Stalker 2, a sequel to a game that people thought would never come out in the first place, has released its first bit of detail. Instead of telling you about the setting or a new enemy, GSC revealed that the sequel will require a live internet connection and will stream bits of the game off of internal servers. Recently, after being asked about their copy protection plans, studio director Sergey Grigorovich had the following to say:
Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection.
This was brought to the attention of the GSC forum users who weren’t overly fond of this move. As far as I know, this is a first. I’ve never seen a company announce their DRM before telling anyone anything at all about their game. Luckily, GSC has since backed off of the claim, stating on twitter:
DRM was only mentioned as a possibility, not a choice. We’re still looking for a method that is acceptable for both GSC and the community!
Here’s hoping they come down on the side of the gamers.