Daily News Spin May 30, 2001 (Wednesday)
For great justice! Four more E3 previews
We look at four more from E3, starting with the superhero game
Freedom Force,
catching an X-Wing to Star
Wars Galaxies Online, downing a few dwarven molatov cocktails
in Myth III: The Wolf
Age, and dying hard in Nakatomi
Plaza.
Gooseman talks Counter-Strike
Minh Le is interviewed by Gamasutra.
Here's a bit about how he got started.
About five years ago I was in first year university and Quake
came out. I think the SDK was released around that time, and I
picked it up. At the time I was really into games; I've been into
games since I was a kid, so it was natural that I picked up the
SDK and started to play around with it. It took me about a year
to make my first mod for Quake, which was a really cheesy mod
called Navy Seals�it was a single player mod. It was nothing special.
It was great because that was when I got really interested in
making games and I knew that I wanted to do this for a living.
Actually, at the time I didn't think that I could make a living
doing that because it just seemed like a hobby. I really planned
on just becoming a programmer, and just working for some big company,
you know, living a normal life. I guess that changed.
EverQuest seen through academia
Nicholas Yee of Haverford College has done an extensive study
of EverQuest. Grab a glass of water, as its many different categories
are a bit dry.
On average, EQ players have 4.96 (N=1236) characters on their
account which are above level 5. There is no significant gender
difference. Male players, however, have on average 1.24 (N=918)
female characters above level 5, while female players have on
average 0.39 (N=157) male characters above level 5. This is significant
at the p=.03 level. Male players also have significantly more
characters of the opposite gender than female players even when
all their characters are counted, regardless of level (T[1196]=4.88,
Mmale(1010)=1.25, Mfemale(188)=0.44, p<.001).
What does it all mean? We have no fucking clue.
It's dead, Jim
X-COM Alliance has been put out of its misery, according to this
PCGameplay
story.
Having heard rumours that X-Com Alliance was hanging in the balance,
we spoke to Simon Callaghan, PR Manager at infogrames' London
Office, to see if he could put the record straight.
Unfortunately, Simon confirmed that Alliance has indeed been
officially canned. "We acquired assets from Hasbro when Infogrames
took over and looked at each title individually to see if they
would fit in with our release schedule," said Simon.
Just do an updated version of the first game in the series. Why
is that so hard to understand? C'mon, you knuckleheads!
More on Interplay's sale
Computer
and Videogame News is reporting that the deal to sell Interplay
is done and will be announced in the next ten days.
Pacific Century Cyber Works, the Chinese consortium fingered
around a month ago in making an active bid for Activision, is
heavily rumoured to have signed a buyout deal for Interplay this
morning. Interplay sources have confirmed that the company will
announce the deal within 10 days.
Chinese, eh? We're trying to make sense of this, but it's inscrutable.
Hey, did you hear about the new German-Chinese restaurant? An hour
after you eat there you're hungry for power. Please supply your
own rimshot now.
The Incredible Shrinking Internet
Desslock's RPG News
is reporting the eUniverse is dropping their game coverage. This
is the network that the Gamers Alliance network was folded into
a couple of months ago.
Meanwhile Fatbabies
is whispering that IGN may go belly up as soon as June 1.
Finally, Lum the Mad is
reporting that SitePowerUp, a provider of many free message boards
for the massively multiplayer online gaming community, is discontinuing
their service as of June 1.
Who's the piano going to fall on next?
3am
Avault
is reporting that Allegiance, the multiplayer-only space sim from
Microsoft, is becoming a free-to-play rather than a subscription
game. Why? It didn't sell.
Version 1.6 of the UT mod Strikeforce
is now available. It's 255 megs, though.
EA.com's COO has resigned. That may mean that EA's
losing confidence in the online venture.
Square has announced that Final Fantasy XI, fee-based
online game they've been working on, will debut in Japan in March
2002.
The Dreamcast has sold out in Japan. If you want
one, you might consider getting one soon. No telling how long the
supply will last in the U.S. Meanwhile Avault
is reporting the Half-Life for the Dreamcast has been cancelled.
Mark has a new GameSpin
up at GameSpy.
Tom has a
review of Evil Islands up on Computer Games Online and a
review of Merchant Prince II up on Gamepower.
Click here to
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