Battlefield 1’s fix for too many grenades is unlimited grenades

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Do you love grenades? You should love infinite grenades! Grenade spam made some modes and maps in Battlefield 1 matches intolerable. Choke points like the tunnel in Monte Grappa or the titular space in Ballroom Blitz had a tendency to devolve into explosions and gas on an endless loop. Buried within last week’s They Shall Not Pass update was an initiative DICE is calling “Ammo 2.0” meant to reduce these grenade standoffs. The solution? Take grenades out of the Support’s ammo resupply kit and make them an infinitely recharging power for everyone. It sounds counterintuitive, but the change seems to be working.

We’ve seen around a 7% decrease in grenade throws per second and grenade kills per minute across all base game maps since Battlefield 1 They Shall Not Pass was released.

The Ammo Box gadget that can be thrown out by Support players speeds up the cooldown for grenades, but by making players wait on a timer, DICE is able to reduce the kinds of grenade stalemates seen in the past. Previously, players would throw grenades, resupply, throw more grenades, and repeat. As with any big change, the Ammo 2.0 revamp has been controversial, but DICE maintains that it is working and they are collecting data and adjusting as needed.