The Air-Speed Velocity of Unladen Gaming
Good Karma and multiplayer gaming
By Brad Wardell
I play multiplayer all the time. I cant help it. Im
an addict. I need help. I need help for lots of other reasons too
but thats between me and my team of round-the-clock therapists
I can tell you this: casual gamers will never embrace multiplayer
strategy games as theyre currently designed. And the fact
is, more and more developers are ignoring computer AI because they
think multiplayer features somehow make up for them. Well they dont.
There are 3 basic problems with on-line gaming:
1) The people. Too many people are so concerned with winning that
they completely forget that the other player is a human being. There
is a fundamental issue when people who may value their time very
differently are thrust together randomly. Hidden behind their on-line
personas, many people become vile and evil beyond belief.
2) The game mechanics. Too many game designers just plain suck
at playing strategy games. The result is sloppy game mechanics waiting
to be exploited. When you play these exploiters, the game is no
longer played as it was originally imagined. The option for the
player who wants to occasionally win is to either adopt those strategies
or get creamed. The casual player cant even imagine going
into a game where he would need to build 15 tank factories when
2 tank factories were more than enough to beat the AI on the hardest
setting. I remember playing in PGL for Total Annihilation and being
disgusted with myself for squashing some good but naïve TA
player on a map called Coast to Coast, which consisted of two tiny
strips of land separated by water. The poor guy thought that you
were supposed to build ships on that map as the designers
intended. Expert TA players had long discovered other ways to master
that map which involved building no water units whatsoever.
3) Connection problems. Half the time you play one of these games,
the person youre playing with gets disconnected (or quits)
midway through. And thats after considerable time trying to
get the game going in the first place. Any long-time multiplayer
gamer knows the feeling of wasting a Saturday evening trying to
get a decent game going, only to realize that the evening was spent
without getting a single game finished.
So what can we do? There are tons of different options. Multiplayer
can be really fun with very simple game mechanics. One of the most
obvious solutions is to have simpler mechanics, or at least mechanics
in which the designer knows exactly how theyre going to be
used. Im in the beta for a pretty good game whose final version
will have literally hundreds of different units. Its practically
a half dozen strategy games rolled into one. I cant even imagine
how scary multiplayer is going to be in that.
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