It’s a Man Ray kind of sky

Gamers have such a skill for self-loathing that I sometimes think it’s some kind of Xbox achievement. I see this in game writing all the time.

After the jump, gamers should grow some stones

A recent post on No High Scores about the cancellation of a social media baking game (yes) managed to include references to “the average Joe Slackjaw” when talking about “mainstream gamers” and “pasty-faced basements dwellers” when talking about, well, actual gamers. Yeah, I get that the pasty-faced comment was about how most gamers are perceived by society. But that’s exactly my whole point. Why do you care? What’s more, this particular post couples self-loathing with a dismissal of average people who aren’t so wrapped up in what games are cool to play. If you were ok with yourself, would it really matter so much?

What if you just got over it, along with the pasty-faced people who quit compromising and got a whole lot less pasty?

How great would it be if people who played games were able to do things so well that they didn’t need to answer for their game playing?

People often ask how wargamers justify their fascination with playing games about mass destruction. The second-best argument I’ve heard is that because this interest stems from a fascination with history, gamers are much more likely to know the context and consequences of unpleasant historical events better than most people, thus giving them a better understanding of the world and the insight to try and prevent such things in the future.

The best argument I’ve heard is who cares, because if you don’t like it, you’re free to go to hell.

That’s the answer I wish more gamers would adopt, or at least those gamers who are really concerned about games being taken seriously as mainstream entertainment. I hate both of those words. For this piece, I asked some people at work if they “take movies seriously as mainstream entertainment.” They weren’t sure what I was asking. The best answer I got was, “Uh, I watch movies all the time.” Perfect. I think at some point, gamers would love that question to be as nonsensical to people, only with the word “games” in there.

But for some reason, gamers seem to keep shooting themselves in the controller. The infantilization of gaming, far from liberating games from the entertainment ghetto, seems to be trying to trap them there as long as possible. Our most recent albatross is Jane McGonigal, a game designer who seems to be trying to use academics as an elaborate psychological justification for the fact that she likes playing games. Her current book (yes, I’ve read it) was well addressed by Heather Chaplin at Slate, who pointed out that assigning juvenile names to everyday tasks as a substitute for coping skills for the sake of “gaming” makes games seems more infantile, not less.

Do adults really need to pretend they’re superheroes on secret missions to have meaning in their lives? Feel free to use advanced gaming logic to deduce a reasonable answer.

Ian Bogost wrote a book called Persuasive Games. Unlike McGonigal, Bogost isn’t being or trying to appear stupid in order to connect with his audience. Ian’s hope is that by making games about the consequences of dietary choices, people will become more aware of the consequences of their dietary choices. That’s a reasonable assumption, if by people you mean nobody. Nobody happens to be a specific guy I know who is obsessed with re-enacting and living in the imaginative space populated by meat processing. The rest of the people who might play that game have an agenda, and games are inimical to agendas. As a guy with about five thousand agendas, you gotta take my word on that.

Games are about imagination, which is why they attract introverted, contemplative people who are more likely to take comfort in a fully realized alternate world than they are to risk a lot of money on the European debt crisis. If you think that by saying that, I am making some kind of value judgment, you’re already predisposed to discount the value of imagination. You can’t support games by doing that.

Last year, I was saddened to read about the death of one of the members of the Quarter to Three forums. His name was Scott McKinnon. I haven’t been able to participate in the forums regularly for many years, and as such never got a chance to read Scott’s posts or otherwise interact with him. That’s my loss.

Scott was a guy who hadn’t gone to college at the traditional age, and when he finally did, he was guided by the fact that he knew exactly what he wanted to study, and that was photography. It’s the kind of focus so few people seem to have when they graduate from high school, but in a podcast on Quarter to Three, Scott made it clear that it took him a long time to get to where he could make a post on his personal blog like this:

Monday, September 27, 2010
It is 2:13 am and I cannot sleep.

I have my first photography class in six hours.

Finally.

