Daily News Spin September 6, 2001 (Thursday)
NY Times on Max Payne, Majestic
We missed this last week. The NY
Times reviews Max Payne and Majestic. First their thoughts on
Max:
Three years ago Half-Life revolutionized the first-person shooter
by mixing a simple but effective story into the mindless killing
frenzy. Max Payne surpasses Half-Life as an interactive movie,
but more remarkably it almost equals it in terms of game play.
It also has an amazing feature that Half-Life lacked: it adjusts
its level of difficulty depending on how well the player is doing,
so the game is always challenging but never impossible.
The most extraordinary sequences in the game are those in which
Max revisits his family's murder, first in a dream, then in a
drug-induced hallucination in which Max believes he is in a computer
game. Max says he can't think of anything more horrible, but that
is probably because he has never played a computer game as good
as Max Payne.
The critic did knock the writing, though:
Like many action films, Max Payne is more notable for its world-
weary attitude and gorgeously bleak graphics than for its hackneyed
story. The unconvincing plot is as bad as any of the "Lethal Weapon"
movie plots, and the game maker's attempts at hard-boiled Raymond
Chandler-style narration are prose at its purplest. Twilight crawls
across the sky, laden with foreboding. Police sirens wail like
banshees or sing "in the off-key harmony of a manic-depressive
choir."
The Times was a bit harder on Majestic:
But Majestic's designers seem to have made the assumption that
the game would be played by idiots. The player must use clues
on Web sites and in faxes to ferret out information, but even
though these puzzles are not difficult, Majestic would lead the
player by the nose to the answer. After criticism from the game's
players, Electronic Arts sent out a notice stating that the game's
difficulty would be increased and puzzles would be added to the
existing episodes. The second episode starts with the cleverest
puzzle so far.
Now that it has become more challenging, Majestic just needs
to become more interesting. With its trite conspiracy story and
cardboard characters, it fails to draw the player into its world.
Worst kids ever! says killologist
The world's leading, and probably only, killogist has proclaimed
that the bad kids in America today are the worst in history, according
to this story in the McPherson
Sentinel.
The kids that are bad in America, a tiny, tiny percentage, are
worse than ever before in American history." And that, according
to Lt. Col. Dave Grossman, one of the world's leading experts
in the field of human aggression and the roots of violence and
violent crime, can be laid at the doorstep of television violence,
movie violence and violent video games.
This guy's a one man crusade against violence in video games. He's
invented an academic discipline for himself.
He is the founder of a new field -- killology, in which he studies
killing in war, psychological costs of war, causes of violent
crime, healing victims of those crimes and how to prevent youngsters
from developing the predisposition for violence.
And yes, he does drone on about video games.
Youngsters today are immersed in virtual reality. They routinely
blow the heads off "targets" in video games. Not only are they
not punished, they are rewarded with extra points.
That is dysfunctional, according to Grossman. In pre-video game
life, children who hurt another child or a pet were punished.
Now they are rewarded for "killing" as many targets (people)
as quickly as possible.
But...but...when the Russians emerge from the caves beneath Michigan
to take over the U.S. of A., our extensive video game training will
allow us to blow their fool heads off! Then once we save the country,
we'll go back to school and get degrees in killology!
Microsoft not to be broken up
Instead, the Justice Department will pursue other remedies to Microsoft's
illegal monopoly, according to this AP
story posted by Yahoo.
The government told Microsoft that it does not intend to pursue
a breakup and will drop the bundling issue to ``facilitate consultations''
in the joint report, the department said....
On Thursday, his [Attorney General Ashcroft] department said
that since an appellate court agreed that Microsoft illegally
maintained a monopoly over the market for operating systems, the
government ``believes it has established a basis for relief that
would end Microsoft's unlawful conduct, prevent its recurrence
and open the operating-systems market to competition.''
It will be interesting to see what the Justice Department proposes.
Scary picture of Sid Meier resurfaces!
