Weekly Little Big Planet: this goes to 11
About a year ago we started featuring levels from the game LittleBigPlanet 2 that were designed by players of the game, levels which the designer of the game, Media Molecule, dubs Community Levels. We posted daily levels for a couple of months, and then shifted to featuring a level a week, often with an extended column about something else after the jump.
To say the community of LBP designers is a robust one is to grossly understate. I would not have imagined the game’s fans could support a year of such scrutiny, but it did. Easily. Along the way we found some dreck, to be sure, but by and large playing the publically designed world of the game proved an adventure, and a lovely and rewarding one at that.
After the jump, ’11 levels that made us squee Continue reading →