That’s an amazing post, because that was me. During five years of working in investment banking, I became more and more certain that I wanted to do something else. I would stand in bookstores and stare at organic chemistry and biology textbooks. It was knowledge I wanted, but didn’t have. I read a lot of popular science on my own, and had done so for a long time. But as a non-science major in college, I didn’t know how to bridge the gap and move from being an outsider to actually participating in and contributing to that side of the curtain.

But just like Scott and his pinball, I had my own distractions. Which is a bad word, because the negative connotations of that word don’t apply. I can’t imagine finishing my post-bacc studies and going to medical school without the “distraction” of games, especially Heroes of Might & Magic II, Jagged Alliance, the original Warcraft RTS, Command & Conquer, Master of Orion, X-COM, and any number of other games from the early- to mid-nineties. Like television, movies, books, or an extended hit from a water bong, games can take up valuable time when they become unhealthy escapes from whatever problems people are trying to avoid. As healthy distractions, they give you an outlet for the part of your mind that needs to occasionally go elsewhere. The key is to always have your organic chemistry homework done.

In that way, Scott McKinnon was my hero.

A few years ago, I wrote an article under a pseudonym that anecdotally investigated the connection between video gaming and surgical skills, and even more anecdotally investigated my disdain for that whole line of thought. I followed it up with another pseudonymed article, which The Escapist for some reason chose as one of its Best of 2009 without actually telling me. But the points for me are the same, which is that games as such don’t teach you anything, so if you’re following that blind alley to gaming acceptance, come on back. That’s a nowhere road. As far as I’m concerned, I play games, and oh yeah I do this other stuff. It happens to be brain surgery, but whatever. Scott McKinnon was going to be a photographer. From what I saw of his website, it looks like he was going to be a spectacular one. I have tremendous respect for anyone who does something well, especially if that person loves doing it. We’ve moved on from the whole doctor-lawyer-engineer paradigm that someone in the 1950s decided was the only way to be successful in life. Here’s a guy who wrote a song that went viral, tours with his band, and draws comics. Sounds fantastic because I’ll bet it is.

But I see so many intelligent people compromise. They take jobs they didn’t necessarily plan on, and before they know it they’re doing something that only marginally interests them, because a man’s gotta eat and hey, I can play games when I’m off work. And all of a sudden life is about escaping what you do, instead of what you do being an escape from mediocrity.

Because loving something that you do well is the best kind of success.

Which brings me back to Scott McKinnon and his love of gaming and photography. If you haven’t listened to his podcast, you need to. Scott talked about his life experience so freely, in a way that’s only possible if you have a lot of insight into what you’ve gone through and where you plan to go next. What you obviously don’t get from the podcast is that he had profound problems which led him to take his own life. Which is shocking to me in a way, because the guy who was able to go through some incredible harassment over pinball, of all things, and move on and be able to talk about it so insightfully made me think he had some very developed coping skills. Had he gone further, I’m sure his success at photography would have helped him even more.

Oh that’s what this is, eh? A lecture. I’m telling you to grow up and do something and don’t be ashamed of games. I wish it were that easy.

I was at a board review course recently where we had basically eleven days of nonstop neurosurgery review. I’m talking 12 or 13 hours a day of lectures on every conceivable neurosurgery topic. The breaks were few and far between, and when we did get a break, I felt like I needed to do something, anything, other than neurosurgery for a few minutes. But despite the fact that I was out of town at a review course for which I had paid a hefty tuition, and the course was for my benefit, and no patients were at risk, and the break time was my own, I just couldn’t bring myself to break out Ascension on the iPhone. Why should I care? Can’t I play for ten minutes before the next three hours of lectures start? People are getting coffee and biscuits, why can’t I play Ascension?

I don’t have a good answer.

I just listened to a great podcast with the designer of Ascension, Justin Gary. He’s obviously a smart guy with a lot of ideas, mostly about gaming. You can tell just from listening to him that he’s tremendously bright, and would likely do well at whatever he decided to do. He went to NYU Law School for a year, decided he would rather be a game designer, and moved on. I think that’s a great idea. He sounds happy doing what he does, and has designed a successful game that a lot of people enjoy. I’ll bet he’d have no problem busting out a game of it wherever, whenever.

