Vince Zampella, General Manager of Respawn Entertainment must’ve had a good time at E3. Respawn’s Titanfall had a well-received showing at Microsoft’s pre-E3 stage presentation and everyone seems suitably impressed by the game’s mechs versus humans premise. Speaking to IGN, Zampella discussed the relief of finally showing off his project and how Microsoft’s cloud computing effort drove Respawn forward.
It wasn’t until the cloud functionality that Respawn realized what it could do with Windows 8 and what would become Xbox One. “It allowed us to think of the game a little differently,” Zampella explains. “That was the perfect solution.” Offloading artificial intelligence and dedicated servers to the cloud guarantee a smoother experience with smarter enemies in a game that blurs the line between single-player campaign and competitive multiplayer.
Vince Zampella didn’t rule out the possibility of the game coming to other platforms, noting that it was a “solvable problem.”