Daily News Spin September 16, 2001 (Monday)
Another game site disappearing
Lum the Mad's site is going
dark at the end of the month. The former site owner, Scott Jennings,
asked them to change the name and get a new domain, and it looks
like at least one of the people running the site now, Myschyf, is
hanging up her keyboard. There's a possibility that other writers
on the site will reopen under a new name, though.
LtM would have, at the very least, gone through a name/domain
change. What will happen now is that on 9/30 we will take down
the site. I know some of the other writers and people who work
here are talking about creating a new site. They'll be posting
more about that here in the next couple of weeks.
Game company stock prices tumble
The entire market's being hit pretty hard, but game companies are
getting especially hammered, according to this Reuters
story on MSN:
Shares in video game publishers fell sharply on Monday, as investors
sold on fears of weaker sales in the holiday season and concern
that the stocks were overvalued after a strong run-up earlier
this year.
And:
Shares in Electronic Arts Inc.(ERTS) were down 8.3 percent at
$49.77. Shares in THQ Inc.(THQI) were 6.6 percent at $43.19. Shares
in Activision Inc.(ATVI) were off 4 percent at $31.33.
Much sharper losses were seen for Infogrames , down 14.8 percent
at $4.60; Take-Two Interactive Software Inc.(TTWO), down 17.2
percent at $9.47; Acclaim Entertainment Inc(AKLM), down 15.6 percent
at $3.20; Midway Games Inc (MWY), down 10.5 percent at $12.52,
and 3DO Co (THDO), down 12.7 percent at $3.94.
Also off was video game peripheral manufacturer Mad Catz Interactive
Inc.(MCZ), down 12.3 percent at $1.28, which makes after-market
game controllers; and graphics chip manufacturer NVIDIA Corp.(NVDA),
down 8.5 percent at $34.67. NVIDIA is providing the graphics chip
for the XBox.
CNET's also at a 52-week low as its market valuation is flirting
with dropping under a billion.
This just in: Bruce Geryk is a fag
"We cant let Geryk get away with just saying whatever
he wants, so we have a tradition of running a rebuttal to every
Geryk Analysis. It's like the difference between an old guy yelling
'you goddamn kids get off my lawn' and all the little kids running
away, and an old guy yelling 'you goddamn kids get off my lawn'
and one of the little kids flipping him off before they all run
away."
Read Tom Chick's
rebuttal to Geryk's analysis of Reach for the Stars.
Hold the cheese
In his interminable quest to make multiplayer gaming palatable
to us all, Brad Wardell offers
a couple of new ideas for how to clean this business up. Multiplayer
karma sounds good, but he also has this Metaverse idea. It sounds
like some kind of freaky robot neural net player-tracking algorithm
that could acquire sentience and annihilate humanity. But we're
willing to give it a shot if it means we don't have to endure online
assholes.
From that guy who hated Deus Ex
Over at Gamespot, Tom Chick has reviews up for Shattered
Galaxy, a massively multiplayer online real time strategy game,
and Squad
Battles: Vietnam, a wargame set in -- you guessed it -- the
American Civil War.
Creatures programmer building robots now
The guy who programmed Creatures now wants to build a robot with
an imagination, according to this story in the Independent.
Grand is trying to build a robot with an imagination. He is hoping
that Lucy will grow up and learn in a similar way that a young
child does. So far his proclamations about Artificial Intelligence
have blown traditional concepts out of the water. He believes
he can create consciousness. But now it's up to Lucy to prove
his theories. Lucy is made of scrap aluminium from B&Q, motors
from a model aeroplane, a tiny TV camera for her one good eye,
six computer systems and the main PC, which acts as her brain.
She also has a removable orange furry suit made by Grand's wife,
Ann.
And:
The development of imagination and consciousness is one of the
biggest mysteries of all. "But ultimately, that's what it's all
about � what else could you want to know about but that?" questions
Grand. "It's the ultimate question � we know why we're here, thanks
to the theory of evolution, but the big question now is why do
we know we're here? I haven't a clue, but I need to find out."
WWII Online haiku
Not to be confused with WWIII Offline, which Osama bin Laden has
planned. Don't worry, we'll foil him, because Osama rhymes with
"Yo mama." The guy's beaten before he even starts!
No, this is stuff from a message board about the MMOG wargame from
Cornered Rats. The frustrated players started writing haiku, perhaps
in a desperate attempt to bring in a Japanese element. Anyway, they're
amusing, so here's a couple of them.
Drive, drive my Panzer
Oh no! I fell through the ground
Panzer in free-fall
And:
Stuka drops a bomb
Ha! May as well be bird poop
Who forgot the fuse?
Here's the link to the thread.
We spotted this at Lum's.
Official HOMM IV site opens
The official 3DO site for Heroes
of Might and Magic IV is open for browsing. There's screenshots
and stuff.
Raph Koster on games as art
Do you want some game with your art or some art in your game? We
don't know what we meant by that, but Raph will explain it all to
you in this article at Skotos.
All the arts are half science. When you go to learn to be a visual
artist, a painter, say, don�t think you get handed a beret and
a brush and told, "express yourself on this canvas." No, it�s
more like you get handed some sheets of colored paper and some
glue and told, "read these 40 pages on luminance, weight, and
color theory, then create a visually balanced design using one
big square and one little square." It means sitting and learning
the difference between a major and a minor scale. And then between
modal scales and the major and minor. And then about non-tempered
scales. And then about Neapolitan sixths and false cadences. It
means classifying clumps of words into trochees and iambs and
knowing why it matters that a line ends in a spondee.
