Amnesia scared the beejebus out of me. I’m not ashamed to admit that I yelped like a little girl a couple of times when I first played it. Once I figured out that Amnesia had almost no penalty for dying, the terror wore off. It was still creepy, but I no longer went nuts every time the screen blurred. One of the most effective tools in its bag of tricks was the fact that you had to choose to put down your light whenever you wanted to do anything, exposing yourself to the dark. The dark was where your fears lived. Amnesia: A Machine for Pigs, promises to be another romp through creepy passages and scary rooms, but this time you’ll get the sounds of clanking industry around you thanks to thechinesroom’s development. They’ve published examples of the terror you’ll strain to (not) see soon.
Squint at the new screenshots after the jump.
Yup. That’s dark.