Daily News Spin September 5, 2001 (Wednesday)
Levelord gets to it
Can he make good levels? Hell, we don't know, but he's a lively
game personality. From his home
page, Levelord's adventures with a rented mustang and a vibrating
cell phone.
EA had a nice `Stang waiting for me at the airport when I got
here. Remember, I drive a Yoter Van back Texas way. A Mustang!
Give me the wheel! ...now!
By the way, I have my cell phone set on "silent" so as to not
interrupt meetings and such on my first day back at EA. That means
it vibrates instead of ringing.
I had a great day yesterday at EA. At the end of the day, I
headed for the Mustang on a beautiful Californian day. It's 100+
degrees in Texas and horribly humid. Here? ...72 for a high, cool
breeze, and bright blue skies. Into the car I went, windows down
and throttle opened. Speeding tickets are like paying for a ride
at an amusement park if you have the right perspective ;)
I'm about high way to the hotel when I hit the radio button.
To top off a perfect day, ...they're playing Pink Floyd. I crank
up the volume and then go for the bass. Just as I peaked the bass
setting, my nuts started vibrating! I thought "Jumping crickets!
...this is some kick ass sound engineering! They must have a woofer
under the seat or my gonads have become resonant!".
No, Richard, it's Rob calling you on your new cell phone in your
front pocket.
Lineage to be relaunched
So says the Korean
Herald. The previous U.S. launch of this massively multiplayer
RPG was a disaster. It's huge in Asia, but tiny here.
In a bid to mount another attack on the potentially lucrative
U.S. market, NCSoft is now preparing to re-launch Lineage and
stage a massive marketing campaign.
In May, NCSoft entered the U.S. online game sector for the first
time but Lineage failed to create a buzz and its concurrent users
are numbered at around 1,000, while the number of paying subscribers
is about 4,000.
The flop dealt a blow to NCSoft, keen to expand its multi-user
online game into overseas markets.
Analysts said the disappointing debut resulted from a different
gaming culture. While Korean game buffs sit in PC salons equipped
with broadband access, U.S. gamers tend to play games at home
and find it a bit difficult to learn the basics to play Linage.
As part of efforts to recover lost ground and go forward, NCSoft
is now customizing Lineage for U.S. game players. The company
said Garriott [yes, that Garriott] will take both direct
and indirect roles in maintaining Lineage services in the U.S.
For the re-launching of Lineage, NCSoft plans to bundle its Lineage
software CD with 1 million copies of major PC game magazines.
Er, it's more than just not knowing the basics. We've sampled it
and Lineage just doesn't compare favorably to the U.S. MMOGs. The
article also has some news of NCSoft's games in progress.
NCSoft is working on two next-generation online games, Lineage
2 and Tabular Rasa.
Garriott, is leading a development team for Tabular Rasa in the
U.S., a fantasy game allowing users to enjoy a variety of adventures
in a virtual theme park environment.
Garriott founded a new company, Destination Games, and formed
an alliance with NCsoft in May. Garriott gained fame by creating
Ultima, the first title in what became one of computer gaming's
landmark series.
"Tabula Rasa will create a second-generation online game, going
beyond Lineage or Ultima," Garriott told reporters, adding he's
confident the new game will be a global hit.
Virtual theme park? Ok, who gets to be the leering carny and who
plays as the bearded lady?
Tired of Majestic coverage yet?
This game gets mainstream press attention like no other game, with
the exception of The Sims. Here's a Yahoo reprint of a KPIX
story.
It has taken Brian Green about three weeks to get through the
first episode, playing about 40 minutes a day. He says it's nail-biting
entertainment.
"When you are sitting all by yourself at night playing the game,
you wonder, 'Oh my God, is there someone at my door?'" Green says.
Sometimes sitting by ourselves late at night we wonder, "Oh
my God, is the world full of morons?"
What do game developers make?
We've already established on our message boards that game critics
make squat, but what do the people developing the games make? Gamasutra
conducted a survey.
Should massively multiplayer games go to peer-to-peer?
GIGNews
has an interesting article arguing this very concept.
The secret to reducing the costs of MMOGs lies in developing
secure technologies that allow games to return to the advantages
of peer-to-peer architectures. New, hybrid systems combine the
low cost of peer-to-peer with the security of client-server architectures.
