Crimson Dragon, the downloadable Xbox One launch game, is getting a balance patch based on feedback regarding the game’s difficulty. Director Yukio Futatsugi posted that the game’s difficulty is getting a tweak as well as experience and in-game loot payouts. Criticism of the game has centered on the necessity of purchasing in-game currency with real money. The speculation being that the game is designed with free-to-play “energy” mechanics to encourage players into spending money to bypass the grind. Futatsugi claims that the game was always meant to be challenging.
This has always been my vision for the game. I want you to feel like you’ve accomplished something each time you master a mission. To be proud of each dragon you’ve worked so hard to evolve to its ultimate form. My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating.
Meanwhile, Forza 5 and Gran Turismo 6 are launching with options to purchase in-game credits to buy better cars rather than accumulating the money through races.