Tags: Anthem

Anthem is a dirge for game design

, | Game reviews

This is Anthem. It’s super-suit barrel rolls, jet-assisted power punches, and raining fire from the sky. It’s exploring the ruins of a long-dead precursor race that created the world with a song. It’s sniping, machine gunning, and shotgunning your way through overwhelming odds. It’s bum-rushing bad guys while slamming them into a bulwark of steel. It’s holding the line against hordes of merciless enemies. It’s standing up and protecting a civilization on the brink. It’s BioWare taking the lessons learned in Mass Effect and applying them to a wholly original and exciting world. It’s a triumphant chorus.

This too is Anthem. It’s loading screens on loading screens on loading screens. It’s an inventory menu that you can’t access unless you’re home. It’s brain-dead enemies that sometimes forget they’re fighting you. It’s multiplayer that doesn’t care about synergy or tactics. It’s loot that bores you and doesn’t seem to matter until the end of the campaign. It’s non-player characters vomiting their life stories at you. It’s BioWare ignoring the lessons learned in the rest of gaming and throwing their hands up in surrender. It’s a sad trombone.

Which Anthem will sing to you?

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