In a way, I feel like I let Scott McKinnon down.

  • Pogue Mahone

    I recognized that photo as soon as the main page came up. Kind of didn’t want to read this, but I’m glad I did. It’s good to get insight into the people who make up the community and it’s proper that we remember the ones who are gone. May sound odd, but I keep Mink Staccato on my Steam friends list. Seems like it would be disrespectful to drop him, somehow. I wish he had gotten what he needed.

  • Anonymous

    Two slightly relevant things: 
    (1) I’m an academic research scientist, but I try very hard to keep my video gaming life studiously separate (online and off) from my professional life.  I worry about it less now than I used to.  Intriguingly, I worry a lot less about advertising my interest in strategy board games.(2) The “are games art?” argument is killing me lately.  Here’s a hint: If you’re bringing up Braid or Dear Ester as a proof, you’re doing us a disservive; Pong was art.  Art is a creative endeavor shared from a creator to an experiencer.  Games are an interactive form of art.  Yes, most of our games are art of the popcorn variety.  So what?  They’re enjoyable.  Do we need to justify an action movie?  Not really.  Neither do games need justification to enjoy, nor validation as an “art form”. 

  • Christien Murawski

    God that picture breaks my heart.

  • MikeO

    I love this article, Bruce, especially:

    “The best argument I’ve heard is who cares, because if you don’t like it, you’re free to go to hell.”

    Perfectly stated, and the same answer can serve for any other so called ‘nerdy’, or ‘pointless’ hobbies, or whatever people want to call them.

  • Tim James

    Now I feel extra silly about the title of my first Unity of Command diary entry. I didn’t think through the phrase “wargame for everyone.” It’s not for the masses, and like Bruce says, it doesn’t matter. I knew that!

    I already felt bad because clearly people in third world countries can’t afford it either! This published writing thing is hard.

  • Josh Bycer

    I still have him on my XBL account from when we all started to play Pinball FX 2. I wish I had a chance to get to know him more before this happened.

    I’ve reached the point where I don’t give a shit about anyone’s thoughts on my playing habits. If I’m bored and I have my PsP or DS handy I’m going to take it out and play it no matter what.

  • Peter Michelsen

    For me, the self-conscious bit is mostly a result of gaming in the 90′s. I can’t speak for how it was anywhere else, but in my neck of the woods, knowing what a 386 was, meant that you were a huge nerd, doing something that no one else was ever gonna understand.

    You don’t have to be called a nerd and see that pitying look on peoples faces a lot of times before you learn to keep it to yourself. It’s all changed today, but I think it’s fundamentally human to hide something when you know that no one is going to understand, or care the way you do. It is pretty miserable, but like most prejudices, it can’t last.

  • http://www.facebook.com/people/Brian-Rucker/100000745851295 Brian Rucker

     ”Games are about imagination, which is why they attract introverted,
    contemplative people who are more likely to take comfort in a fully
    realized alternate world than they are to risk a lot of money on the
    European debt crisis. If you think that by saying that, I am making some
    kind of value judgment, you’re already predisposed to discount the
    value of imagination. You can’t support games by doing that.”

    Good stuff there.

  • Alex Mayo

    Thanks Bruce – that was extremely poignant. I’ve got my feet in two communities – the videogame and tabletop roleplaying scenes – and see rampant examples of so-called ‘gamer shame’ in both.

  • Rob Clark

    Bruce, this article was both inspirational and depressing. Pieces such as this, really hit home when you can relate them to your own life. Of course the death of a person is much more significant than the problem I am going to whine about.

    “During five years of working in investment banking, I became more and more certain that I wanted to do something else. ”

    I have the same feeling about software development, except that I don’t know what to replace it with. I never had the aha moment or found my calling. I stopped doing software development over 4 years ago to care for our son, but I have no idea what I will do when he starts going to school full time next year. I would like to earn some money to help our family afford some extras, but for the life of me I can’t come up with something I want to do that somebody would actually pay me for. Hey, I’ll eat those chocolates for you, that wil be $5 please!

