60 Second Preview of…
Myth III: The Wolf Age at E3 2001
The Specs
Myth III: The Wolf Age takes place 1000 years before the first
two Myth games. This prequel is a fully 3D squad-based game that
plays in real-time. The game will follow the life of Connacht the
Wolf, a legendary hero in the Myth storyline. The Myth series uses
a combined arms approach to its tactical combat, with a mix of ranged
attacks and melee units. It's not a game where players harvest resources
and build units. Players start with an existing force and play through
the scenario with it. Myth III will be mission based, with 25 scripted
missions planned. Multiplayer is supported and with the first two
games proved to be quite popular.
The Speculation
Mark's Comments: I'm heartened that Mumbo Jumbo are
bigtime Myth fans. They claim that collectively, they've played
tens of thousands of hours of Myth. That bodes well, and setting
up Myth 3 as a prequel is an interesting idea. The hero of this
game is the...well, if you haven't played Myth, I don't want to
spoil it for you. Go play Myth. Mumbo Jumbo's going to an all 3D
engine for this game, which means the character models are made
of polygons instead of sprites. They definitely look better, but
they moved with a bit of jerkiness during the demo I watched. One
big change is that instead of just having a dwarven bombadier, we'll
have other dwarven units as well. The races are being fleshed out
so that if you want to play as the dwarves or the guys who look
like they came from the Braveheart flick in multiplayer, you can.
My biggest concern is that the development cycle for this game seems
a bit rushed. It's pretty ambitious to start and finish a game in
just a year or so.
Tom's Comments: Sometimes I'm bad at a game because
it's a lousy game. Other times I'm bad because there's a lot of
depth in the game. Myth is an example of the latter. It will always
be the game in which my own Dwarves blew up all my other guys. I'm
glad to see there will be new things in Myth III my Dwarves can
do to my other guys. But since Myth-creators Bungie are now a part
of Microsoft, this sequel is being developed by some guys from Ritual
calling themselves Mumbo Jumbo. All good and well, but Myth's strength
was primarily the sort of tactical depth that had my Dwarves blowing
everyone else to kingdom come. My concern here is that these former
first person shooter developers might be putting too much emphasis
on the new 3D engine. I'm all for fancy technology that puts in
swaying trees (a bona fide feature of Myth III), but let's hope
they don't lose sight of what made Myth great by focusing on polygonal
gore baths and wafting foliage.
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Publisher:
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Gathering of Developers
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Developer:
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Mumbo Jumbo
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Genre:
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Real-time tactical combat
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Release Date:
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Q4 2001
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May 22, 2001
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