Daily News Spin May 23, 2001 (Wednesday)
Another quartet of E3
More prognostications based on what we saw at E3. Check the bar
on the right for our daily quartet of E3 previews.
The future of flight sims?
This is some wild, real-world stuff. It's about an Air Force unmanned
plane called the Predator in Airspace
magazine.
Because the Predator is small, white, and almost invisible in
the sky, people don't realize they're being watched. Its 80-horsepower
four-stroke Rotax 912 engine is virtually silent at altitude but
as annoying as a chainsaw on the ground. Early models powered
snowmobiles and jet skis, but later versions are FAA-approved
for aircraft. The aircraft can be picked up on radar, but most
search radar systems filter out low-speed targets so that they
don't pick out birds or objects that don't pose threats. The Predator
can fly at around 70 mph, slow enough to hide from such radars.
All we ask is that Derek Smart not be put in charge of designing
these things. Thanks Bruce!
Virtual porn on Xbox?
Ananova has a
brief article about a virtual porn star that has been developed
for the Xbox.
Bunny Luv has been developed as a virtual sex simulator for the
Xbox video game system, which will be launched by Microsoft later
this year.
Pixis Interactive Inc, which developed the character, said Microsoft
were not pleased with their innovation. The game features what
Pixis calls Touch Feel User Interface (TFUI).
It allows for full interactivity with a virtual actress from
any angle and position from the first person point of view. It
also features exclusive footage, a photo gallery and interactive
movie clips.
Porn sells. This could be the Xbox's savior!
Gender benders in online RPGs
The LA Times has a column looking at males playing as females and
females as males in online games.
As one of the thousands of online gamers who play characters
of the opposite gender, Gold created Cardinal as a tactical move:
Female characters generally get treated better in the male-dominated
world of virtual adventuring. Yet he was unprepared for the shock
of seeing the world through a woman's eyes.
"I can't even begin to tell you how funny it is to watch
guys trip all over themselves and be dumb," Gold said. "It's
very amusing to see them try to be really sophisticated and cool,
when they're turning out to be just the opposite."
What? You mean when we told every Diablo rogue we met online that
she looked good in leather we weren't being sophisticated?
Replayability in games
Gamasutra has an
article about replayability by Ernest Adams, a former Bullfrog
designer who's now working as a freelance designer. This is part
one of a two-parter, and it discusses the impact of story on replayability.
With so many tales to choose from, we now assume that once we
know the plot there's no longer any point in hearing the story
again. This is true for most of our stories: is any given episode
of Kojak or 21 Jump Street that worth seeing a second time? Probably
not. But there are a few tales that we do see, or hear, or read
over and over. We drag out A Christmas Carol year after year,
and even if Tiny Tim is too saccharine for modern tastes, the
story of a bitter old man's redemption is not.
The decline of gaming sites
Avault has an
article about the financial decline of gaming sites. They might
have subtitled it, "Bring out the dead and the dying."
As the months into 2001 have passed, we've witnessed the fall/cutbacks
of many online gaming media websites, including: Daily Radar,
C|Net Gamecenter and the Gamecenter Alliance, eFront, UGO Network,
IGN, eUniverse, GameFan, GX-Network, GameLoft, Looneygames plus
many others. Where have the outcries from readers been? Where
has the upset that all Internet patrons show whenever something
doesn't go their way been? Nowhere apparently.
Some of the figures bounced around in the article seem exaggerated,
at least for smaller sites.
At this point you're now out $26,000 in up-front costs and another
$20,000 per month in bandwidth charges ($55,000 a month if you
went for the T-3).
Maybe Gamespot is paying that much in bandwidth, but we doubt any
others are. The article also mentions that the current going rate
for CPMs is about $0.30, which won't even allow most sites to meet
bandwidth costs. The article closes without offering hope of any
real solution to the financial problems that sites are facing. Bummer.