    I know that this isn’t the main point of the article, but it is a problem I need to solve. Finding something that is meaningful and financially rewarding…

  • Broooski

    Rob, that issue is actually a big part of the article. I’m glad it resonated with you.

  • Anonymous

    Very few people are lucky enough to find a calling that’s also financially rewarding. You might have to provide for your family for 40 hours a week and then do something meaningful in your spare time. You can always choose to “escape” to uplifting work instead of videogames. Eventually you might be able to turn that into paying work, or at least find a job you don’t hate. Sitting around waiting for the perfect opportunity doesn’t help you or your family.

    Or try this exercise: http://www.internetmasterycenter.com/blog/2012/03/09/10-steps-to-finding-your-niche-by-bob-bly/

  • Rob Clark

    I have read a variety of so-called self help books that are supposed to assist the reader in finding their calling. I’m not sure if I’m less self-aware then the typical person, but they didn’t help a bit. How did you make the step from “I don’t want to do this” to “I want to do that”? It is sooooo much easier to know what you don’t want to do. I am guilty of playing an unhealthy amount of games, and I’m pretty sure it is because I am unable to solve this issue. I think I started trying to write about games to make playing them more meaningful. Any advise Dr. Geryk? You know you have become desparate when you seek life-advice on computer game forums. :-)  

  • Rob Clark

    Duplicate

  • Rob Clark

    Luckily my wife can meet our financial needs, but I would like to help us afford extras, like family vacations. I know that nothing is going to fall into my lap and only I can solve the problem. What to do when you don’t know what to do? The easy thing is to just fire up a game, even when you know it doesn’t bring you any closer to a solution. Again, my fault, nobody else’s. I need get the willpower to disrupt the pattern and do something useful.
    It is funny, but out of all things The Biggest Loser has come the closest to breaking my cycle of inaction. The trainers have such a positive impact on an individual’s life. That would be a rewarding job. I used to be in pretty good shape and enjoyed reading health-related articles in Men’s Health and other sources. ut didn’t have.

  • Anonymous

    You might need a job (ANY job) to snap you out of your funk. Then worry about finding the right one.

  • Miramon

    Very thoughtful and well-written piece, as always from Bruce.

  • Porousnapkin

    Really fantastic article, glad I read it.

  • KeysE2S

    Aren’t there any number of high profile athletes and entertainers who are very open about being gamers? Vin Diesel and Chad Ochocinco come to mind.

  • http://twitter.com/Simonout Simon Tout

    What a wonderful, perceptive article Dr Geryk. Thank you.

  • Michael Sayre

    Year to the day.

    I was not prepared to see that picture again.

    I really wish he was here. 

    - Michael (aka ~bluejackalope)

  • KVFinn

    I wonder if this feeling is simply generational.  Those who feel it grew up with gaming having a bit of a stigma and can’t quite shake it.  

    The younger generation doesn’t feel the need to justify anything – games are awesome the same way anything else is awesome.  

    A brief comment on the games-don’t-teach-you-anything front: They may not teach things directly, but by throwing challenges at you, you can end up teaching yourself to get better and solve problems.

    A 13-year-old heard I worked in computers and had some questions.  He was trying to build some kind of door mechanism for his castle in Minecraft.   My jaw hit the flaw when I realized he was teaching himself a ridiculous amount of chip design just to automate his world in Minecraft.   You have to build everything out of raw logic gates and flip flops.  

  • Barac Wiley

    There are quite a few celebrities who are into gaming of various sorts, particularly videogaming. Edge has a monthly feature where they interview celebrities about their favorite games and how gaming has shaped them. That said, it’s still not quite mainstream. And having the sort of passion for gaming that, say, I do certainly isn’t. (I’m not sure if I play more games than most people on this forum, but I certainly buy more.)

  • baren

    Last I heard, physical therapy was a good racket. If personal training resonates with you, that one might as well.

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    I think about Mink a lot.

