Your Daily McMaster: tabletop haunting

, | Games

I’ve been on a board game tear lately. Thanks to Geek Auctions on Board Game Geek, I’ve picked up a bunch of games for next to nothing. My favorite among them is Betrayal at House on the Hill. I’m almost too in love with this game to write it up fairly, so I won’t try to do that. I will, however, tell you why I love it. From the get-go you know that one of your group is going to betray you. You and your party arrive at the house and begin exploring. Tiles flip over as you move, much like Descent or any other number of randomized maps for games, and you can run into events, items and omens. After each flip of the game’s “omen” cards, the players make a roll and, if they fail, the game begins what is known as a “haunt.” The person who gets possessed or changes sides leaves the room with a book that tells them what their specific role is in the haunt while the rest of the players read the rules out of the good guy’s book. It’s almost like Arkham Horror met Battlestar Galactica and went on a dungeon crawl with Descent.

Crap, now I have to design an Event Horizon game. Wonder what Sam Neill has going on?