorial mission is like a Kojima-fueled acid trip. It also has a birthday present hidden away in the middle of it. Play the game on the same day as your birthday, and you’ll get an urgent message to return to base. What follows is a charming, if characteristically goofy Easter egg. Oh, Hideo!

Don’t miss Hideo Kojima’s video goodbye to the series. Metal Gear Solid V: The Phantom Pain is available for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and Windows PC.

What everyone really wants in Metal Gear Solid 5 is more eroticism

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Metal Gear Solid 5: The Phantom Pain is being designed with cosplayer’s needs in mind. Hideo Kojima, outspoken game director and videogame industry personality, took to Twitter to explain his character design strategy for the upcoming game.

“I’ve been ordering to Yoji to make the character more erotic, and he did it well.”

“Recently I’ve been making characters this way. I create the setting thoroughly, how he/she spent early life, name, style, favorite phrase, fashion, action, to stand the character out.”

“The initial target is to make want to do cosplay or its figurine to sell well.”

Kojima was referring to Yoji Shinkawa, MGS5’s art director, in the first tweet. He also expressed concern that Quiet, the bikini-wearing sniper in the E3 trailer, might be too difficult to cosplay in her new “more erotic” outfit. He supplied this possibly not-safe-for-work image as a sample.