Now the New
York Times is running that frightening photo of Sid Meier where
his face is half in the light and half in the shadows and you can
only see one eye and it's glowing, sort of. The photo accompanies
an article about Civilization III and discusses the role of history
in these kinds of games.
In a market often associated with blood and guts, what compels
so many people to play a game in which the most dramatic moment
is, for example, the discovery of the wheel? In Mr. Meier's opinion,
it's a matter of using familiar real-world achievements to provide
a springboard for player fantasy.
"We're not trying to duplicate history," he said. "We're trying
to provide you with the tools, the elements of history and let
you see how it would work if you took over."
Bruce Shelley also talks about the how the games can't really faithfully
recreate history.
Mr. Shelley said such an approach would be inappropriate for
his company. "Every quarter we get a letter about how to redo
a game that's about all of history," he said. "But that could
kill our business. We'd end up with something that appeals to
a small group of teachers that can use it as curriculum."
The article's interesting. Just don't look at the photo. You've
been warned!
Activision eyes billion dollar mark
The Financial
Times has a look at Activision, including quotes from its CEO.
Some interesting stuff:
The company, which has often failed to meet its profit forecasts,
was the fastest-growing American publisher last year, reporting
record earnings.
Mr Kotick, a youthful 37, has little doubt about the reason for
Activision's new-found success. "The economies of scale are huge,"
he says. "Three years ago our sales were under $300m. We have
now had two years at above $500m and the difference has been amazing."
One of the advantages of increased sales and size is in recruiting
and licensing.
But more importantly, expansion has improved the quality of Activision's
games. "In the first place, our new-found size has helped us attract
programmers and developers, internal and third-party," says Mr
Kotick.
"We have also been able to obtain licensing rights much more
easily. Before, we just did not have enough credibility. Scale
has given us access to some valuable properties," he says. These
include Spiderman, The Simpsons, Star Trek Voyager and Toy Story
2.
Activision hasn't turned too kind of an eye to its PC products,
though.
...the company has given free rein to Ronald Doornick, president
and chief operating officer, who joined Activision in 1988 from
food group Con-Agra. He has been strongly identified with efforts
to streamline the business, and kill off poorly performing games,
particularly in the PC market.
Guess he's the guy who Borged the Cyberlore Star Trek game. The
article also mentions that the goal of Kotick is to "institutionalise
the process of creating computer games." Activision expects that
the release of the next gen console systems will increase the demand
for games and they hope to reach the one billion mark in sales.
Hooligans, a new kind of RTS
It's about soccer fans who like to pound the brewskis and then
pound other people, and it's coming this fall. The BBC
has the story:
The game is played out over a football [sic!] season in which
a hooligan gang travels Europe trying to prove it is the most
violent and anti-social group.
It lets players gather funds by looting shops, recruiting troops
with drugs or alcohol and features pitched battles with police
forces and rival gangs.
The creators, Dutch developers Darxabre, claim that it's all about
strategy and tactics.
He [Jason Garber, chief executive of Darxabre] said the game
had more in common with strategy games, such as Star Craft and
Commandos, than it did with violent shoot-em ups such as Kingpin
or Quake.
The game rewarded players that outsmarted rather than outpunched
opposing hooligan groups, he said.
Not everyone is happy, though.
But even before it is released Hooligans has attracted criticism
with the Football Association and Home Office condemning the game.
Mr Garber said one French tabloid newspaper branded him a "fascist"
for creating and promoting the game.
Darxabre has at least one defender.
Roger Bennett, general director of the European Leisure Software
Publishers Association, defended Hooligans and said the game
makers were just reflecting life as it is now.
Indeed. Which are you more likely to run into at a soccer game,
a hooligan or an elf? Well, maybe if you have enough to drink, you
might see a few elves too.
Update: Here's the link
to the official game site.
If it's not Scottish, it's cr-r-r-ap
Scotland wants to be come the center of the computer gaming world,
according to this story in The
Scotsman Online.
Scotland's bid to become the computer games centre of the world
will be given a major boost today by the minister for e-commerce,
Douglas Alexander.
