It’s obvious by now that Crows Crows Crows are playing with form. Rather than push out games in which you shoot or collect things, they create short (free!) experiences that ask players to engage with gaming in subversive ways. The studio, started by William Pugh of The Stanley Parable, has yet to do anything conventionally. Their first game, Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist was about messing with player expectations and anticipation.
Their newest game, The Brave Explorer, The Jungle of Doubt, and The Temple of No is a simple text-based game written in Twine. Beyond being a twee little adventure, the game plays with the way text and formatting work. It’s only a few minutes long and free, so why not let Crows Crows Crows collect some data and run some tests on you?