In these systems the majority of the server and bandwidth costs
are offloaded to the player computers. These systems benefit from
being tremendously more scalable than client server systems, often
have faster response times, are less costly to maintain, and require
less upfront expenditure during the development process.
It's all kind of wonky, but if you're interested in new networking
ideas, you may want to check it out. How secure can peer-to-peer
ever be, though? That's what we question.
GIGNews also posted
a long, rambling essay by Raph Koster (Star Wars Galaxies designer)
about games as art. It seems rather to be about the art of reviewing
games, though.
Steve Bauman of Computer Games Online/Strategy Plus described
the role of the gaming press to me after that panel as being largely
like Car and Driver magazine. Or, in another comparison, it's
like TV Guide. It's not truly critique, but there are gestures
towards it, and someday perhaps we will see the emergence of a
Cineaste for the gaming crowd. I don't doubt that plenty
of the stalwart journalists working in the gaming press today
eagerly await such a day as much as developers do.
Cineaste? Yeah, sure, we read that while we sprinkle our
scrambled eggs with cavier. Then we douse it all with ketchup. Raph,
baby, we don't want art! We just want to kill Jar Jar and some ewoks.
Timegate on the Kohan expansion
HomeLAN
interviewed Timegate's Adel Chaveleh and Ian Klimon about the new
standalone expansion they're working on.
HomeLAN - What have you done to improve the AI in the
single player game?
Ian Klimon - A number of improvements to the AI have made
their way into Ahriman�s Gift. First and foremost, we have added
a Building Template feature wherein AI creators can specify which
components should be built in what settlements. We have upgraded
the aggressiveness of the AI, so when it wipes out the militia
of an outpost or town, it will immediately go after the town (where
before it would sometimes look for another target in the area).
We�ve created 15 brand new custom AIs for Ahriman�s Gift, as well
as adapted many of the most popular AIs from Kohan: Immortal Sovereigns.
We have learned a lot about how players play, and how they expect
the AI to play against them, so we made tweaks to the individual
AIs so that some will play more like a player, while others will
try to do the unexpected.
Kohan was really a refreshing RTS experience, as you can see in
our review. We're looking
forward to the expansion.
3am
Looks like Computer Gaming World is running a cover story about
World of Warcraft in their November issue, according to the CGW
website. They also have some screenshots there that might be
new, though we're not sure. There's too much WoW news to keep up
with. We need an intern to help out, preferably one from a modeling
school. In related news, Penny
Arcade's latest strip is about WoW.
Atriarch, an MMOG in development, is looking for beta
testers. This is a game where you can play as a mobile plant.
We're guessing that's a niche market that has yet to be exploited.
Here's why we're writers instead of programmers. From GameDev.net:
There is a new article called Quaternions Demystified posted
at http://freefall.freehosting.net/articles/quaternions_1.html.
It is aimed at the mathematically fearless covering everything
from quaternion arithmetic to spherical-cubic interpolation.
We attempted some spherical-cubic interpolation once, but our date
promptly slapped us.
OSOpinion
has a brief editorial about how computers are portrayed by Hollywood.
I'm constantly amazed with the database queries that private
investigators perform in the movies. For example, just when the
plot requires it, our man Joe types quickly at a convenient, nearby
computer and announces: "I just cross-referenced all the people
with a Black Camaro who have purchased something with a credit
card in San Diego last week."
Dot commers are going back to school, according to this New
York Times article. How crazy was the lure of quick riches?
At one point last year, Mr. Thet said, eight dot-coms were up
and running in a single fraternity house at Stanford. By the end
of the year, though, he had run out of money and shut his down.
"Ignore the frat boy behind the curtain," said the great
Oz.
Garrison Keillor writes his farewell Mr. Blue column for Salon.
We missed this.
It's a bit of news about the goings-on at Ziff Davis regarding its
Internet initiative.
Loving Hitler is the title of a London
Sunday Times piece that looks a book written about the 'mad,
mad Mitford girls' and the relationship of these daughters of an
English peer with Hitler.
Interested in speech recognition and why it hasn't taken off? InformationWeek
examines the technology.
Russian journalism is bought and sold? Looks like it if you believe
this story.
We spotted this at Frictionless
Insight.
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to read yesterday's news
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