Daily News Spin May 20, 2001 (Sunday)
Mark's E3 thoughts
There are four things that stand out in my mind about this E3.
First, the Xbox had a lackluster showing. The only buzz it was
generating was negative buzz. It's not that it looked bad, but more
that it didn't look any better than Sony or Nintendo's systems.
As far as the games go, the Xbox clearly trails behind Sony and
Nintendo. Halo was drawing crowds, but everyone I talked to was
repeating what I thought it just looks very ordinary this
year. So the situation is that the Xbox is going to cost $100 more
than the PS2 and the Gamecube (probably) when it launches, it doesn't
really look superior at this point, and the Xbox lineup of games
isn't very exciting. Microsoft has some problems. They also have
deep pockets.
Second, the Gamecube looks great. If I had to pick which system
produced the prettiest graphics, it would be the Gamecube. (Someone
told me that they were showing the Gamecube games on HDTV, so perhaps
that had something to do with it.) Nintendo's Gamecube launch titles,
while aimed mostly at kids, just had some delightful looking games
like Miyamoto's Pikmin game. It's wierd but I couldn't help but
laugh as I watched these little plant people try to capture local
wildlife and take them to their spaceship.
Third, the system that everyone loved was Game Boy Advance. It's
just cool. I played Mario Kart, another racing game, a mecha RTS
game, and the Mario 2 game they have coming out for it. Loved them.
Finally, it was a weak year for PC games. There were plenty of
great looking games, but only a few really interested me. Wargames
and flight sims were hard to spot. Most PC games were shooters like
Wolfenstein, RPGs, or strategy games, usually real-time ones. Like
last year, every game uses a 3D engine and looks the same.
Mark's E3 PC highlights
Clearly, the most impressive game of the show was Star Wars Galaxies
by Sony Online. I was one of the lucky few to get to see the game
demo'd. Graphically, it's unbelievable. It's almost a movie. The
detailed textures and animation are better than anything I've ever
seen in a game. The first world they have done, and there will be
many worlds they told us, is already larger than the entire EverQuest
game. The space battle portion that will be released as an add-on
look better than any space sim I've seen. Tom wasn't as impressed
as I was, and it's important to note that we really were seeing
the engine and some basic creature AI demo'd. The game's still a
long way out.
Medal of Honor 2 I didn't see, but it seemed to be the runner up
in everyone's book.
Wolfenstein was drawing big crowds. Soldier of Fortune 2 also was
getting a lot of attention.
Sigma looks like it has a chance to be a wonderful. You'll laugh
when you make a hippo with wings and watch it fly. It's a pure RTS
game with very little building. Games are designed to last a half
hour.
Age of Mythology grabbed me too. It's a standard Ensemble RTS,
but I like the inclusion of heroes, mythical creatures, and spells.
Strategy First has a strong lineup with Disciples 2, O.R.B., Rails
Across America, and Zero G Marines, which reminded me a bit of Tribes.
I played Dungeon Seige for about 30 minutes and took a character
from the game's start through the woods, cleared out a dungeon,
and then had an NPC join me for some hacking and slashing. It's
great, but it's very much like Diablo, though Diablo with a great
3D engine and a really slick interface. Just to show you how smart
Chris Taylor and Gas Powered Games are, when you drink a health
potion you don't use it all just enough to restore your health
completely. It's so obvious, yet no one's done it before. Doh!
I was mildly disappointed in Warcraft 3. I played it for about
10 minutes and just thought the combat was a bit dull. Combat takes
longer to give the player time to cast spells, but it's really not
all that exciting to cast spells.
Empire Earth I also played and liked. The AI was aggressive and
good, it seemed, and the game is chock full of units, over 300 different
types. I started a skirmish in the Nano Epoch and had fun with mechas
and futuristic troops. It does seem to rely heavily on spells, so
some may have some micromanagement issues with the game.
Etherlords from Nival is a combination of Heroes of Might and Magic
and Magic: the Gathering. If they balance the game and have decent
AI, this one could be very good.
Finally, maybe my favorite game of the show was Freedom Force.
It's a comic book come to life in a PC game. When I used Minuteman
to pick up a car and throw it at an evil robot, I was hooked. I
can't wait for this one. The game plays in real time but automatically
pauses whenever you select a special ability to use. It's quite
manageable, and the combinations of hero powers seems to offer a
lot of tactical choices. You get four heroes in your squad for a
mission, drawn from a pool of 14 heroes.
This was all off the top of my head as I'm waiting to catch a cab
to the airport. I probably forgot about some games. I'm not sure
when I'll get the news updated again. I have to put my PC back together
again on Monday, so it may be Tuesday or later before I update again.
Tom should have plenty of material for Shoot Club, so bug him for
one. :) Somehow during a game of nickel poker while Shoot Club was
going on I managed to lose $16 on a single hand. If you've ever
played Inbetween, don't think that a Two of Clubs and an King of
Diamonds is a safe spread. I tried for the $8 pot and pulled a Two
of Hearts and had to double the pot. I'm laughing now. I was crying
then.
3am
E3's over. Whew.
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