One of the things that’s prevented me from really enjoying the Pillars of Eternity games is Obsidian’s insistence on maintaining the “real-time with pausing” combat mechanic. It’s a design from the Baldur’s Gate days that’s always frustrated me. Who just hit my fighter? Where did that spell come from? Why is everyone clumping up like that? Argh! Stop rushing there!
Thankfully, I’m not alone. A fairly vocal contingent of fans have been steadily making their preference for a pure turn-based combat mode known since before the first game was even fully funded on Kickstarter. There have been rumors for weeks, especially after the option was accidentally revealed in December, but turn-based combat is officially happening for Pillars of Eternity 2: Deadfire. PCGamesN has the scoop on the amazing free update that adds this option. Designer Josh Sawyer even mentions the very issue I encountered in my time with the game.
“Because of my tabletop background, and because I prefer closer examination. When I play real-time with pause, I micromanage so much that it might as well be turn-based.”
Glorious vindication! The turn-based combat option is coming to Pillars of Eternity 2: Deadfire on January 24th.