Nintendo’s Shigeru Miyamoto told shareholders during an annual meeting that the company underestimated the amount of work needed to create HD visuals in games for the Wii U console. In the translated text of the 73rd Annual General Meeting of Shareholders Q&A posted by Nintendo, Miyamoto offers this explanation for the delays in shipping new software like Pikmin 3.
When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development.
Miyamoto went on to say that the company was building a “Nintendo Web Framework” to facilitate development. The network will allow teams to share resources and use open web technologies to assist in creating assets for Wii U software production.