Ubisoft fires Patrice Desilets, cancels his projects

, | Games


Ubisoft and Patrice Desilets just can’t seem to work things out. Desilets, designer of Assassin’s Creed, left Ubisoft in 2010 to work for THQ as a creative director heading up two projects codenamed 1666 and Underdog. THQ went bankrupt and Ubisoft acquired the Montreal studio in the January asset auction. Desilets came along with the studio and Ubisoft said they were pleased to be working with him again.

Things must not have been as friendly as we were lead to believe. Patrice Desilets has left Ubisoft and a spokesperson had this to say about his departure:

“The acquisition of THQ Montreal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Desilets, to our existing and renowned workforce. Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montreal’s past and future successes.”

Desilet disputes this version of events and told Polygon that he was fired without cause.

“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.”

“This was not my decision.”

“Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”

Sources within Ubisoft say that both of Desilets’ projects have been canceled.