Cloud game streaming has always had problems. Maybe Google can fix them?

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Google is experimenting with cloud gaming. Google has announced Project Stream to tackle the biggest issues with providing full interactive “on demand” game streaming to players. Beginning on October 5th, a select few applicants will be allowed to play Assassin’s Creed Odyssey right in their Chrome browser to help test Google’s streaming method. The software giant has already largely solved reliable video streaming with YouTube, so why not let them have a crack at the problems that killed services like OnLive?

Current services like Nvidia GeForce NOW, LiquidSky, and PlayStation Now struggle to deliver high-resolution games with low latency input. Even Steam In-Home Streaming has issues with spotty quality, and that’s with a separate hardware box and using your home network. Project Stream from Google could be the games-as-a-service dream for publishers.

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