  • Cornbread

    I feel sort of stupid recommending this but I’m going to give it a go anyway. If you’ve ever had any creative impulses (you mentioned writing about games, so maybe you have) I recommend reading The Artist’s Way. My wife is an actress so I know lots of creatives and every single person that’s read the book  (seriously, all of them) has come away from it with a remarkable focus on exactly what they want to do. I haven’t read it and done the work (I really should) but I’ve seen firsthand the impressive results. It doesn’t take a great deal of work to make it through the book and the stuff the author has you do and if the results are the same as everyone I’ve witnessed it could change your life.

  • Josho

    I feel I’m in the same boat Rob. Perpetually fraught with indecision, and an inability, or lack of courage to take that step and move to a new career.

    Bruce, I am somewhat the inverse of you. I went from high school to university, and straight into science. The crazy thing is, studying science is fascinating. I can see how it takes a lot to pick up that first text and start trying to piece together the concepts that are addressed. Where does a person start? My first year and a half at university thankfully covered the physical chemistry and cellular biology before moving onto the organic chemistry and biochemistry. It was the final years that were the most enlightening, learning about pathology.

    Sadly, once crossing the line from studying science and studying pathology and working in a medical lab, the well of stimulating science dries up completely and the work becomes rote.

    Gaming is that niche I use to stimulate my mind when I do finish work. However, it probably takes up a larger part of my life to the extent at which I step away from society. And yes, when people ask me what I do as a hobby, I provide a vague response that does not in any way highlight my game playing for fear of being judged. Guilty as charged.

  • Rob Clark

    Cornbread: I’ll have to look that book up. I wouldn’t say I’m a creative type, more of a creative wanna be. The idea of writing or creating something that others find value in is very appealing. I know I’m out of my league when it comes to writing. I started writing some game reviews and related articles on my website. When I read gaming-related writing like Bruce’s, Tom Chick’s, Ian Bowes, or Troy Goodfellows, I know I suck. My reviews aren’t entertaining, but  hope they are at least informative. If I could magically acquire a talent that I don’t have, I may pick writing.

    Josho: I know what you mean about interesting work becoming rote. In my ex-work (software development) I enjoyed talking over other developer’s problems with them to try and help solve them, thinking of approaches, etc…, but the actual day-to-day work became very monotonous.

  • http://www.matchstickeyes.com/ Peter S

    “Games are about imagination, which is why they attract introverted,
    contemplative people who are more likely to take comfort in a fully
    realized alternate world.”

    “Life… [should be about] what you do being an escape from mediocrity.”

    These are perfect. Thank you, Bruce.

  • Michael Sayre

    He was an amazing man. 

    I miss him a lot.  I’m grateful for having known him and hurt that he is gone. I still don’t believe I won’t get a chance to be an old man with him.

    50 year old Scott

    60 year old Scott

    70 year old Scott

    80 year old Scott would have been out of control.

    As much as I hate the idea of memorialzing the date of his suicide, I understand it.  I hate it because he was so much more than his final act.

    Anyone interested should listen to the podcast Bruce linked, that was Scott - funny, introspective and genuine.

    I hope Bruce does’t really feel like could let Scott down, I can not imagine he would ever feel that way.  Scott encouraged and supported, I never knew him to be judgemental.  I may be too close to it to really appreciate what Bruce is trying to say but I’m glad Scott is a source of inspiration. 

    And if nothing else, anyone who is feeling the way Scott did, please reach out, give your friends and family a chance to help you.  

    ~michael 

  • Jargoneer

    I really enjoyed reading this. I was left thinking a long while after Tom wrote about Scott last year. I had listened to the original podcast when it first “aired”, it was one that had stuck with me. After Tom wrote that article, I went out and played a game of pinball, something I hadn’t done for over ten years.

    Bruce wrote this at the perfect time for me. I get the idea that many if not all people are often or sometimes dissatisfied with their place in life. I’m there right now, I’ve been there for the last few years. I’m searching for answers. And I leave for rural Kenya tomorrow. Brought up a quiet and modest Midwesterner it’s a trip I never imagined taking, and isn’t wholly my doing, but I expect to see and learn a lot.

