RiME throws down the piracy gauntlet

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The developers of RiME say they will disable the game’s anti-tamper software if anyone can crack it. The PC version of RiME uses Denuvo protection software, which has a controversial reputation with some gamers. Concerns over consumer rights, performance issues, and server outages have dogged the application since it took over the market from Starforce as the premiere third-party solution to stop piracy. Tequila Works, the Spanish developer of RiME, took to Steam’s discussion forums shortly after the game’s launch to answer complaints about their use of Denuvo while offering to remove the offending software if it is cracked. The developer bizarrely stated that Denuvo was used in an anti-tamper capacity for their single player game and not specifically to curb piracy.

We have had discussions about Denuvo internally, and one of the key points of all of those discussions have simply been, we want to ensure the best gaming experience for RiME players. RiME is a very personal experience told through both sight and sound. When a game is cracked, it runs the risk of creating issues with both of those items, and we want to do everything we can to preserve this quality in RiME.

Later, Cody Bradley, the game’s producer at Grey Box clarified the Denuvo situation.

The fact of the matter is that we looked at the piracy rate on games that were very similar to RiME, and it scared us. At the end of the day, our obligation as a publisher is to protect our development teams intellectual property to the best of our ability.

While Grey Box admits that Denuvo creates a “small performance hit” on RiME, they do not believe it is the cause of any major issues. Denuvo has been used in many PC games since it hit the market in 2014.