Respawn Entertainment’s Stig Asmussen spoke to Ted Price of the The AIAS Game Maker’s Notebook podcast and related how Star Wars Jedi: Fallen Order came to be. One of the more interesting bits is how the folks at Lucasfilm weren’t keen on sharing Jedi. During EA and Respawn’s initial pitch, Lucasfilm kept wanting to steer them away from the Force, and to concentrate on the more mundane parts of the universe. Hey, couldn’t this game work with a bounty hunter and blasters? Did the main character have to be a Jedi?
Thankfully, Asmussen’s team won the day and we’ve got the Dark Souls-alike with lightsabers we all know. No one wants to play some faceless bounty hunter, right?