    Not sure where I’m going with this, it’s getting late, and I still have a lot to pack so maybe I’m only venting stress. But this evening I was at a store with my wife and I saw a double pack of Magic: The Gathering. I almost picked it up to bring on the trip as a distraction for our down-time. It’s another game I haven’t played for over ten years, and rarely did then (here I am trying to remove myself from a perceived stigma, I’m still weak). I didn’t buy it because I ended up feeling I wouldn’t want the distraction, and I thought I’d feel embarrassed playing it in public. Honestly, I got embarrassed and walked away when two twelve-year-old boys crouched aside me to browse the cards. After reading this, one likely last stop before the airport in the morning will be to pickup those cards. Because damn it, I’m a decent adult and I’m doing things with my life.

    Thanks for sharing your experiences and thoughts people.

  • http://www.facebook.com/people/Nicholas-Sylvain/1339761690 Nicholas Sylvain

    I work at a court, and they know by now that when I take off a week or more of vacation, it’s most likely because a game came out.  I go to lunch each week with a colleague who is a touch older than I, and we usually talk about gaming and not much else.

  • tomchick

    What a great comment. Thanks for posting that, Jargoneer, and best of luck of Kenya. I’ll be curious to hear whether you made that stop on the way to the airport. Personally, I would have brought along an Ascension or Lost Cities deck. :)

  • Rob Clark

    I thought I would share this as it seems in the spirit of Scott McKinnon (whom I did not know). When I was in my late 20s and early 30s, I worked as a software developer at a place where I would play Age of Empires with some coworkers over lunch. One day the VP came into my cube and started to interrupt our game and wanted me to work on something. I politely informed him this was my game time and I would be happy to help him after lunch was done. We were not ashamed of our game time at work and it was an important time for us to take a moment to unwind and to just all be friends. 

  • http://sevendeadlyseans.tumblr.com/ SR

    Volunteer. You’re never too old to be an intern somewhere. Almost everyone can use an extra set of cheap or free hands. Try working at the library, or scooping ice cream, or coaching little league, or whatever. If it’s a good fit, you’ll know pretty quickly. If it’s the wrong fit, move on and try something else.

  • Jon

    SR: it’s funny you mention volunteering, because I was just going to say. Rob, in a lot of ways I was in your position – maybe I still am, I don’t know, it takes time – I was lost and unsure of what I wanted to do. I started off with science, I wanted to be a physicist, and then discovered that what was fascinating to learn wasn’t necessarily satisfying to do. I wanted to work with people, but I still wanted to be an academic, so I tried anthropology. Just like with physics, it wasn’t what I wanted to *do.* I loved helping people, I loved working with them in small, day-to-day ways that would improve their lives. That was what was rewarding to me, helping others grow. But I didn’t really know how to make that into a career. I thought maybe NGO work or something, helping developing countries? I wasn’t focused, my thoughts were too large and vague.
    My own solution might seem kinda obvious, but it wasn’t for me at the time. You know what made me finally see it? Volunteer work. I volunteered through my university to work with kids in “inner city” schools (as inner city as Vancouver can get), working as a math tutor and after-school program leader. I had honestly never considered teaching, but it seems like the obvious choice now. I love working with kids, and I love helping people improve and grow. I also, clearly, love talking. It was such a perfect fit that I somehow completely missed it. It’s not very glamorous. It doesn’t pay well and probably doesn’t garner a lot of respect – but I love it. I finally found something, on the day-to-day level, that is completely satisfying. And that’s really the heart of Bruce’s argument: no matter what it is, find something you enjoy and that you’re good at, find your place in society, and don’t use games as an escape from that search. It’s a wonderful feeling when you finally realize your purpose, but it takes a lot of time, and a lot of work, and probably a good deal of luck, too. So just put yourself out there, try new things. I honestly never would have considered teaching, it was like the last thing on my list. But here I am, working on an education degree, and I’ve never felt happier or more sure of my place and my goal. Keep at it, I’m sure you’ll find yours too :)

  • Alan1942

    One big reason people are ashamed of playing video games is because so many of them are 
    hyper-violent, repetitive drivel and painfully retrograde with respect to women.  They’re generally just digitally-realized adolescent male fantasies.  Rather than trying to pretend these things aren’t true, we should try to make and support games that adults are not embarrassed to play in the open.