Now we're waiting for the follow-up where Raph explains his explanation.
Free will planned for computer game characters
Yeah, sounds a bit strange, but a professor who won an Academy
Award for his work on Tron thinks we'll see this in five years,
according to the NY
Times.
The patent issued last week covers technology that "goes to the
next level," Professor Perlin said, by creating a system in which
characters can make decisions themselves. "Athomas and I decided
that instead of acting as puppeteers, we could put these characters
into worlds and let them fend for themselves."
The characters are guided by a sort of fuzzy logic. A game designer
sets the parameters for a given character � her mood and energy
level, for example. But once the parameters are set, the character
is free to "act."
The professor also gets in a shot at George Lucas.
"We will see an enormous amount of progress in the next five
years to the point where a large segment of the game-playing world
will be radically different from what it is today," he said. "Most
of us, unless we're George Lucas, move beyond the teenage phase
of magic, and swords and dragons, and become more interested in
ordinary life and emotions."
Yes, we're ready to move on to the adult phase of magic, swords,
and dragons. Professor Perlin can go ahead and patent ordinary life
and emotions. We'll take the Boris Vallejo-styled sorceress with
the enormous ta-ta's barely concealed by the diaphanous robe who
will ensorcle us and then command us to make hot monkey love to
her. Afterwards, she'll use her eldritch powers to get us free cable
TV and summon us a pizza. Does that make us immature? Ok, there's
worse things than being immature.
NY Times on Empire of the Ants and Stretch Panic
We don't link to reviews that often, but the reviews in the NY
Times are usually good reads.
I always thought that ants managed pretty well on their own,
but Empire suggests otherwise. Apparently, ants can't survive
a month without a greater power guiding them on where to get food
and how to kill a beetle. In its own way, the game implies the
existence of a God who takes an interest in even the smallest
of creatures, a God who cares deeply about the welfare of the
ant queen, and a God who likes ants better than all other insects.
It's enough to make a termite turn atheist.
The reviewer also looked at Stretch Panic.
It's not hard to imagine a game designer learning of the complex
world of ants and thinking it would make a good game, but it's
almost impossible to imagine the thought process behind Stretch
Panic, a game about a little girl with a possessed scarf who must
battle monsters of vanity in a world made entirely of rubber.
Did one of the game's designers have a weird dream? Did they pull
random words like "rubber" and "scarf" out of a hat? No, it's
simpler than that: they are Japanese.
For some reason, the Japanese make the oddest games in the world.
There is nothing that makes me as curious about Japan as its video
games, which suggest a country in the grip of some kind of divine
madness.
It's true. The Japanese also have a coin-op game where the object
is to stick your finger into a video someone's ass. Why would you
want to jam your finger into someone's ass, even a virtual one?
As Sir Edmund Hillary so eloquently put it as he looked at his sherpa
who was bent over tying a snowshoe, "Because it's there."
Tough quarter for game publishers predicted
A Reuters story
speculates that the attacks may depress sales of games in the fourth
quarter.
"We believe the terrorist attacks on Tuesday will produce significant
concern over retail spending patterns in the U.S. and that this
will negatively impact shares of entertainment software publishers
over the next several weeks," said analyst Miguel Iribarren.
The article also highlights those publishers that are seen to be
most at risk.
Among those the note highlighted as being at particular risk
are THQ Inc., with 55 per cent of its total revenues coming in
the fourth quarter; Midway Games Inc., with two major titles launching
in the next two weeks; and 3DO Co., which just launched a major
title.
Another company Wedbush said was at risk is Take-Two Interactive
Software Inc., whose New York operations have been disrupted by
the World Trade Center attack. The company also has a number of
titles planned for release in October, which is the end of its
fiscal third quarter.
We spotted this story at Frictionless
Insight.
Gamecube launch a bit soft
The long lines in Japan didn't materialize, perhaps due to the
events of the last week which made it difficult to be in the mood
to play games. Still, it's a bit surprising that there wasn't more
of a commotion over the launch, although retailers are expecting
to be sold out of the initial shipment of 500,000 by the end of
the weekend. Nintendo insists that it will still manage to sell
the 1.4 million units in Japan by the end of the year as it has
predicted.
The game industry reacts
EA has suspended Majestic, with no announced date for the resumption
of the game. EA is also reboxing Red Alert 2 to remove art that
depicts U.S. monuments under attack.
MS Flight Simulator has come under fire after some clueless
articles appeared saying that the terrorists might have been
able to use it to train for their suicide missions. For the latest
version of the game, Microsoft is removing the World Trade Center
towers.
Duke Nukem Forever for the PC and Metal Gear Solid for the Xbox
are being re-evaluated for content that may be inappropriate.
World War III: Black Gold from JoWood is being delayed. It's a
game about a world war erupting in the Middle East as nations fight
for control of oil.
Beam Breakers from Fishtank is getting retooled to remove the WTC
towers. It's a futuristic car racing game set in New York.
On the positive side, Microsoft has donated $10 million to the
relief funds and Shrapnel Games is donating 5% of their sales to
the same funds.
3am
We don't have much to add to the sea of words that have been spoken,
printed, and transmitted at light speed across the globe over the
last week about the terrible events. Our sincere condolences to
the families and friends of the victims, and to our leaders as they
try to sort out this mess and set the world aright, our best and
most fervent hopes.
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