Doom’s multiplayer on life-support. May not be doomed after all.

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Tom and I really liked Bethesda and id Software’s 2016 re-imagining of Doom. One of the few wrinkles was it’s bog-standard forgettable multiplayer. It was a weird retro mish-mash of arena shooting with flavorless modern concessions like random unlocks and map pack DLC. Most gamers rejected Doom’s multiplayer quickly moving on to something else once the exquisite single player campaign was done. With Update 6.66 (get it?) the developers hope they can turn the general opinion around on Doom’s multiplayer.

First, the season pass and DLC map packs have been made free for everyone that owns the game. Second, the developer is revamping the progression system. Instead of waiting for random cosmetic unlocks in the old system, players need to achieve clearly defined milestones to unlock specific items. Everyone is being reset to level 0, but vets will have the option of retaining all previously unlocked items. New multiplayer Runes replace the old Hack Modules and are persistent player abilities that are equipped in your loadout. Finally, the HUD and kill cameras have been adjusted to give players more information.

Bethesda is rolling out a temporary price cut to $14.99 during this weekend’s free tryout period.

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