Alexander will announce a package of new measures to support
the industry at Abertay University�s International Centre for
Computer Games and Virtual Entertainment (IC Cave) - the Scottish
epicentre for computer entertainment.
The article details an upcoming trade mission to Japan, new studies
that will be commissioned -- you can never have too many studies
-- and so on. Some guy from Chariots of Fire is helping out too.
Sounds like they've got it all figured out.
If Scotland does become the focal point of game development, we
think Romero will look quite fetching in a kilt.
Also, here's a brief
article penned by the minister of e-commerce himself, Douglas
Alexander, about the initiative. He himself plans on doing research
for a Geisha game while in Japan. Well, we read between the lines
to figure that out. Actually, it's just guesswork on our part. Ok,
we made it up.
Spielberg to computer: "Don't hurt me!"
We missed this one. Apparently film director Steven Spielberg is
scared of his laptop computer, according to this Ananova
story:
Spielberg says: "I don't want to live the day when my laptop
jumps off the table and walks through the house.
That does sound creepy, but if it can be trained to fetch us a
beer, we'll put up with it. He also had this to say:
Steven Spielberg says he is terrified of computers developing
minds of their own.
Spielberg told German magazine Cinema his latest film, Artificial
Intelligence, is a warning against irresponsible development of
science.
Now if only someone would issue Speilberg a warning against irresponsible
development of dumb movies like A.I.
British army unhappy with the Nintendo generation
Seems like a lot of recruits are washing out of boot camp because
they're unfit, according to this News
Telegraph story.
Geoff Hoon, Defence Secretary, said the "Nintendo generation"
was not fit and was having to be encouraged to get into shape
before joining up.
Senior officers say that while it has no problem acquiring new
recruits, many of them are so unfit they cannot make it through
basic training....
"The 'Nintendo Generation' brings its benefits, with IT literacy
and a familiarity with the sort of high-technology equipment that
is ubiquitous in the modern armed forces. But, the armed forces
cannot - indeed we dare not - reduce physical standards, since
to do so would endanger both operational success and personal
safety."
We're getting conflicting messages these days. On the one hand,
games turn us into bloodthirsty killers. On the other hand, we're
unfit to serve in the armed forces? They're so hard to please!
It's a gold rush!
The last day or two we've had a number of games going gold. Here's
the list, according to Gone Gold.
-
Red Faction
-
ZAX Alien Hunter
-
Jekyll and Hyde
-
Pool of Radiance
-
Far Gate
-
Monopoly Tycoon
-
Road to India
-
Xtreme Air Racing
-
Runesword II
-
Rails Across America
-
Spiderman
3am
TDK Mediactive has acquired the rights to make games featuring
Mercedes-Benz autos, according to Excite.
Platforms are yet to be announced.
Toys R Us and Amazon sold out their first batch of Xbox preorders,
but didn't disclose how many units that represented. We wonder if
there are people planning on grabbing an Xbox and then reselling
it above cost? Our fond hope is that such speculators get to speculate
on what they're going to do with their extra Xbox units they can't
sell. That probably won't be the case, unfortunately.
There's a Max Payne demo out now. It's 130 megs. By now it should
be available in all the familar spots.
Myst creator Rand Miller says he expects that a film will be made
based on the Myst series, according to Ananova.
However, nowhere in the brief article does he mention that anyone
in Hollywood has expressed interest in making such a film, so we're
left wondering if this isn't just wishful thinking on Miller's part?
Ah, we shouldn't be so cynical. No doubt we'll see it as a double
feature paired with that Doom movie that's coming out any day now.
Seems like Mother Teresa was exorcised in her latter years. CNN
has the story.
Howard Stern sidekick Hank the Angry Drunken Dwarf, winner of People
magazine's Most Beautiful Person poll in 1998, is dead at the age
of 39. Wired
has the story.
Update: We've been informed that the top story at Fuckedcompany
is about Salon asking stockholders to approve a 20 for 1 consolidation.
Submitted here for those of you who enjoy rubbernecking at the wrecks
on the information superhighway.
Click here
to read yesterday's news
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