Five RPGs that Break the Rules: Shin Megami Tensei Nocturne

Pictured above is the boss “Fiend Matador”. While he isn’t the most recognizable demon, or the most frightening, he made gamers scream in terror at his sight. He is a punch-in-the-face introduction to the world of Shin Megami Tensei: Nocturne.

After the jump, the perfect combination of demons and Pokemon

Before its release, I had practically written off role playing games as a genre that I could get into. After playing Final Fantasy IX and seeing what had become the popular majority of Japanese RPG design and falling asleep at the keyboard with tabletop inspired computer RPGs. That all changed when I read about this strange game about demons being ported from Japan.

Shin Megami Tensei: Nocturne can be summed up by two words: demonic Pokemon. I could end this entry right there with that description. While Tom suggested I keep these entries short, that may be taking his words too much to heart.

As in Pokemon you assemble a team to help you fight. But instead of using poke balls, you have to be diplomatic. You can have a conversation with the demons during battle and if you can keep on their nice side, you can ask them to join your group. What made Nocturne so different, and why I loved it, is that there is no hand-holding here.

The tactic of hitting an enemy with their weakness is nothing new, and something we’ve all learned from Mega Man. But making so much ride on it is where Nocturne goes into brave new territory. Hit an enemy where it hurts and your group gets an extra turn in combat. Do the opposite and you’ll lose turns, or your entire round might go bye-bye, which can also befall the enemy. An easy battle can become a life or death struggle, all based on your group’s setup.

That takes us back to the skeleton with the pirate hat. Matador is technically the third boss in the game, but he sets the tone for the game and the franchise in general. He has no weakness, can supercharge his attacks, can boost his evasive powers to Matrix-like levels, and has the ability to give himself extra turns for a round of combat. Giving him more times to attack due to not being prepared is like giving a man-eating shark a Gatling gun. For gamers used to power leveling to win a fight, he is a painful dose of reality. The bosses in the Shin Megami Tensei series can be overcome by power leveling, but that can take hours. Each boss fight plays out more like a puzzle rather than a stat battle, and with the right planning even the most fearsome boss can be a piece of cake.

When I first played Nocturne I spent 20 hours grinding levels to eventually overpower Matador. I got so tired of the game that I gave up. I came back to it several months later with a plan to use a group that would absorb his magic attacks. The battle literally lasted 5 minutes. I sat there with my jaw dropped, stunned at how easy it was the second time.

Nocturne was the first role playing game I played where stats and values didn’t win fights, but planning and tactics did. There is so much more to the game that I could ramble on about, from fusing demons together to make your own personal dream team to one of the craziest optional quests in a role playing game ever. Oh, and did I mention that in the first ten minutes of the game, 99.9% of the world population gets wiped out? That’s kind of important. Also because he’s just that cool, Dante from Devil May Cry shows up to kick your ass and maybe join your group.

Nocturne was the first of the Shin Megami Tensei series to be released in the US. It became a hit for Atlus, a mostly unknown publisher at the time. If it wasn’t for Nocturne taking off, we might not have gotten excellent games from Japan like Persona 4 and Demon’s Souls. Nocturne actually sold so well that it was one of the few games from Atlus that required a second printing to keep up with demand.

Nocturne remains a foundation for my tower of Babel-sized backlog of games I need to finish. The franchise has evolved since Nocturne, with more side stories like the latest Persona titles and Digital Devil Saga, along with a Nintendo DS spiritual sequel. But sometimes you have to go back to the one that started it all.

Up next: Who put bullet-time in my RPG?!

Josh Bycer, who posts as jab2565 on the Quarter to Three forums, is a living, breathing game encyclopedia who’s has been playing games since the age of three. As he tries to get his foot into the industry’s door, you can find his writings at his blog, Mind’s Eye, and at Gamasutra.

  • Miramon

    What makes this game particularly cool is it is filled with all the features that should make a JRPG hateful — linear structure (ok, there are some important choices to make, but mostly linear), random monster encounters, extremely tough boss monsters, sententious and/or pretentious writing, etc. etc. etc.
    But SMT is great not only despite those elements, but because of them. Somehow, it all works in SMT, where it fails in many other games.Also, given the extreme PS2 graphics budget, what Kazuma Kaneko managed to do with those graphics is amazing. It’s really beautiful, despite the low polys and simple textures.

  • Anonymous

    I love western RPGs (Morrowind, Witcher, etc.), but cannot stand the sight of jRPGs. The two genres are so different they really shouldn’t use the same moniker (I’ll not try to argue which deserves “rpg” in it, that would be an ugly, pointless battle.)

    Choice and consequence, story, a breathing world, immersion, those are what I come to rpgs for, and the Japanese sort have never given them to me. The only RPGs from Japan I’ve ever liked were Dark and Demon’s Souls, and I liked those quite a lot, but those are really western RPGs done through a Japanese lens, and done right, too.

  • Tony M

    I like your writing style Josh.  Especially the intro before the jump.

  • Josh Bycer

    Thanks for the compliment, it’s been relaxing writing these diaries compared to the design articles  I’ve put up on Gamasutra.

  • Sinistar

    Just thought I would point out that Nocturne is, in fact, the 3rd main series SMT game and the 5th main series Megami Tensei title. Also it was not the first English language release of this series being preceded by both the Persona series and “Devil children”. Just thought I’d point this out because it doesn’t make it clear in the article. For those of us lucky enough to know Japanese, the “Devil-summoner” Megami Tensei sub-series has a game called Soul Hackers that is one of my personal favourites and well worth checking out in my opinion.

    -Sinistar