Assassin’s Creed Valhalla’s ending is certainly no Tenet

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There’s a whole cottage industry of explanation videos that recap and break down the deeper meaning behind movies, books, and games. Stuff like “The Ending of Tenet Explained” or “27 Hints You Missed in WandaVision” are dime-a-dozen on YouTube. Sometimes they have a nugget of wisdom, but usually they’re the most facile examinations possible. Watch a few Tenet videos and tell me what percentage actually bring enlightenment. If you got to the end of Assassin’s Creed Valhalla’s main campaign and thought, “Wait. What?” then this video from Ubisoft may be for you.

It’s a spoiler-filled hour-long interview with the game’s narrative director, Darby McDevitt, detailing the choices they made in developing Eivor’s path as a Viking. Fair warning. It really is chock full of spoilers, so if you’re going to play the game someday, or you’re still slogging through the main story now, you won’t want the appearance of Elvis or the dinosaur-cloning level spoiled for you.

Does McDevitt give a reason for the way the story just peters out or the unsatisfying epilogue? No, because the story in Valhalla is built around that open world and letting the player continue to explore and grind around England after the credits roll. The script, by necessity, has to take a backseat to the game’s framework. It’s too bad because with a little tweaking, the dinosaur level could’ve meant a lot more than being just a tie-in to Just Dance.

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