One thing I’ve been clear about in playing community levels, one might say to the point of harping, is that I don’t care to go into a level that is a movie. I don’t want to sit through your sack-version of the Scream movies, or watch you remake Indiana Jones with LBP design tools and no real gameplay. I have better things to do with my time. Therefore, I tend to automatically avoid levels described as “cinematic” in the review notes, because more often than not this means I’ll be watching instead of playing. I don’t play games for watching. I have real movies for that.
The drawback here is that in avoiding “cinematic” as a descriptor I miss out on some levels that are not movie remakes, but play like your sackdude is in a movie. This week’s level, Hurricane Edna, is one of those. I took a chance on it because I remembered playing another level by its designer, Kelitorious, last year. It was called The Casino Robbery, and while it had pacing problems I liked it. Hurricane Edna is much leaner, but still very cinematic, in the best possible sense.