The New Yorker on Ultima Online
We spotted this at Lum the Mad's
site. The New Yorker has a
rambling but interesting look at Ultima Online, Origin, Richard
Garriott, and more, including a bit on how the economy was subjected
to hyperinflation when the virtual economy was flooded with counterfeit
(duped) gold.
in late 1997 bands of counterfeiters found a bug that allowed
them to reproduce gold pieces more or less at will. The fantastic
wealth they produced for themselves was, of course, entirely imaginary,
and yet it led, in textbook fashion, to hyperinflation. At the
worst point in the crisis, Britannia's monetary system virtually
collapsed, and players all over the kingdom were reduced to bartering.
We were also fascinated by this bit of information about how UO
is handling player vs. player conflicts - essentially, they've given
up.
Finally, last year, U.O. gave up on the notion of self-policing.
Britannia these days exists in two parallel versions, or "facets"-Felucca,
where killing other players is O.K., and Trammel, where, except
under very limited circumstances, it is not. Four-fifths of all
players choose Trammel.
So much for PvP, at least in Ultima Online. Thanks Erik!
World War II Online, Steel Soldiers gold
Strategy First has announced that World War II Online has gone
gold and will be available in June. With the purchase of the game,
you receive a free month of play. Thereafter, the fee is $10 per
month to continue to play.
Steel Soldiers, the sequel to the Bitmap Brother's Z, has gone
gold and will be released on June 8th. It's being published by Eon
Digital Entertainment.
Z was an odd game, one of the first post C&C/Warcraft 2 RTS's
to be released. It was frustratingly difficult to play, though.
GeForce a winner for Nvidia
Nvidia reported first quarter net earnings that rose 41% over the
same period last year. They're dominating the marketplace, according
to this
Yahoo story.
Nvidia -- whose technology and chips will be used in Microsoft
Corp.'s Xbox video game console, set for launch in November --
now has about an 83 percent share of the market for so-called
graphics processing units, or GPUs and Huang said the goal is
to push the GPU into all segments of the personal computer market.
Online games the future?
Yahoo has posted an
AP story about the online game business. Not a lot new, but
some interesting figures are tossed about.
Sony won't say how much it's profiting from ``Everquest,'' but
does say the game is making a profit off of the $3.8 million it
gets every month in subscriptions.
That goes for major rival ``Ultima Online,'' whose maker, Origin
Systems, says it is profiting from its 240,000 subscribers.
Couple that with a new Datamonitor study indicating that the number
of online game players is expected to go from 20 million this year
to just under 120 million in 2005, and the potential for revenue
as much as $4 billion isn't unlikely.
These studies are always a bit hard to make sense of. If there
are 20 million online gamers this year, then it appears to us that
the vast majority, probably over 19 million, play online games for
free. The combined subscriber base for the big three MMORPGs is
about 700,000, and no one knows how many individual gamers that
number represents, since many hold multiple accounts. Trying to
estimate how much revenue online gaming will represent by 2005 is
tricky business, since it's hard to know if the MMORPG market is
saturated or if it still has a lot of growth potential. We'll have
a much better idea by this time next year after a wave of MMORPGs
are released. The market will either grow to support these new games
or a lot of games will limp along with small subscriber bases.
3am
EverQuest spills over into Major League Baseball as a hitter takes
revenge on a pitcher who allowed his EQ character to die in this
ESPN story.
"Not enough attention is paid to the off-the-field motivators
that create nasty on-field grudges," Glanville revealed.
"I believe video atrocities top the list. Curt Schilling
assassinated my lovable Dwarf Paladin in EverQuest, happily smiling
as his character stood in the safety of the town guards. That
can create serious internal friction."
IGN has an
interview with Danny Pelfrey, who has composed game music for
games such as nclude Star Trek: Away Team, Star Trek Voyager: Elite
Force, Star Trek Armada and Dark Reign, among others.
Action Trip has a
column suggesting that game sites should charge game companies
to run previews.
Mark's latest GameSpin
column is up at Gamespy. It takes a look at three games shown at
E3.
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