  • Jonah McIntosh

    “Unlike McGonigal, Bogost isn’t being or trying to appear stupid in order to connect with his audience.”

    I lost all respect and interest in this article right here.

    There are better ways to critique someone then to just call them stupid.

  • nop

    Hmm. I always thought that feminism is about freeng women, not forcing men to do stuff women want. They want non-male games? Intelligent games? Why not? They are free to make them. Meanwhile, anybody who tells a male that he should be ashamed of his violent fantasies is free to go to hell.

  • nop

    Thanks, I really liked this article despite the fact, that I disagree with some minor points. Forgive me for my bad english.
    First, I must say that “gamer/nerd shame” is almost always created by other people. “Before you diagnose yourself with depression or low self-esteem, first make sure you are not, in fact, just surrounded by assholes.” To be frank, there is not much you can do except for lying to these assholes, or avoiding them altogether. This is, unfortunately, not about changing yourself.
    Second. “games are about imagination” is, unfortunately, not true today. 20-30 years ago, maybe. Most modern games kill your imagination, by overwhelming you with detailed visual experience you didn’t create and can’t really change.

  • Bevan Bennett

    ” why can’t I play Ascension? I don’t have a good answer.”

    Because, *as* a gamer, you understand The Zone and instinctively know that context switching kills it.

    Your brain is currently full of neurosurgery. All those memories and that knowledge are up and firing. Switching to some completely different cognitive challenge, like Ascension, would bring an entirely different set of connections online, and then you’d have to rebuild the neurosurgery links all over again.

    Coffee and biscuits don’t require thinking, and especially don’t require any specific mode of thinking, but both properly grokking a technical lecture and getting into a proper gaming zone do. Yes, you wanted to get neuro out of your brain, but you also realized somewhere that you still had more neuro to do, and thus needed to KEEP it in your brain rather than wipe it out with a soothing context switch. That said, anyone would feel crazy for keeping their brain focused on the same thing 12 hours a day for eleven days (ow!!!!!).

  • MrMax

    The sorts of people you’re around daily does make a difference. I worked for the commercial software division of a well known (small to mid sized) gaming company responsible for a certain well known shooter. The entire staff were embarrassed about playing games. Admitting to being a gamer meant instant scorn.

    The incredible irony was that all of these people were ex game modders who had gotten their jobs modding the engine of the company they now worked for.

    I worked there 3 years and quit four weeks ago. Bit of a crap experience. Certainly put me off ever wanting to play games “openly” again. LANs and online gaming are dead to me now.

    I have found work in my previous field, graphics for advertising but I’m not that interested in it anymore.

    This article resonates with me on many levels and while I never knew Scott and have only lurked on QT3 I feel I might be heading down a similar life path. Being 30 and directionless is a terrible thing.

  • justin

    >Bringing up Braid
    >Disservive
    >Pong was art

    I could tell you something very cool, but someone else will tell it to you instead.

    “The best argument I’ve heard is who cares, because if you don’t like it, you’re free to go to hell.”

  • Ivjoy

    My husband sent me a link to this article, asking me to keep an open mInd on the subject. This is due to the fact that I have been guilty of shaming the gamer, both before and after we met. I appreciate insight on this matter as I’ve had a hard time understanding why my husband chooses gaming as his outlet.
    However, there is one thing I’m beginning to understand. We can either define ourselves as winners or losers, basing our worth on what society values. Or we can be choosers – acknowledging that sometimes we’ve chosen to value things/past-times that others do not. Thank you, Zen: The Art of Making a Living, for teaching me this. I feel like I’m finally starting to realize that the value of gaming is not diminished simply because I don’t enjoy it.
    My hope is that gaming is not an escape from a mediocre life or marriage. If so, something needs to change…