There is always a compromise between being historically accurate and serving the needs of a game. Soldiers did not resolve battles via capture-the-flag in World War II. Pirates did not ballroom dance to further their careers. Rey did not fight Boba Fett on Naboo.
Ubisoft dares to ride that line between history and gaming consistently by having their marquee Assassin’s Creed franchise bounce around time like a sightseeing tour. They even released a standalone version of Assassin’s Creed Origins that was essentially an educational virtual museum romp through Ptolemaic Egypt.
How accurate is Assassin’s Creed Odyssey? Did Ubisoft get their rivet counts right on their staue of Achilles? Our very own forum member, Josho Brouwers, editor-in-chief of Ancient World Magazine, is taking an academic look. In his latest article, he comments on the game’s depiction of Cephalonia, the plausability of Kassandra being a freewheeling mercenary, and notes inspirations from Clash of the Titans. It’s as accurate as it needed to be to offer “exotic” travel while depicting a recognizably popular version of ancient Greece. Good enough for me, except I’m still bitter that Kassandra can’t pick up a shield.